I have been waited in hope about new pop mechanism before 3.0 released. According to the dev diary, pop increased in logistic growth on each planet, and will be influenced by housing and planet size. When the planet are crowded, pop stop grow on the planet any more. It's so good, I think.
But I cannot understand why the pop growth in a newly colonized planet will be influenced by the empire pop? When I get more pop in an empire, all pop growth (including assembled pop) need 100 + 0.5*empire_pop. Although I colonize a fresh new planet, I need more than 10 years to get a new pop, just because there are many people on other planets in my empire! It's illogical.
As we all know, the productivity severely rely on population in stellaris. If you love peace and hate war, then you will be frustrated to find that, no matter how well you construct buildings and districts, how many rings and planets you colonize, your pop will stop grow at the point of 600. Since it is hard to get more people even though you have many empty colonies, you cannot increase the productivity in your empire any more. If you want to defeat 25x crisis in 200 years, the only way to develop you empire is starting the war, because the war can help you get new pop from other empires.
Well, of course, you have another choice to prevent your empire's development from bogging down without wars, that is to release part of your planets to be your subject empires, and merge them back after the subject empires' pop growing. Anyway, it is illogical. Why my people cannot grow in my own empire, but have to grow in my subject empires?
If the pop growth point demand depends on the planet pop, and planet pop get a maximum point, I'm happy to see it. But now the pop growth mechanism, which is related with the empire total pop, is too terrible. The new mechanism force players to start wars and grab pop from other empire, or players' empire development will bog down. If you love peace and only want to construct your own empire, you will get very poor game experience.
There are some other balance problems in 3.0, e.g., the industry districts in ring word are so mighty, which makes Ecumenopolis be meaningless. You afford 300 influence to construct 4 ring worlds, and get 150*4=600 metallurigst jobs. Meanwhile, when you afford 200 influence to build an Ecumenopolis with 25 planet size, you only get 200 metallurigst jobs.
And, now the Colossus, well, seems so inconsiderable. Only one planet for a task, fragile in a task, unique in an empire. Strengthen the Colossus please, it takes a whole ascension perk slot anyway.
Well, the other problems are not that severe, compared with the pop issue.
But I cannot understand why the pop growth in a newly colonized planet will be influenced by the empire pop? When I get more pop in an empire, all pop growth (including assembled pop) need 100 + 0.5*empire_pop. Although I colonize a fresh new planet, I need more than 10 years to get a new pop, just because there are many people on other planets in my empire! It's illogical.
As we all know, the productivity severely rely on population in stellaris. If you love peace and hate war, then you will be frustrated to find that, no matter how well you construct buildings and districts, how many rings and planets you colonize, your pop will stop grow at the point of 600. Since it is hard to get more people even though you have many empty colonies, you cannot increase the productivity in your empire any more. If you want to defeat 25x crisis in 200 years, the only way to develop you empire is starting the war, because the war can help you get new pop from other empires.
Well, of course, you have another choice to prevent your empire's development from bogging down without wars, that is to release part of your planets to be your subject empires, and merge them back after the subject empires' pop growing. Anyway, it is illogical. Why my people cannot grow in my own empire, but have to grow in my subject empires?
If the pop growth point demand depends on the planet pop, and planet pop get a maximum point, I'm happy to see it. But now the pop growth mechanism, which is related with the empire total pop, is too terrible. The new mechanism force players to start wars and grab pop from other empire, or players' empire development will bog down. If you love peace and only want to construct your own empire, you will get very poor game experience.
There are some other balance problems in 3.0, e.g., the industry districts in ring word are so mighty, which makes Ecumenopolis be meaningless. You afford 300 influence to construct 4 ring worlds, and get 150*4=600 metallurigst jobs. Meanwhile, when you afford 200 influence to build an Ecumenopolis with 25 planet size, you only get 200 metallurigst jobs.
And, now the Colossus, well, seems so inconsiderable. Only one planet for a task, fragile in a task, unique in an empire. Strengthen the Colossus please, it takes a whole ascension perk slot anyway.
Well, the other problems are not that severe, compared with the pop issue.
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