- Mar 17, 2011
This has been brought up before, but I think @HFY has also clarified one of the biggest problems with Stellaris. It's trying to be a game simultaneously for the players who want a strategy game and those who a simulation/builder game (not to mention those who want an RPG, those who want a single player focus, those who want a multiplayer focus, those who want a real time experience, those who want to pause their game, etc).
It's not that anyone is wrong in this discussion. It's that a game can't be all of these things at once. The designs are incompatible, and this is a great example. A strategy game needs inherent conflict and scarcity to drive the game forward. It depends on instability, mechanics that break up equilibriums, and conflict drivers. But an empire builder/simulation game needs the opposite of that. It needs the stability and room for players to build their empires and enjoy the experience.
You can't have both at the same time, because the conflict that's necessary in a strategy game undermines the sandbox you need for a simulation.
Stellaris needs a lot of work still, but honest to god step one needs to be just deciding what kind of game Stellaris is. It will disappoint some of us, but that's better than sticking with this halfway setup that leaves everyone kind of unhappy.
Reading this sent me into 'wow' mode. I have honestly never thought about it that way. in so (or too) many discussions in this forum, many turned ugly by the way, happen because the game is partially to blame for that. The next guy wants his version of a perfect Stellaris but that will ruin my version of a perfect stellaris, and vice-versa. Come to think of it, that is bound to happen if a game is trying to be too many things at the same time; it is bound to happen that two different guys, with completely different ideas of where the game should move next, both feel the game "is" what they perceive it to be and not what the other guys thinks. Map painters want the map-painting aspects to be enhanced, RPG-ers want the roleplayng aspects to be enhanced ... they are bound to see the other guy as an adversary, an obstacle to his 'stellaris of the mind'. At the bottom of the problem is Stellaris itself, not knowing exactly what it wants to be.
Seeing this from this looking glass earlier could have saved me from many stupid discussions, part of them my fault.