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Pepsi_max

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eu3 mp isnt bad its just the players that tend to suck

Not really. Some things makes multiplayer game absolutely awful. With eu3 you can conquer, release half of a country (and cripple it) in 1 war, you can inherit countries too easily with 0 BB, and religions are unbalanced.
The regiment system is also horrible...and with DW, the hordes are way too OP, killing russia half times, even in mp.
 

admiral drake

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Not so sure about this idea. Maybe if we limit it to the 4 starting provinces or something.


I'm not building a randomizer for your pleasure. I'm building it to create a good setup for a game.

im aware of that but whats the point in all the work if you might not even use it more then 1time
and 4-10 the best is probaly halfway both
 

Mats_SX

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im aware of that but whats the point in all the work if you might not even use it more then 1time
and 4-10 the best is probaly halfway both
The parser will parse any .eug file, probably. What my script does to the file will be specific to the idea I have, of course. At a later time, I could write a new script to distribute other randomized values based on factors other than culture. But that's not what I want to do right now.
 

HALNY (HAL)

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Mats are you maybe writing it in Perl? If yes I can help and maybe we can use some ideas from P&P program. And do you know other, older random generators programs?
 

HALNY (HAL)

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Does anyone have contact with Krisz? I want to make some peace before Egypt will burn me down...
 

admiral drake

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Does anyone have contact with Krisz? I want to make some peace before Egypt will burn me down...

well you did threaten to me to fight till the death does that mean you changed your mind ?


and hal there used to be a really good 1 made by shigure but he disapeart along with his generator like 8years ago already when some relative died, damn thats been a while
 
Last edited:

HALNY (HAL)

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HALNY (HAL)

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BTW guys - I know I'm again whining, but I think something should be done with my last problems. I was at big war when started to lag and lost many armies and ALL leaders not even knowing about it. Some may say it was my fault to start this war when just have some connection problem, but I was hoping it will not last that long and that I will force Ingria to peace with stabhits. Right now of course Egypt is winning, but I'm not sure how much he would win if not this stupid lag, and without leaders I can't defend and force some reasonable peace.
 

admiral drake

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BTW guys - I know I'm again whining, but I think something should be done with my last problems. I was at big war when started to lag and lost many armies and ALL leaders not even knowing about it. Some may say it was my fault to start this war when just have some connection problem, but I was hoping it will not last that long and that I will force Ingria to peace with stabhits. Right now of course Egypt is winning, but I'm not sure how much he would win if not this stupid lag, and without leaders I can't defend and force some reasonable peace.

since the issue is from your end we cant do much hal
all you can try is get instructions from somebody that knows for ports/firewall ect
and you can always join hamachi but use the normal ip (dunno if that does anything) alows you to talk with everybody and mayby its more stable
 

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He's talking about some kind of edit, Drake. If the armies/leaders were lost because of a connection thing, I think at least having a leader or two edited back isn't an unreasonable request.
 

admiral drake

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He's talking about some kind of edit, Drake. If the armies/leaders were lost because of a connection thing, I think at least having a leader or two edited back isn't an unreasonable request.

he didnt loose armys asfar as i could see he just witdrew them when he couldnt see the size of mine
 

TC Pilot

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I'm pretty sure he had been lagging since before you intervened. Looking through the save, it seems he managed to lose all but one of his generals somehow. I think we can safely assume that lag-killing his armies was the cause (lag-killing meaning Stelmis killed those armies while he was lagging).

I say either Mats should give HAL an extra general this session (and spawn him on January 3), or I'll add one in myself.
 
Last edited:

Mats_SX

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Mats are you maybe writing it in Perl? If yes I can help and maybe we can use some ideas from P&P program. And do you know other, older random generators programs?
No, I program in Java.

I say either Mats should give HAL an extra general this session (and spawn him on January 3), or I'll add one in myself.
You do it. The stats doesn't have such specific triggers for just one leader.
 

Mats_SX

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Leaders are generated, you can see them here or download the scenario file here.

We now enter the final phase of leaders. They live and spawn the same as last week, but they are better than ever, now 5-staters will be more common. Moors scored high already this session, with a maxed-out admiral, 5-5-5 on Rapareillet+.
 

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There are very few 3 values. I'm not sure I like having nearly every leader be either good or very good. Shouldn't we still have average ones to give the good ones meaning? If you lowered the average a little bit, and then generated an extra two generals and one extra admiral, that would give us all good odds of getting at least one good or very good general and admiral, but ensure we also have a plenitude of mediocre guys to give the good ones someone to beat on.
 

admiral drake

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I'm pretty sure he had been lagging since before you intervened. Looking through the save, it seems he managed to lose all but one of his generals somehow. I think we can safely assume that lag-killing his armies was the cause (lag-killing meaning Stelmis killed those armies while he was lagging).

I say either Mats should give HAL an extra general this session (and spawn him on January 3), or I'll add one in myself.

odd since he kept beating our armies somehow despite numbers in his disadvantage, altho i do seem to remember 1particular batle that killed a few armys i think
 

admiral drake

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There are very few 3 values. I'm not sure I like having nearly every leader be either good or very good. Shouldn't we still have average ones to give the good ones meaning? If you lowered the average a little bit, and then generated an extra two generals and one extra admiral, that would give us all good odds of getting at least one good or very good general and admiral, but ensure we also have a plenitude of mediocre guys to give the good ones someone to beat on.

i agree with john tbh, lower the avg back to before & just add generals, there is no reason for generals to all become stronger especially since we have no napoleon & co