So I've been repeatedly noticing a troubling trend in wars. Spaceports are far too vulnerable considering the discrepancy in fleet travel-times. Let me create an example:
I go to war with a relatively equal enemy force, i have 3 spaceports, all defended by a single defensive station; my fleet is docked at one of these spaceports, but NOT the one my opponents first attack. By the time my fleet/a portion of it moves to defend, the spaceport is eliminated even with the single allowed defensive station in the area. As time goes on this process continues until i run out of very expensive spaceports.
Now i realize the topic of spaceport upgrading/awesomeness has been discussed a bit already, with the 2 sides generally boiling down to, "Spaceports should do more damage to an attacking fleet," and, "spaceports are supposed to be vulnerable/are not military stations." I think that there is merit to both of these schools of thought; so here's my proposed assessment/solution:
I don't think it's true that space stations should decimate(reduce by 10%) a large enemy fleet. Or that they're completely meant as a sort of orbital dry dock(because they are at least somewhat defended). I do however, think they should be able to survive long enough to at least allow for some kind of intervention from relatively near by. The obvious problem: they don't upgrade tech, I have a feeling this problem is already on the backlog to be addressed so i wont waste time on it. But as you upgrade the station with modules, i think the station should become noticeably stronger, both offensively and defensively based on given tech. This is because the station is effectively larger, and thus, should be more well equipped in general. It makes little sense that you would walk into an army barracks and there would be no one guarding it, or that there would be no soldiers present; It's equally unlikely that you would by able to fly a small force into a naval yard - no big deal, just because there's no large military fortress 2 miles from the base.
Consider Pearl Harbor: even a relatively defenseless naval yard needed to be attacked by a significant force, not because the Japanese were worried they would be overwhelmed by the yard's offensive capability, but because they wanted to deal maximum damage, to cripple the enemy before a counter offensive could be mounted. Keep in mind that even despite PH being effectively "undefended," the Japanese still lost 29 aircraft and 5 subs.
I think this same mentality should be reflected based on size/tech scale-up. My concern when attacking a based even without a fortress next to it, should be can i hit this and get to a safe place before they can get ready to defend, I think that should be part of the strategy involved, not a given anytime i ever attack a spaceport, regardless of size/tech level.
I go to war with a relatively equal enemy force, i have 3 spaceports, all defended by a single defensive station; my fleet is docked at one of these spaceports, but NOT the one my opponents first attack. By the time my fleet/a portion of it moves to defend, the spaceport is eliminated even with the single allowed defensive station in the area. As time goes on this process continues until i run out of very expensive spaceports.
Now i realize the topic of spaceport upgrading/awesomeness has been discussed a bit already, with the 2 sides generally boiling down to, "Spaceports should do more damage to an attacking fleet," and, "spaceports are supposed to be vulnerable/are not military stations." I think that there is merit to both of these schools of thought; so here's my proposed assessment/solution:
I don't think it's true that space stations should decimate(reduce by 10%) a large enemy fleet. Or that they're completely meant as a sort of orbital dry dock(because they are at least somewhat defended). I do however, think they should be able to survive long enough to at least allow for some kind of intervention from relatively near by. The obvious problem: they don't upgrade tech, I have a feeling this problem is already on the backlog to be addressed so i wont waste time on it. But as you upgrade the station with modules, i think the station should become noticeably stronger, both offensively and defensively based on given tech. This is because the station is effectively larger, and thus, should be more well equipped in general. It makes little sense that you would walk into an army barracks and there would be no one guarding it, or that there would be no soldiers present; It's equally unlikely that you would by able to fly a small force into a naval yard - no big deal, just because there's no large military fortress 2 miles from the base.
Consider Pearl Harbor: even a relatively defenseless naval yard needed to be attacked by a significant force, not because the Japanese were worried they would be overwhelmed by the yard's offensive capability, but because they wanted to deal maximum damage, to cripple the enemy before a counter offensive could be mounted. Keep in mind that even despite PH being effectively "undefended," the Japanese still lost 29 aircraft and 5 subs.
I think this same mentality should be reflected based on size/tech scale-up. My concern when attacking a based even without a fortress next to it, should be can i hit this and get to a safe place before they can get ready to defend, I think that should be part of the strategy involved, not a given anytime i ever attack a spaceport, regardless of size/tech level.
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