First of all, let me say that I'm thoroughly excited by the arrived matchmaking. This is the thing that any modern game community really needs to function properly. However, as I've mentioned several times elsewhere I'm afraid that people would still stick around lobby games, just by the sheer inertia and by the, it seems very frustrating for some, absence of fixed allies vs axis games.
Since matchmaking is one of the most crucial aspects of living game and we all know how boring was the game finding process in RD, I would like to inquire whether some steps are planned to be taken in regards of public lobbies. To be more precise, what I have in mind is probably could be regarded as something radical, but what if the lobbies were closed for the public games leaving only servers for private games, team vs team games and various tournaments.
This approach would really make gaming experience much more smooth for everyone, giving an adequate ELO system players would be assembled into games with equals by an algorithm, as they should be. Some adjustments to the Quick Match concept are necessary though: a lot of players I've met in my first games seemed to be very frustrated by the possible mirror-match nature of the current system. If a couple of checkboxes could be added in order for players to select Axis vs Allies only or Any Match-up then everything would naturally fall in place for a smooth experience, with the minor exception of missing reconnect.
What do you guys think on the subject?
Thanks for attention.
Since matchmaking is one of the most crucial aspects of living game and we all know how boring was the game finding process in RD, I would like to inquire whether some steps are planned to be taken in regards of public lobbies. To be more precise, what I have in mind is probably could be regarded as something radical, but what if the lobbies were closed for the public games leaving only servers for private games, team vs team games and various tournaments.
This approach would really make gaming experience much more smooth for everyone, giving an adequate ELO system players would be assembled into games with equals by an algorithm, as they should be. Some adjustments to the Quick Match concept are necessary though: a lot of players I've met in my first games seemed to be very frustrated by the possible mirror-match nature of the current system. If a couple of checkboxes could be added in order for players to select Axis vs Allies only or Any Match-up then everything would naturally fall in place for a smooth experience, with the minor exception of missing reconnect.
What do you guys think on the subject?
Thanks for attention.