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Mats_SX

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i agree with john tbh, lower the avg back to before & just add generals, there is no reason for generals to all become stronger especially since we have no napoleon & co
That is the reason. No napoleon, so we have our own great leaders. I don't really see where this criticism comes from, since we used the exact same leaders last game. Sure, most leaders are good, but it's still as relative as before. The only thing is that a non-leader army will have huge issues, larger than before.
 

admiral drake

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That is the reason. No napoleon, so we have our own great leaders. I don't really see where this criticism comes from, since we used the exact same leaders last game. Sure, most leaders are good, but it's still as relative as before. The only thing is that a non-leader army will have huge issues, larger than before.

yes and people with good leaders should have a bonus but not be able to obliterate armys of a player with bad luck
and the oposite should have atleast a change
 

admiral drake

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What kind of change? And I don't think we have had any obliterations really.

because we havent been fighting above lt41 so far exept for you
 

admiral drake

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one question, the two last sessions, between 1790-1820. Do they tend to become a giant world war?

yes most of time but this game should really go on a bit beyond 1820 would be a shame to end with nt 35 or so
 

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one question, the two last sessions, between 1790-1820. Do they tend to become a giant world war?

In my experience, all hell breaks loose. In the previous campaign, Mats (as OE), went on an all-out offensive, attacking each country one by one to get them to disband their navies. Spain and Germany were ghosted. I (as the Netherlands), turned against my erstwhile ally Great Britain (Krisz) and vassalized him, then turned on France and vassalized him (HAL). Mats then attacked me. I promised to free UK and France if they intervened. Sweden and Russia joined the war against OE. We fought it out for about 10-15 years, John (as Austria) joined OE, and they managed to win out in the end (I lost Luxembourg to OE), except that HAL, as we all know, won the game by totally defeating John :D
 

King John

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So, this is what I've done on the next random events file so far.

-The big free warship events now cost -1 centralization
-All new events have the "NO" option at the top so that the lazy people who don't DL the file won't get any effects they don't want
-Got rid of the population boost events, and replaced them with tax change events. You can sell tax base, or pay to get more tax base, or do nothing
-Increased the amount of revolts that take place in a number of events, and added a serfdom trigger to one of them. The idea is that suffering one or two events doesn't matter, but getting 8-10 will be an interesting occurance.
-Increased the price of the -1 serfdom event, but decreased the cost of taking the infra hit to a mere pittance
-The event giving free infantry now requires that you lose 1 quality. However, you get more infantry than you would(50,000, and +50,000 for progressively larger countries). You also have to be at war to get it. In a war, it might be a viable option, but of course taking it undermines your longterm fighting ability.
-changed the 'conversion by the sword' event a little. Instead of losing 1000 pop in the prov, you lose 10,000 pop, along with the standard 1 stab. One such event takes away 15,000. Potentially, the entire province may be depopulated. And there's now an option to not take it.
-Good government policies was changed. Instead of just getting free tech investments, you have the option of paying in gold to get 4x the investment in tech.
-Excellent ministers, if you choose to take them, now give you 3 of every monarch attribute for seven years, but cost you one inflation.
-Two of the colonial dynasm events were changed to also give you an explorer, and to potentially trigger as early as 1450. You have the option of paying 1000D for it.
-The diplomatic fame event now lowers BB by 7, but costs 1 central(optional)
-The army reform events now cost monarch MIL ratings for two years, scaled for different sizes(optional)
-Increased the cost of paying for a devestating fire. Also added a trigger NOT = { stability value = 1 }
-Set up a trigger in two of the stab boost events, so you can't get them when you're at +3 already
-Lowered the badboy requirements on some of the 'militarization of society' events. Now you only need 20 bb, at least in a couple of them
-Changed the badboy event you get from having 70 badboy. It's now a great event. Kudos to anybody who gets 70 badboy!

I also want to lower the infra requirements on some of the deflation events, since with our tech rates we're just not getting there. I want infra 6 to be a trigger for one of the deflations, but I'll save this for the next game, since it would only benefit me right now. I've made some other minor balancing changes, increasing the size of galley events to 15 and 40 dependent on your size, and adjusted some of the gifts.

I'm going to just save the tech group changing events, as well potential religion changing events for the next game.
 

Mats_SX

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It is currently possible that I won't be able to participate next session. Which is a problem, seeing as I am fighting a war against 3 other nations. I am fairly certain no sub would be able to win the war for me anyway, even though I feel confident personally. But if I do get subbed, good luck to him. Warscore on Egypt is over 40%, so just stay defensive and stabhit for WP. The Romans are checked at the border, stay defensive there too. USS have some headway, but will be beaten back pretty easily seeing how superior Swiss morale is. With some luck, there could be allies to help as well. Navy is strong, has CRT on everyone. Try to stay in national waters.

If no sub is available, I think forcing a WP is fair enough.
 

admiral drake

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It is currently possible that I won't be able to participate next session. Which is a problem, seeing as I am fighting a war against 3 other nations. I am fairly certain no sub would be able to win the war for me anyway, even though I feel confident personally. But if I do get subbed, good luck to him. Warscore on Egypt is over 40%, so just stay defensive and stabhit for WP. The Romans are checked at the border, stay defensive there too. USS have some headway, but will be beaten back pretty easily seeing how superior Swiss morale is. With some luck, there could be allies to help as well. Navy is strong, has CRT on everyone. Try to stay in national waters.

If no sub is available, I think forcing a WP is fair enough.

just found out that i might not be able to play either
if im ghosted just put me at 50% landtech 25% navaltech & 25% into stability/minting and wp
 

bluelotus

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It may be better to postpone the game, my internet is going at the tenth of its speed due to some maintenance work and I'm also attending a football match tomorrow night. If you do play please ghost me at 100% LT.
 

TC Pilot

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Keep in mind, if we postpone tomorrow's session, we won't play again until the 28th, two weeks from now.

That said, I think 3 absent players is sufficient cause to postpone, unless we can manage to find subs.
 

admiral drake

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i can confirm that i wont be able to show tomorow btw
if you play just ghost me & set those sliders like i sayd above
50% land
25% naval
25% stab/mint

that sayd if you dont postpone your gonna have 1boring session with both egypt, swiss and ingria gone
well gues john might have alot of fun :)
 

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I wont be able to play july 28th. so i prefer no postpone.
But if it there will be any, then i would be glad if we could decide it tonight
 
Last edited:

King John

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Why are we postponing next week?
 

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Because I'm not going to be there and drake preferred a postponement. Though, looking back, Pepsi was saying that's "probably" going to be his last session. Dunno if that's still the case.

Anyway, Ampo told me he could sub tomorrow. Assuming Speedy and Stelmis are also available, we could still conceivably play tomorrow's session.

As for next week, we can either postpone, reschedule for Wednesday (works for me, but unworkable for drake), or play on Thursday regardless (meaning a sub/ghost for me).

If you have an opinion, voice it now before I decide on anything. At the moment, I'm leaning toward going ahead with tomorrow's session if we can get at least 2 subs (as a sidenote, would Pepsi be willing/interested to sub someone? Neustria doesn't seem like it's going to survive very much longer anyway), and rescheduling next week's for Wednesday.