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unmerged(526885)

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*rulesets

When I raise the population it also raises the capacity of all buildings; including the adequately sized houses which then have approximately 30 residents! Office buildings however are still too low; around 200-300 workplaces, where as they can fit thousands. This is why suburbs in Cities in Motion 2 can't exist, because detached housing is too high in capacity where as the workplaces aren't.
This too goes for some vehicles, taking into account a 120 capacity would be suitable for one bus, but a 60 capacity wouldn't be suitable for a medi-sized bus - we should be able to individually toggle the capacities of everything.

I'd also like an even faster speed button, to support the time adjustment which I've loosened up. In result of adjusting the time, passengers become inpatient after a couple of minutes when the time is set to a realistic cycle, where as they should be in patient after half an hour or so. When the time is unchanged, passengers are capable of waiting hours.

Find it hard to explain this, hope you get my point :)
 

Gregorovitch

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*rulesets
I'd also like an even faster speed button, to support the time adjustment which I've loosened up.

The fast speed is probably about as quick as it could reasonably be judging by the fact that I could probably fry an egg on my PC case when it's on :). I don't think it matters how much you turn down the time compression, the engine still has to complete exactly the same number of computations in real time, so if you doubled the fast speed you'd basically double the number of computations required per second I should think. I imagine the the limitation on how much you could accelerate game time on a reasonably high end machine had a lot to do with the choices made for the level of time compression employed in the vanilla game.
 

pyndec

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Yeah, this is definitely the biggest annoyance I have for of CIM2! I could build a metro line to the suburbs and still make a profit... which makes no sense whatsoever!
And same for bus capacities:
small: 10, ok that's fine
DLC normal sized bus: 18, ok, that's fine too
articulated bus: 20. less than 10% more capacity than a regular sized bus! I thought articulated buses have roughly the same capacity as double deckered buses (well maybe a bit less but still).
double deckered bus: 30...

I know this was because the normal sized bus was a DLC, but I would still love to have the ability to individually tweak the values.