I have crystals... i want more consumer goods... but i cant upgrade my consumer good factories because the god of randomness decides that it will take another 10 ears until the tech pops up...
I have those leaders and admirals... they have different level of experience gaining traits... but oh boy suddenly my level 3 governor finds out that drugs exist and will not progress any longer...
There is that fancy desert planet... but somehow a pop who has the continental trait decides to grow there... i can change that but, A) The game will reverse my change for some unknown reason or B) keep it but with a 20% growth penalty because i dont want people to choke to death...
Why cant we have a proper tech tree? Why cant we have rulers with a trait tree so we can decide what trait we need or want... why cant i control my pops and revert stupid decisions made by a stupid AI? Someone really must have a random boner at the development department or just want to hide how shallow this game is thus "spice" it up with unbearable randomness to simulate an alternative outcome of the same shit one does for 5 years...
I have those leaders and admirals... they have different level of experience gaining traits... but oh boy suddenly my level 3 governor finds out that drugs exist and will not progress any longer...
There is that fancy desert planet... but somehow a pop who has the continental trait decides to grow there... i can change that but, A) The game will reverse my change for some unknown reason or B) keep it but with a 20% growth penalty because i dont want people to choke to death...
Why cant we have a proper tech tree? Why cant we have rulers with a trait tree so we can decide what trait we need or want... why cant i control my pops and revert stupid decisions made by a stupid AI? Someone really must have a random boner at the development department or just want to hide how shallow this game is thus "spice" it up with unbearable randomness to simulate an alternative outcome of the same shit one does for 5 years...
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