I've made a new version of the religion.csv, based on suggestions aired here along with some thoughts of my own:
In case you are not familiar with what these numbers do, I'll give a quick explanation: Trade and Production values are simple: they are just added to the total amount of TE/PE your nation has.
Techspeed means that 0.02 is added/subtracted from a modifier applied to the base cost of a tech. Thus, 10 means 20% reduced costs, -5 means 10% increased costs. This effect does not always apply though, I refer you to the economy FAQ for details.
Stab bonus means that 1% of the number is subtracted from the cost of every province. Those costs are hard-coded and different to Christians and non-Christians. 1200 means -12 cost per province, 300 means -3. For a same-religion province, the base cost is 25, so mono-religious Catholics cut their costs in half in our game.
The morale is simply added to total army morale.
Buddhism and CRC are zeroed out and shouldn't be used. Pagan is for ROTW and Hinduism for non-player Europe.
Changes:
Made Sunni a bit less boring, now with some tech+stab+trade advantage.
Upped Protestantism PE, based on observations from last game. In 1559, Sweden earned 1200 from trade while France earned 400 from production. In 1641, Spain earned 860 from production while Sweden had 1800 from trade.
Following that, I reduced trade bonus slightly to 12.
Catholicism made a bit stronger.
Monarchs:
I can generate those at any time. The easiest way is to give me a scenario file (.eug) and I can then write the monarchs into it with simple copy+paste from my generated list.