Il semble que la perfection soit atteinte non quand il n'y a plus rien à ajouter, mais quand il n'y a plus rien à retrancher
- Antoine de Saint Exupéry (Terre des Hommes, 1939)
"It seems that perfection is attained not when there is nothing more to add, but when there is nothing more to remove."
I would like to make a few suggestions so you can see what I am aiming at here:
- Remove the terrain map mode: The mapmode has been superceded by the simple terrain map mode and is therefore not very useful.
- Remove overseas provinces, supply range, colonial range and trade range and make 2 unifying ranges: The game has severe problems with too many ranges and obscure modifiers, making bugs more common and harder to detect. Simplify it into a range based on proximity to border and one to the capital.
- Reduce the number of unit types to a maximum of 2 at each tech level: With the different units to different tech groups it is only sensible to reduce the number and a choice is a choice no matter if you have 2 or 5 options.
- Make the settler value independent of checks on colony population and make it increase over time. Make more dynamic events cover it and make them make up for the lack of checks.
What would you remove from the game? And no, bugs are not game mechanics in this sense.
- Antoine de Saint Exupéry (Terre des Hommes, 1939)
"It seems that perfection is attained not when there is nothing more to add, but when there is nothing more to remove."
I would like to make a few suggestions so you can see what I am aiming at here:
- Remove the terrain map mode: The mapmode has been superceded by the simple terrain map mode and is therefore not very useful.
- Remove overseas provinces, supply range, colonial range and trade range and make 2 unifying ranges: The game has severe problems with too many ranges and obscure modifiers, making bugs more common and harder to detect. Simplify it into a range based on proximity to border and one to the capital.
- Reduce the number of unit types to a maximum of 2 at each tech level: With the different units to different tech groups it is only sensible to reduce the number and a choice is a choice no matter if you have 2 or 5 options.
- Make the settler value independent of checks on colony population and make it increase over time. Make more dynamic events cover it and make them make up for the lack of checks.
What would you remove from the game? And no, bugs are not game mechanics in this sense.