The political framework is there, but instability needs to increase

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

elitesix

Captain
84 Badges
Apr 26, 2011
395
57
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Magicka
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • 500k Club
  • Rome: Vae Victis
Loving the Utopia release. In my second playthrough, I saw a huge bordering empire disintegrate into two separate nations. EU4 style, but in space. Very cool. Wish I had the save game. Felt ultra-epic, a real space opera :).

But this only happened once in three separate games and about 12 hours of gameplay (I did notice a few smaller planets shift here and there, potentially through political rebellion). If the AI is managing to reliably keep wide and diverse empires together without player minmaxing, then that's a pretty strong argument that keeping factions happy is probably too easy.

-----

It'd be great if massive intergalactic nations broke up more frequently, and would serve to further balance wide vs. tall, as well as making for interesting galactic storylines. Not sure on the mechanics, but probably by making factional/planet rebellion more common would do the trick. And thank you Paradox for making an awesome game and dlc :)