I loaded up an old save earlier and it would take 681 months to make a robot on a newly-colonized ringworld, but only 131 months to grow a pop, and down to "only" like 70 months once I massively increased carrying capacity.
It's an utter joke; any decently-sized empire in a decently-sized galaxy basically can't grow into new colonies once it has most of its planets filled out. I don't want to even imagine the midgame struggles with this without resorting to the utter cheese it will inevitably force with vassalization or Nihilistic Acquisition.
It's an utter joke; any decently-sized empire in a decently-sized galaxy basically can't grow into new colonies once it has most of its planets filled out. I don't want to even imagine the midgame struggles with this without resorting to the utter cheese it will inevitably force with vassalization or Nihilistic Acquisition.
It's not as bad as it sounds. Basically, unemployed people will want to move off the planet because there's no jobs for them, but the planet has a high carrying capacity, so people on it will keep making babies because there's tons of housing and such.You're joking. That's how the mechanic works?
I'm still a little upset about the FTL rework, because I feel that warp travel could've been fixed with only a few mechanics (unlike the mess of wormhole stations), and hyperlanes are incredibly stifling.There was a similar hate for the FTL rework, and paradox stood by their choice. It is far from certain paradox will change this mechanic.
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