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Rambo

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Spanish empire should be de jure.

So then why do none of the vassal obey the medium crown law? Edit: Nevermind, I read a thread on the main forum explaining that crown laws only affect your direct vassals, for example if a count wants to declare independence from his duke, he can still go to war. And when they both drag all their allies into the war, that explains why it seems half of my kingom is at war with each other even when i have medium crown authority.

Also about illness, my 2 cents is that it is fine as is. I have played 4 rulers in my game of valencia -----> hispania and 2 of them died fairly young, one due to typhus, one from a wound.

It's true that basic illness rarely kills, but in my game there have been repeated outbreaks of typhus, and other diseases which regularly kill many people in my realm, including one of my kings, children, and many vassals.


Another suggestion, would be to decrease levy respawn rates. I noticed that by the year 1200 some realms were able to spawn literally huge armies. The Seljuk turks in my game, grew a bit past their dejure start, however not much, and they were able to raise 500k men. I think it is due to the technology boost which I think you added (however i may be wrong). And the problem is with such huge armies, and very fast respawn rates, it becomes damn near impossible to win any overseas war, even against a considerably weaker target. Because even if you manage to get your 100k men to a far away kingdom, due to the attrition rates on enemy territory you can only have groups of less than 12k. Meanwhile the enemy on his own ground, can easily martial 30k troops or more with no attrition. So you bite the bullet, and form your men into a group of 35k, attacking quickly so that you don't lose so many to attrition, and wipe them out.

But then a year later, or maybe a little longer, (sorry I didnt time it), they are able to raise nearly as many again. It just seems that the regeneration rates are too fast, and I realize it is that way in vanilla. However it might make sense to decrease it, so that big battles that wipe out many levies actually mean something.
 
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Rykoshet

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The vikings did not crusade, per se. What they did do is raid other kingdoms, burning and pillaging. LINK.

I would say the most elegant solution is to give them a CB against everyone that does not allow them to take land, but gives them monetary compensation(after all, the Christians would often stop viking raids by paying the vikings off). It could also increase moral authority by some small amount(because their gods are stronger), and put a modifier like "recently raided" on any province they sacked(decreasing tax income and levies, or something).

Also, they should probably not have holy war. You are right about them not really having any sort of "reconquista".

honestly, I would say playing them is a bit too easy right now, which is why I support getting rid of holy war. Maybe only have it on the historically Norse lands? Also, I would allow woly war against them. There were several small crusades launched(mostly by rulers within Scandinavia) to convert the populace.


Anyway, that's my two cents on the subject.
Great game! By the way, in the new release pagan holy wars have been disabled for the AI and so have HRE holy wars (by the emperor himself). Heads of pagan churches don't really do anything, that's true, but a Pagan crusade system would need a lot of work and, more than anything, an explanation. Crusades and Jihads are aimed at controlling the Holy Land/Reconquista. Is there a Pagan holy land? Is there a reasonable pagan reconquista? I am honestly ignorant about the subject. If someone comes up with a reasonable pagan crusade explanation and backs it up with sources, then it will be implemented. Same line of argument for moral authority.
 

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It seems that when i give someone the Standard Bearer honorary title, it won't stick. When i give it to them, the title and relationship bonus disapear the next day.
 

chatnoir17

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The maritime republics are basically commercial (gold, troops and prestige) bonuses for cities who were historically part of the republics' routes, with some new trade goods and some other nice events :) I will also implement the political meaning of those in further updates.

Sounds great. I think the merchants of Amalfi could be included with Pisa, Genoa and Venice. The city was conquered by the Normans in 1131, however the city was known with their naval (trade) activity before the 12th century.
 

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So then why do none of the vassal obey the medium crown law? Edit: Nevermind, I read a thread on the main forum explaining that crown laws only affect your direct vassals, for example if a count wants to declare independence from his duke, he can still go to war. And when they both drag all their allies into the war, that explains why it seems half of my kingom is at war with each other even when i have medium crown authority.

Also about illness, my 2 cents is that it is fine as is. I have played 4 rulers in my game of valencia -----> hispania and 2 of them died fairly young, one due to typhus, one from a wound.

It's true that basic illness rarely kills, but in my game there have been repeated outbreaks of typhus, and other diseases which regularly kill many people in my realm, including one of my kings, children, and many vassals.


Another suggestion, would be to decrease levy respawn rates. I noticed that by the year 1200 some realms were able to spawn literally huge armies. The Seljuk turks in my game, grew a bit past their dejure start, however not much, and they were able to raise 500k men. I think it is due to the technology boost which I think you added (however i may be wrong). And the problem is with such huge armies, and very fast respawn rates, it becomes damn near impossible to win any overseas war, even against a considerably weaker target. Because even if you manage to get your 100k men to a far away kingdom, due to the attrition rates on enemy territory you can only have groups of less than 12k. Meanwhile the enemy on his own ground, can easily martial 30k troops or more with no attrition. So you bite the bullet, and form your men into a group of 35k, attacking quickly so that you don't lose so many to attrition, and wipe them out.

But then a year later, or maybe a little longer, (sorry I didnt time it), they are able to raise nearly as many again. It just seems that the regeneration rates are too fast, and I realize it is that way in vanilla. However it might make sense to decrease it, so that big battles that wipe out many levies actually mean something.

What happens with your spanish empire really eludes me, the vassals should obey to your crown laws, I'll look into it and see if there's something wrong with de jure territories and such. For your other point, I already greatly decreased the regeneration rates of vanilla, even furtherly so in last big update, but if people still feel that it's not enough I'm going to take another look at it.

