I don't know if this has been addressed before, but how is the game going to handle the negative aspects of war?
In EU and EU2 (even in HOI), there were almost no ill-effects of war. The few that exist (a possible stab hit, the cost of troops, BB, WE) are almost all short term, and the only one that has any effect 5 years down the line is the BB, and that's a cost of reputation.
I'm talking more along the lines of actual, physical costs of war. The Thirty Years' War (yes, in the EU timeframe) destroyed something like 1/3 the population of Germany, wars utterly destroyed cities, economies were ruined, cultural acheivments completely erased...
There really has to be some negative, long term, physical consequence of war, because while war can bring in large amounts of land, it can also completely weaken a nation to the breaking point (good example: the wars of Justinian and the Byzantine economy) where it must give up all of its gains.
Agree? Disagree? Thoughts? Has this already been addressed?
In EU and EU2 (even in HOI), there were almost no ill-effects of war. The few that exist (a possible stab hit, the cost of troops, BB, WE) are almost all short term, and the only one that has any effect 5 years down the line is the BB, and that's a cost of reputation.
I'm talking more along the lines of actual, physical costs of war. The Thirty Years' War (yes, in the EU timeframe) destroyed something like 1/3 the population of Germany, wars utterly destroyed cities, economies were ruined, cultural acheivments completely erased...
There really has to be some negative, long term, physical consequence of war, because while war can bring in large amounts of land, it can also completely weaken a nation to the breaking point (good example: the wars of Justinian and the Byzantine economy) where it must give up all of its gains.
Agree? Disagree? Thoughts? Has this already been addressed?