You can only have 1 plant per state, the other techs increases that limit by 1.
And as a bonus I can tell you that a synthetic plant now produce 5 oil and 2 rubber (old values was 2 oil and 1 rubber)
You can only have 1 plant per state, the other techs increases that limit by 1.
And as a bonus I can tell you that a synthetic plant now produce 5 oil and 2 rubber (old values was 2 oil and 1 rubber)![]()
You can build up to 5 synthetic plants per state as long as you unlocked all 5 levels in the research tree, just as with radar aswell (radar is built on an state level tho!), which has 5 levels to research aswell. That means if you research all levels and have the slots availabel for them you could produce 25 oil and 10 rubber in an state.So you can produce max 10 oil and 4 rubber per state ? Seems good enough for me, it could be a good help for Germany but not enough so they still have to worry with Ploesti and Caucasus oil-field.
Well I'm glad they made them viable finally.
At least in this mode you have the trade off of two civilian factories traded away for 8 resources vs one synthetic plant for 7. Still makes civilian factories at a similar IC cost better if you can trade, but at least in a game play balance sense the synthetic plants are viable as you only take one slot so you can eventually make up the difference over time by the density advantage.
Yeah, synthetic will not beat natural sources in HOI4 but if it is your only way to get access to oil and rubber you will probably have to use it.That is of course nothing compared to the rubber and oil reserves in Malaysia and the caucasus. I will try to make some screenshots later, but malaysia has something near the 1000 rubber.
There is no coal as an strategic resource in the game, no. They simply generate an constant stream of oil and rubber without any input required. They are quiet expensive and take up factory slots.I may have missed it, but synthetic plants are civilian, right? So they do not use input resources? (Unlike synthetic oil in Vic2, which requires constant coal inputs)
Well I'm glad they made them viable finally.
At least in this mode you have the trade off of two civilian factories traded away for 8 resources vs one synthetic plant for 7. Still makes civilian factories at a similar IC cost better if you can trade, but at least in a game play balance sense the synthetic plants are viable as you only take one slot so you can eventually make up the difference over time by the density advantage.
There is no coal as an strategic resource in the game, no. They simply generate an constant stream of oil and rubber without any input required. They are quiet expensive and take up factory slots, same as radar does.
You are right, radar and forts (bottom left in the picture) won't use a factory slot, BUT dockyards will.Does radar or forts use factory slots? I am under the impression they have their own slots, the same as shipbuilding factories do.
Actually they dont, but you have to unlock additional levels of radar via technology, that is actually what i meant. Sorry.Does radar or forts use factory slots? I am under the impression they have their own slots, the same as shipbuilding factories do.