Seeing Haiti breaking away in the mid 1600s due to Portugal getting stomped by its neighbours, whereafter it begins to later declare war on Kongo, conquer Central Africa, and colonize Madagascar, made me wish for some changes in the mechanics of colonial nations.
I have no problems with ahistorical outcomes, but I believe that colonial nations break free way too early in general. Historically, the writings of the Enlightenment, of which the ideas of Popular sovereignty are central, highly influenced desires of seperatism, often after longer periods of oppression and ill-treatment inwhich the idea got very popular among colonists who had lost ties to their country of origin.
In game, a colonial nation tends to desire to break free immediately after their overlord gets carpet occupied in a war, regardless of treatment and history, or regardless of periods inwhich influential literature can have spread. It seems strange that it sparks separatism, and not patriotism, in such an early stage of the game; seperatism should rather be impacted by prolonged problems irregardless of one disastrous war, or mainly by ill-treatment (direct actions like tariffs, and more indirect actions like desires for self-determination).
Most colonists wouldnt even think of indepedence until late in the 1700s, and rather desired increased political influence and integration. After the United States declared war, among other things due to the lack of this, the next country to strive for independence in the period of 1792-1802 was Haiti; here the story was different, as it was a black, enslaved majority that broke the shackles. This may perhaps also point to the need of a different colonizing mechanic, that seperates colonies based on settlement of colonists (obviously primairly whites) and settlements based on plantantions and slavery. (On a wider note, an addition of a "trade post" would also be welcome, to stop European nations digging into Africa, as they should have no interest in subjugating the entirety of inner Africa.)
I also don't like how the current system does not allow certain colonies to remain with the current overlord (as in the case of parts of what in the game is Colonial Eastern America, who did not secede, or islands like Bermuda, etc.) Perhaps one solution would be to remove the colonial nation of the Carribbean, to keep European presence there, and diversity, as virtually all major colonizing nations had bases there (but in game they tend to fall to one or two nations, as the region gets "claimed"). Also there should possibly be something to prevent colonial nations from colonizing areas on another continent, or overseas, and rather focus on colonizing its frontiers, or adjacent islands.
I apologize if I am mistaken, as I am no expert on the subject of the Americas and their seperatism, but I really wish that they add further modifiers to prevent, and accurately depict colonial nations and their relation to their overlord and "mother country". They should not be as reliant on opportunism as colonial nations tend to be now.
I hope for interesting comments!
TL;DR: Stop colonial nations breaking away so early.
I have no problems with ahistorical outcomes, but I believe that colonial nations break free way too early in general. Historically, the writings of the Enlightenment, of which the ideas of Popular sovereignty are central, highly influenced desires of seperatism, often after longer periods of oppression and ill-treatment inwhich the idea got very popular among colonists who had lost ties to their country of origin.
In game, a colonial nation tends to desire to break free immediately after their overlord gets carpet occupied in a war, regardless of treatment and history, or regardless of periods inwhich influential literature can have spread. It seems strange that it sparks separatism, and not patriotism, in such an early stage of the game; seperatism should rather be impacted by prolonged problems irregardless of one disastrous war, or mainly by ill-treatment (direct actions like tariffs, and more indirect actions like desires for self-determination).
Most colonists wouldnt even think of indepedence until late in the 1700s, and rather desired increased political influence and integration. After the United States declared war, among other things due to the lack of this, the next country to strive for independence in the period of 1792-1802 was Haiti; here the story was different, as it was a black, enslaved majority that broke the shackles. This may perhaps also point to the need of a different colonizing mechanic, that seperates colonies based on settlement of colonists (obviously primairly whites) and settlements based on plantantions and slavery. (On a wider note, an addition of a "trade post" would also be welcome, to stop European nations digging into Africa, as they should have no interest in subjugating the entirety of inner Africa.)
I also don't like how the current system does not allow certain colonies to remain with the current overlord (as in the case of parts of what in the game is Colonial Eastern America, who did not secede, or islands like Bermuda, etc.) Perhaps one solution would be to remove the colonial nation of the Carribbean, to keep European presence there, and diversity, as virtually all major colonizing nations had bases there (but in game they tend to fall to one or two nations, as the region gets "claimed"). Also there should possibly be something to prevent colonial nations from colonizing areas on another continent, or overseas, and rather focus on colonizing its frontiers, or adjacent islands.
I apologize if I am mistaken, as I am no expert on the subject of the Americas and their seperatism, but I really wish that they add further modifiers to prevent, and accurately depict colonial nations and their relation to their overlord and "mother country". They should not be as reliant on opportunism as colonial nations tend to be now.
I hope for interesting comments!
TL;DR: Stop colonial nations breaking away so early.
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