I never liked the city holding type either.
What are castles and temples supposed to be? Just a lonely castle, a lonely temple and no city, town or village attached or rather around them? Usually there are settlements very close by bc a castle provides protection, a temple provides a place of worship etc. But then we have the city holding type and it provides what? Living space? There's no population system in ck2 or 3, sadly, which could give meaning to city holdings e.g. to boost your overall population and thus increasing your overall levy size.
Point tho is that settlements (cities, towns etc.) should already be present in every holding type bc people are going to live there no matter what. The city holding type should be replaced by something else and I would agree that a market holding type would make sense since it would be a holding type that provides an economy.
Sure, a city can do that too but how did that city came into existence in the first place? There had to be something that would draw people to the place, more and more over time, and the place grew eventually into a city.
That is something that bothers me in ck2 too btw. There's no development of the holding types, they are just static and never change, neither grow or decline, and somehow in almost all counties you have "cities". You don't have a simple settlement, a village, a town or so, no, you have cities everywhere. Nothing grows, nothing declines tho and it's boring, not immersive and sucks from a roleplay point of view, well at least for me.
Same thing with castles and temples btw. There are no forts, keeps, fortresses etc. or chapels, cathedrals and so on. When you build a new holding, you create a holding in a state that would have taken a long time to develop into that state usually. Ofc it wouldn't make sense to wait that long in the game for a holding to grow, the growing would need to be sped up.
Anyway, it would be really nice if holdings, holding types would get a revamp. I'm not asking for a highly complex new system, it should still be a simple one but it would be amazing if growth and decline would be visible and noticable. The prosperity system in ck2 isn't good enough to represent that kind of growth and decline. I would also love to see more holding types like farms, mines, trade posts, camps, guard towers etc., small things, you know? And no, they don't have to be playable. I mean they wouldn't be anyway since they should be at most barony level imo but could still develop into something bigger if certain criterias would be met that help development of the place.
The current holding type system isn't very diverse and is very static. It's not interesting, not engaging, not challenging, not immersive etc. =(
I wish they would make holdings/holding types way more modable in ck3, like making it possible to add new holding types for example but I doubt that will ever happen. We get fancy and really amazing new character "portraits" & other cool stuff but are left with the same holdings system, with 3 static holding types. FeelsBadMan
What are castles and temples supposed to be? Just a lonely castle, a lonely temple and no city, town or village attached or rather around them? Usually there are settlements very close by bc a castle provides protection, a temple provides a place of worship etc. But then we have the city holding type and it provides what? Living space? There's no population system in ck2 or 3, sadly, which could give meaning to city holdings e.g. to boost your overall population and thus increasing your overall levy size.
Point tho is that settlements (cities, towns etc.) should already be present in every holding type bc people are going to live there no matter what. The city holding type should be replaced by something else and I would agree that a market holding type would make sense since it would be a holding type that provides an economy.
Sure, a city can do that too but how did that city came into existence in the first place? There had to be something that would draw people to the place, more and more over time, and the place grew eventually into a city.
That is something that bothers me in ck2 too btw. There's no development of the holding types, they are just static and never change, neither grow or decline, and somehow in almost all counties you have "cities". You don't have a simple settlement, a village, a town or so, no, you have cities everywhere. Nothing grows, nothing declines tho and it's boring, not immersive and sucks from a roleplay point of view, well at least for me.
Same thing with castles and temples btw. There are no forts, keeps, fortresses etc. or chapels, cathedrals and so on. When you build a new holding, you create a holding in a state that would have taken a long time to develop into that state usually. Ofc it wouldn't make sense to wait that long in the game for a holding to grow, the growing would need to be sped up.
Anyway, it would be really nice if holdings, holding types would get a revamp. I'm not asking for a highly complex new system, it should still be a simple one but it would be amazing if growth and decline would be visible and noticable. The prosperity system in ck2 isn't good enough to represent that kind of growth and decline. I would also love to see more holding types like farms, mines, trade posts, camps, guard towers etc., small things, you know? And no, they don't have to be playable. I mean they wouldn't be anyway since they should be at most barony level imo but could still develop into something bigger if certain criterias would be met that help development of the place.
The current holding type system isn't very diverse and is very static. It's not interesting, not engaging, not challenging, not immersive etc. =(
I wish they would make holdings/holding types way more modable in ck3, like making it possible to add new holding types for example but I doubt that will ever happen. We get fancy and really amazing new character "portraits" & other cool stuff but are left with the same holdings system, with 3 static holding types. FeelsBadMan
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