I still wonder about the different experience with the new Empire growth penalty, because my experience is just great with it. But I stumbled on a difference with some other players, who think that this mechanic is absolutly aweful: We play with different habitability!
I always play with 0.25 to create the feeling that every habitable planet is precious and important. A lot of players do not for all kinds of legitimate reasons. But the problem is the following: I can usually fill my precious planets quite well while the other players complain about empty planets and an end of POP growth. The culprit: The penalty per POP is in both games the same (0.5), but I need a lot less of them.
So, a solution for you now would be the reduction of your habitability setting during game setup.
And the devs should maybe connect the amount of penalty with the habitability slider (higher = lower penalty per POP) to allow better developed planets, but still with a lower endgame amount of POPs, which the penalty provides.
I always play with 0.25 to create the feeling that every habitable planet is precious and important. A lot of players do not for all kinds of legitimate reasons. But the problem is the following: I can usually fill my precious planets quite well while the other players complain about empty planets and an end of POP growth. The culprit: The penalty per POP is in both games the same (0.5), but I need a lot less of them.
So, a solution for you now would be the reduction of your habitability setting during game setup.
And the devs should maybe connect the amount of penalty with the habitability slider (higher = lower penalty per POP) to allow better developed planets, but still with a lower endgame amount of POPs, which the penalty provides.
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