King of Space Portugal
- Oct 14, 2014
Well, it's a spectrum, isn't it? On the one hand, it's the dev's responsibility to make a game with a compelling narrative that draws the player in; on the other hand, if the player just doesn't care then at some point they're justified in throwing up their hands and declaring him a soulless robot. For example, show me a man who can turn off LOTR in the middle of Theodin's battle speech and I'll show you a man who's dead inside and no amount of polishing warfare will make him like itThat's not a case of the game being boring, that's you being boring. Slavers know to attack me because if they don't strike first I'm gonna liberate their slaves with my revolutionary armada. If you're lethargic and have mono, no gameplay mechanics will force you to do anything. Maybe try to play like you're not paralyzed from the waist down and you might find things are fun to do without requiring a 2000 page thesis to explain why you need to do them.
So you're gesturing at a real phenomenon... I just don't think it applies in the case of Stellaris. Yes, it could be that everyone whose complaining "Yawn I just don't know why I'm supposed to be fighting" is an aberrant with an unusually colourless soul, but the relative quantity of us bored-os vs. the relative quantity of you excite-os kinda suggests you're the aberrant ones.
If you're capable of being excited by Stellaris warfare as-is, then bravo, I'm happy for you. However, there are apparently a lot more bored-os than excite-os, so if Paradox wants to make money they would be wiser to cater to us and jazz up the war narratives, than cater to you and leave them as-is.