I've noticed a recurring theme in many of the developed mods posted on this website, especially in regards to the more "prominent" ones with a large following. While many of the mods on this site no doubt have interesting and sophisticated worlds with equally intriguing geopolitical situations, I feel that many of these mods suffer from the same problem, that being that many playable countries have a complete and utter lack of meaningful events. For example, in many mods, most of the more "prominent" events come at the beginning and after the cataclysm of some big international conflict comes knocking on all of the Great Powers' doors a mere few years later, the chain of events are largely stagnated after the end of the conflict. Even for a major world power and victor of a large international conflict, there are rarely ever if any meaningful political events in the post-war period, with only the occasional generic "nationalization of industry" or "investment from prominent business firms" events to break the monotonous and purgatorial experience of the post-war and even, in some cases, the pre-war eras. I've become somewhat sick and tired of having to play a prominent nation only to have to wait a substantial amount of time until some event of "medium" importance happens so as to vindicate my waiting. Kaiserreich is an ideal mod that other mods should aspire to emulate in regards to event chains because it actually gives the player more control and manipulation over the mod's world, regardless of whether their country is a European economic and militaristic powerhouse or a humble nation in Central America. What I'm trying to say is that events for current and future mods should adhere to a "domino/butterfly effect" format, meaning that if one country decides to enforce a certain policy or establish a new regime, its impact should be felt in other countries and vice versa.
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