• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

amonraa

Recruit
Nov 21, 2014
8
0
Yep. I feel the big mistake that the devs made here is to let trade power from ships propagate upstream. It means that a ship parked on one of the Big Three end nodes (each of which have 5 incoming nodes) has far more influence than it deserves, to the extent that there's almost no point in sending ships to the feeder nodes. I'm OK with trade buildings having a far-reaching influence because there are natural limits on how much you can do with them, but it's bad for the game to have all these doom fleets parked in Europe instead of actually patrolling the world's trade routes.

The other aspect of trade where the balance is seriously off is the massive amounts of flat trade power available to even the puniest OPM from having a merchant either in or steering towards an inland node. You end up with the HRE yanking all the trade out of the Eastern Europe due to the sheer number of principalities. If all the trading minors were absorbed into the Hansa, a 'country' whose whole raison d'être is trade, it would actually make Germany worse at trading under current mechanics.



that is always one of my goals is a doom fleet at the seville trade node.
i would stick a doom fleet there even without a trade node being there.
u do not enter the Mediterranean without my permission.
 

BaZERGer

Colonel
90 Badges
Nov 23, 2011
985
215
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Nemesis
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Digital Anniversary Edition
I have myself thought upstream trade power could use some kind of situational reduction, like getting significantly reduced when not adjacent by land, and maybe having a reduction based on number of connections too. Maybe 50% for not being adjacent, and 5% multiplied by the incoming number of routes minus one, minus the outgoing number of routes. It would give end nodes a 70% reduction in upstream trade power to places like Ivory Coast and Caribbean, or if calculated together with the current 20% upstream amount, it would subtract 14% from it, leaving 6% of the total trade power going upstream, while neighboring nodes would still recieve 18%.

And yes, upstream trade should only take the province trade power in the node, either that, or transfer the trade power upstream BEFORE adding percentage trade power modifiers to it, since it gets added on the next node too.
 

Hirron

Sergeant
54 Badges
Mar 2, 2013
94
56
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Cities: Skylines - Campus
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Victoria 2
  • Cities: Skylines
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris: Ancient Relics
  • Cities: Skylines - Snowfall
  • Stellaris
I would like to see something along the lines of making downstream trade a modifier rather than a flat increase. This would make investments more profitable downstream from areas you already control. Not adjacent by land might weaken using light ships in foreign nodes.