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Dryhad

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Although France is one of the major countries, is not a very popular choice. France is defeated in a very short time, if plays the AI in 1940 so I guess PDX thought
that it would not be worth investing in a country that has a less relevant role in the war. Also, if you play as Free France you have no divisions, then why more general portraits when you can fill the new divisions with the old ones? I think is about priorities, they focus on things that have more impact on the gameplay which is what players are looking for.
People on these fora talk a lot about priorities and very rarely does it stack up with what is actually being prioritised and how those features compete with each other for attention.

For instance, here you mention how of course Free France shouldn't get new portraits because they will have very few divisions and not need many generals and also France is not a popular choice anyway (?), yet La Resistance did in fact add new generals to Free France specifically, with unique portraits! These are generals not available pre-capitulation (namely, Marie-Pierre Koenig and Georges Catroux, along with Admiral Emilie Muselier, all from focuses in the new Free French tree)! It is clear that, whatever the rationale for leaving four generals in baseline France with generic portraits only, it was not a lack of regard for the necessity of providing generals to Free France.

Bear in mind also that La Resistance includes unique portraits for:
a) A would-be Spanish dictator who is railroaded to die in a week
b) A claimant to the Spanish throne who does not even appear in game due to the fact that he died historically early enough in 1936 that it would not be feasible
c) A Brazilian monarchist who, due to the way that whole tree works, never actually ends up ruling Brazil barring extremely contrived interference (and perhaps not even then)

All this is to say, I don't think it makes much sense to ascribe priority-driven narratives. We honestly don't have a very clear picture of Paradox's priorities with respect to portraits, but what evidence we do have tends to disagree with the usual narratives.
 
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XselenS

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"They have a seperate portrait department now, so there is no excuse anymore. " The same artists that do portraits also do every single other piece of 2D art in the game.

I was not aware of that. Thanks for the info. In that case they need to hire another person because one person doing all the 2D art for a game generating this much money is ridiculous.
 
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Indyclone77

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I was not aware of that. Thanks for the info. In that case they need to hire another person because one person doing all the 2D art for a game generating this much money is ridiculous.
You misunderstand my quote, there is more than one artist as for example I am the current Freelance Artist used on HOI4 and other outsourcing and so on. Just trying to explain that it's not always as clear cut as people think!
 

GSP Jr

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It is totally a priority driven decision. Except Your priority (better game) is not PDX's priority.
Theirs is to make as much money as possible by selling as many games and DLC as they possibly can.
Like any other company.
They also don't have to worry about portraits at all, there are modders that will add more portraits than PDX ever could.
 

XselenS

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You misunderstand my quote, there is more than one artist as for example I am the current Freelance Artist used on HOI4 and other outsourcing and so on. Just trying to explain that it's not always as clear cut as people think!

For some reason I thought your post said artist instead of artists. Regardless my statement remains unchanged. If there are not enough employees to make sure that the DLC's are completely fleshed put they should hire more.

Paradox is a $3.2 Billion company. They have beaten earnings reports repeatedly and if the current EPS measure is anything to go by, good God hire more employees. With no real dividends for investors and an dare I say genious business model, money is really no object here.
 

XselenS

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It is totally a priority driven decision. Except Your priority (better game) is not PDX's priority.
Theirs is to make as much money as possible by selling as many games and DLC as they possibly can.
Like any other company.
They also don't have to worry about portraits at all, there are modders that will add more portraits than PDX ever could.

Yes you are right. But quality suffers with mods as does stability. As for the money, it really is no object hear as I said in my previous reply. Earnings have been growing and constantly beaten. The employee count should be growing equally well.

I feel that Paradox cares more than most users think. They are just slower to act than the average bear. Here is hoping.
 

DaleDVM

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I am for fixing the core game systems. If I had zero portraits, I would not really care at all. After all, I can't see any portraits right now since I find the game mechanics so broken I am not even playing HOI4.

Yet I understand that I am not everyone and they want the game to have broad appeal. Just adding my opinion.