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Ri Deircc
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i got another ctd, used 1.4 + dlc's + your version 1.3

[id.cpp:83]: Failed to create id 85010 40. Already exists in game.
[texturehandler.cpp:169]: Couldn't find texture file: .
(the texture line is repeated and repeated again), so i don't think that the problem

http://www.mediafire.com/?wc1b6zyzavtqjfq here's the fix. just put it in mod\the prince and the thane\events and replace. I'll link it in the first page as well.
 

Joel M Bridge

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Idea Go viking! It will decsion you make only if your duke an belone of noridc culture, is during summer months you can go viking it will cost your 50 gold, release serries event where character can raid pillage village monstary of abbey and depend on how worst case they die the best they gain in bewteen 50 to 150 presitge and from 50 to 500 hundred gold.
 

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Ri Deircc
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I just looked at the death-traits. My spymaster noticed me about some plots, but nearly no near dynasty-heir was involved (as target or plotter).

With next update I'll even lower the chance that the AI will plot assassinations against rulers so assassination rates should go even further down :)
 

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Ri Deircc
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ahh there were some good changes you made in their!, which areas do you think caused instability?

I don't know I went crazy over it, I'll re implement it sometimes soon in the next updates though
 

6112

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Played 1.3 for some time... and assasinations are still a problem imho, especially when my +15 intrigue Spymaster cant discover ANY plots lol. On the other hand there are far less crown authority plots which is good (they were to common). Also it seems that special traits that u added are too much common, like every other person is either antisemite or alchemist or crazy plotter everyone got something o_O they are good but somehow make they become rare plz.
 

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Ri Deircc
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Played 1.3 for some time... and assasinations are still a problem imho, especially when my +15 intrigue Spymaster cant discover ANY plots lol. On the other hand there are far less crown authority plots which is good (they were to common). Also it seems that special traits that u added are too much common, like every other person is either antisemite or alchemist or crazy plotter everyone got something o_O they are good but somehow make they become rare plz.

I'll decrease the likeliness of those traits to be picked up during education, for the assassinations I'm constantly working on balancing it and honestly 1.3 is already a big step forward in decreasing the rates, soon I'll release an update to even lower that so it should be completely balanced...
 

apg

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If you wanna take the vanilla one and tweak it a bit following the mod's philosophy I'll give you full credit and add it to next update :)

ok well il have a fiddle with it, im also trying to finish of those rough ideas for homosexual event ideas.
 

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Ri Deircc
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As a test to see if plots were the main cause of assassinations being too frequent I ran a game without any assassination plot. And people still got assassinated. The only logical conclusion is that your vassals have got way too much money to spare and use it to assassinate your kids (in the hope they would inherit stuff). Therefore the assassination cost will be raised to 500. Have you guys got any other ideas that would help?
 

Mr. Capiatlist

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As a test to see if plots were the main cause of assassinations being too frequent I ran a game without any assassination plot. And people still got assassinated. The only logical conclusion is that your vassals have got way too much money to spare and use it to assassinate your kids (in the hope they would inherit stuff). Therefore the assassination cost will be raised to 500. Have you guys got any other ideas that would help?
You cannot just raise the price. Maybe lower the success rate, increase the rate that they are found out, and maybe even put some restriction on who can use it (low piety), maybe even add a prestige and piety cost to even use it (you must have at leats this must prestige before attempting sort of thing).
 

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Ri Deircc
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You cannot just raise the price. Maybe lower the success rate, increase the rate that they are found out, and maybe even put some restriction on who can use it (low piety), maybe even add a prestige and piety cost to even use it (you must have at leats this must prestige before attempting sort of thing).

How would you do that? On defines there are just that many things you can set :(

EDIT: Nevermind I found a way :)
 
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Ri Deircc
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Ok from next version assassinations will cost 325 gold, and you'll need to have 150 prestige and 75 piety, which will be subracted when the assassins are sent.
 
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