scenario:
watk 3.1
Schedule:
Day and time: sunday 1pm to 5 pm time
Game Master: martmol
CO-GM: bodvar (here comes the hosting problems
Host: martmol
stats: stats
AAR-Thread
Rules:
1.Obey the GM. He is your King and Absolute Ruler.
2.The GM reserves the right to edit out the effect of a bug, when he thinks this is necessary. See rule 1.
3.There's a stab hit rule to prevent eternal wars:
*If you have been at war for 5 years or more with another nation
*and that nations sends you a stabhitting peaceoffer
*and you are at stab -3
*and the peace offer is based upon a warscore of -99 for you,
-then you must accept the stab hit peace offer.
Note: it is recommended that you pause the game and inform your opponent that you are about to force him to a peace this way, then he can check the current WS.
4.After each session I will edit out the vassals of each nation with centralization below level '8' and a maximum manpower pool of at least '50'. This way, high manpower nations will not profit too much from the manpower bug. You have always Ten years the time to diplo-annex though. This rule will be ignored until 1520.
5.In 1575 and 1650 I will edit in 1% inflation for each 100d of gold income you have, you'll get 1% inflation (formula: gold income/100)
6.Brandenburg will become Prussia no matter what. And they will get Prussian events
7.After the session ended close to the year 1580, the Netherlands will be released with some cookies, IF we find a player and host is good enough.
8.Everyone who will be on time for the session will get a cookie for the next session. You can choose between 1% deflation, two scaled stategifts or -3 badboy.
9.If you get vassalised by a human player you must stay that way for 20 years, unless the overlord chooses to break it. After 20 years the vassal can break vassalage, the overlord can then choose to attack them after that again or let them go.
10.As a vassal :
*You cannot enter any other alliance than that of your overlord.
*You must accept a proposal of TA/MA from your overlord.
*You are not allowed to start any wars without permission of your overlord
*You are *not* required to dow someone at the command of your overlord, send him cash at his command or generally help your overlord if *he* is the agressor in a war.
11.If you are forceconverted you are not allowed to change back before 20 years (you are allowed to change from protestand to reformed or vice versa if you where catholic, and you are allowed to change from catholic to counterreformed if you where protestant/reformed). Also you can change back after 20 years, regardless of other rules.
12. The Burgundian inheritance will be slept, and then triggered for Austria before the session that lies closest to 1476-1484 period.
13. Spanish Bancruptcy events are slept.
14. If you give up MA in a peacedeal you are not allowed to break it before 20 years has passed, unless they are part of a coalition that dows you or an ally (and you accept the call), or they join against you in an exisiting war that you did not start.
Using certain exploits is forbidden. See below for more details:
General rule: if you think something is an exploit, then it is likely that it is one. When in doubt ask the GM.
The following is forbidden. The list is probably not complete.
-Attacking an enemy fleet with pirates, as well as comparatively very small fleets, only made to inhibit loading/landing.
-Releasing one or more vassals during wartime, to hinder an enemy.
-Force-burning of manufactories, i.e. repeated move and halt orders to an army in a province with a manufactory.
-Using lag to your advantage. This includes (but is not limited to): Sending lag colonists, building lag fortresses, sending lag missionaries, using lag diplomats. (The exception is using lag diplomats to send cash).
-Declaring a 'fake' war on a country, with the aim to:
*Increase the stability of the nation you declare war on.
*Change the religion of a protestant or Counter-Reformed-Catholic nation back to Catholicism before the Edict of Tolerance.
-Exploiting Simultanity: Using the game engine to break a deal, that would occur simultaneously in the real word. This includes (but is not limited to) the 'sale' of something in game.
-Converting from Catholiscism to either Counter-reformed-Catholicism or Protestantism and then switching back to Catholiscism before the Edict of Tolerance.
-Trading maps with the AI.
-Sending loans to the AI.
-Signing a peace deal with the AI, that bankrupts it in the same day.
-Breaking a truce if you or the other party gained provinces, forceconverted, gainded military access, forcevassalised or received money in the peacedeal, exception is if the truce is because of a "fake war".
-Having military access trough non-european ai's before 1600
-no pirate spamming
The following is allowed:
-Not leaving a human alliance, despite the alliance leader asking you to do so.
-Landing armies in the port of a country you are in war with, because you still have Military Access.
-Sacking capitals for maps
-Stealing sieges
Everyone will receive two random generals and two admirals each session (possibly influenced by land slider)
mimimum 2/2/2/0 max 4/4/4/2 average 3/3/3/0,5, lifetime: 10-20 (15 average)
(theese may be upped nearing nappy times)
1 explorer and 0,5 conqs from 1550, lifetime: 5-10 (7,5 average)
No custom events (sleeping/triggering will be used instead if deemed neccecary)
AAR's:
The rewards for an AAR will be scaled based on the year we end. AAR's should at least be around 20 lines of continous text, gm's reserves the rigth to decrease the amount given or even not give anything if they consider the AAR to not fit theese criteria.
Before 1500 - 300d
Before 1600 - 600d
Before 1700 - 1000d
Before 1800 - 1500d
After 1799 - 2000d
notes:
ToT will remain deactivated
I am goin to change startdate from may 30 to jan 1 because I feel like it..
Final roster:
England: Bodvar-267-567-145
Sweden: Martmol-318-416-180
Russia: Sid Meier-205-365-489
Prussia - Brandenburg: miozozny
Austria: Duke of Austria-199-328-083
France: ???
OE: Ear
Spain: Waldzberg
Portugal: Jarski-335-905-356
For those that can use hamachi:
log in on conquest-channel 2, password is quest.
how to dowload watk 3.1 + drakes 1453 scenario:
ake a clean (unmodified) install of eu2 with 1.09 patched. Copy your clean eu2 folder and name it whatever you like (watk for example)
download watk here: http://hagen.let.rug.nl/~s1054864/watkmpmod/watkmp.rar
(credit to FAL for his hosting and modding)
patch it over the copy you just made and you should be set.
Click on the eu2.exe icon in the watk folder to start the mod.
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