The vikings did not crusade, per se. What they did do is raid other kingdoms, burning and pillaging. LINK.

I would say the most elegant solution is to give them a CB against everyone that does not allow them to take land, but gives them monetary compensation(after all, the Christians would often stop viking raids by paying the vikings off). It could also increase moral authority by some small amount(because their gods are stronger), and put a modifier like "recently raided" on any province they sacked(decreasing tax income and levies, or something).

Also, they should probably not have holy war. You are right about them not really having any sort of "reconquista".

honestly, I would say playing them is a bit too easy right now, which is why I support getting rid of holy war. Maybe only have it on the historically Norse lands? Also, I would allow woly war against them. There were several small crusades launched(mostly by rulers within Scandinavia) to convert the populace.


Anyway, that's my two cents on the subject.

Future plans are indeed implementing a raid cb which gives maybe a coastal province and big money reparation in the case of white peace to simulate a bribing of the viking heads, and taking holy wars off pagans :)

Carolingian Mod : http://forum.paradoxplaza.com/forum/showthread.php?583530-Carolingian-Mod

New Features:
New religions.
New kingdoms.
New cultures.
Expanded major family dynasties hundreds of years with holdings.
Earlier start date.

hope you can add this to this mod ... Thanks ...

I was thinking about it, but I think I will implement it only once it's in a more developed stage, with bugfixes and that ;)

It seems that when i give someone the Standard Bearer honorary title, it won't stick. When i give it to them, the title and relationship bonus disapear the next day.

It never happened to me, but I'll look into it :)

Sounds great. I think the merchants of Amalfi could be included with Pisa, Genoa and Venice. The city was conquered by the Normans in 1131, however the city was known with their naval (trade) activity before the 12th century.

I was thinking the same, but you know first I wanted to rework the italian provinces and duchies a bit so that Amalfi would actually have a shot :)
 

riknap

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while I asked the compatibility between 1.4 and 2.1d before, I wasn't expecting an answer then

now though, I'd want to ask seriously:
can I play the 2.2+ versions from a 2.1d start? I'm getting sick of restarting the game whenever I update, and I'm really enjoying this mod and I don't want to make the mistake of updating and end up creating an obsolete save file (it leaves a bad taste)
 

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while I asked the compatibility between 1.4 and 2.1d before, I wasn't expecting an answer then

now though, I'd want to ask seriously:
can I play the 2.2+ versions from a 2.1d start? I'm getting sick of restarting the game whenever I update, and I'm really enjoying this mod and I don't want to make the mistake of updating and end up creating an obsolete save file (it leaves a bad taste)

I don't think that the games are going to be savegame compatible, so I suggest you finish your current game before updating the mod :)

Mediafire is dead from 5 hours. Is any chace to mirror download?

I can't work on it right now since I'm not at home, but if someone else can do this I'll gladly link it :)
 

Rambo

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What happens with your spanish empire really eludes me, the vassals should obey to your crown laws, I'll look into it and see if there's something wrong with de jure territories and such. For your other point, I already greatly decreased the regeneration rates of vanilla, even furtherly so in last big update, but if people still feel that it's not enough I'm going to take another look at it.

Wow, thanks for all your hard work Idib, here is my save game from Hispania actually, after my last post, that it might be working properly, I looked at the wars going on in my hispania realm more closely and see that really it does not seem to be working properly. Actually if you load up this game, you will see there is an ongoing war between the king of Galacia and and Duke of Galacia, and half the realm is involved. http://www.mediafire.com/?kxy3d34p4fc2wzr
 
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now that the holy wars are disabled, it's impossible to declare war on muslim countries. and there hasn't been any crusade yet in my game ( year 1099). playing as leon.

You either have to have a crusade called on them, have a claim or border muslim countries to declare war on them :)
 

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Wow, thanks for all your hard work Idib, here is my save game from Hispania actually, after my last post, that it might be working properly, I looked at the wars going on in my hispania realm more closely and see that really it does not seem to be working properly. Actually if you load up this game, you will see there is an ongoing war between the king of Galacia and and Duke of Galacia, and half the realm is involved. http://www.mediafire.com/?kxy3d34p4fc2wzr

I'll look it up tomorrow morning and see what's going on :)
 

Hiems

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Some characters now have no dinasty. The greek count of Napoli from Spartenos dinasty, the cound and duke of Salerno, and the Duchess Matilda of Toscana are Lowborn, plus some mayors and bishops in Italy but these I don't remember if they had a dinasty or were lowborn.

Edit: The dukes of Alania and Brittany are lowborn too
 

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Some characters now have no dinasty. The greek count of Napoli from Spartenos dinasty, the cound and duke of Salerno, and the Duchess Matilda of Toscana are Lowborn, plus some mayors and bishops in Italy but these I don't remember if they had a dinasty or were lowborn.

Edit: The dukes of Alania and Brittany are lowborn too

I honestly have absolutely no idea how that happened.. Any suggestions?
 

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I have no idea, must be something on the dinasty files. Don't understand fully the files from ck yet

It shouldn't be, and I also didn't touch any titles or characters... This is weird :/
 

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It shouldn't be, and I also didn't touch any titles or characters... This is weird :/

This happened only to me? I'll try reinstalling the game and mod.

EDIT: Same thing. In vanilla they are all normal but on the mod ist weird. The 2.3 dynasties file is a bit larger than the previous version but my notepad++ can't compare because it crashes. =p
 
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