- Apr 7, 2020
I suppose a player can always picture a setting in the game as one please, but for this matter x25 is no more of something "unbeatable by design" than Grand admiral difficulties. By default it's the hardest level of end game crisis, but there's really nothing else. If you'd prefer to picture something unbeatable just because it's highest difficult, that would be your personal preference."I was able to do a thing" != "I was supposed to be able to do a thing".
The 25x Crisis setting always was intended for people who actually want to lose at this point. It was never supposed to be beaten. It was supposed to actually give a Stellaris game an end date.
It's like the end of Halo Reach. You cannot win. The fun is in seeing how long you can survive.
Well, not in 3.0, but the fire rate increase has caused them to be fantastically OP in the majority of patch versions since their introduction.
I started to play Stellaris at 2.2, so I can't really tell what genocidal civics were like when they were released. As under single player setting these genocidal civics haven't been that good since 2.2, which a fairly long time, I'm not sure I get the reference.