The problem with gestalt traditions

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permeakra

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Prosperity finisher for Gestalts result in creation of a new job for complex drone for each 20 pops.
Synchronicity tree for Gestalt contains tradition creating 2 more jobs per maintenance depot, which (assuming the empire was amenity-neutral) might create up to 2 new jobs per 18 pops for complex drones.

All those jobs do not produce anything that can be sold. On creation of those jobs pops immediately move to work them, usually causing significant shortage of basic resources for a while.

To my knowledge, these are the only cases when advancement in traditions may cause a hit to economy unless carefully managed. Theoretically speaking, there is the default prosperity finisher, but it creates only 1 job per 50 pops (so for many planets it might create zero jobs) that, on average, produce more sellable goods than worker.

- Is it a problem that needs fixing? How?
- How do you work around it ?
 

AlazkanAssassin

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I went around to each planet and disabled maintenance depots that i didn’t need running anymore.

I don’t think these traditions need any changes now. Wait until the bigger issue with pop switching to higher jobs to be either addressed or not.
 
Last edited:

The Boz

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Replace with:
Prosperity - Accumulation drone: +5% menial drone production
Synchronicity - Optimization drone: +5% complex drone production
There. Done.