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unmerged(109898)

Second Lieutenant
Aug 5, 2008
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Wouldn't it make sense that Paris Commune-like incidents in Vicky2 would fuel consciusness, militancy and such for the appropriate classes in other countries not just the moment it happens but for a long time?
 

Orinsul

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You mean like an event whereby a group of rebels control the capital city for a couple days and then are crushed? Giving a boost to national militantancy for their ideology with a loss of number in that province with the slight chance of a national revolution? For one specifically for the Communists?

I'd personally like the see that sort of thing as well, but the likes of the General Strike of '26 as well with the option to send in the troops and have your nation fall to the radicals or ignore it and hope it goes away with a short period of time in which a large number of wild and radical events can happen to the likes of scabs attacked or Q division like organisations poping up or battles in the streets and districts with these being generic and possible during any large strike or rebel control of the capital of which might radicalise and break the back of the nation. All which raise the militancy or consciusness for a limited amount of time.
Rather than just something specific to one time and place but specifics for the famous examples and generics along-side which can pop up anywhere given the right conditions. and not just for the communists either but re-actionaries, liberals and all sorts.
 

unmerged(109898)

Second Lieutenant
Aug 5, 2008
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More like that general events that are viewed by certain ideologies as victories (such as the paris commune for socialists, communists and anarchists) should, after their occurence, have a long time affect on consciusness. For example, the Paris Commune was used by many as an example that socialism was possible, and inspired many to fight themselves.
 

Rav3nous_waffle

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This would make me rather happy.
 

Tormodius

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More like that general events that are viewed by certain ideologies as victories (such as the paris commune for socialists, communists and anarchists) should, after their occurence, have a long time affect on consciusness. For example, the Paris Commune was used by many as an example that socialism was possible, and inspired many to fight themselves.

Well it doesnt have to be an event either. In EU3 in nomine rebels of specific types would do specific things when occupying your capital. Like throwing out the King, and inserting their own. It didnt matter much for the player, but some types changed the religion and that could be a nuisance. So i hope for Vicky2 to have something similar if your capital is rebel controlled. Surely a collapse of the parliamentary system would be a possible outcome. Now that they are talking about a two house system, interestingly a one house system could be installed by rebels perhaps?

Nationality: Norwegian
Religion: Agnostic
Ideology: Anarchist
Issues: Anti-EU
Current Work: Rebel
Cash Reserves: Shrinking
Revolt Risk: 3.3
Militancy: 4
Consciousness: 7
 

Emp_Palpatine

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Such events could be dealt with splitters rebels, like civil war in Rome.
Could be awesome to have some monarchist rebels splitting in western France and at the same time other rebels, this time socialists, in Paris. Three-way civil war!
 

unmerged(109898)

Second Lieutenant
Aug 5, 2008
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The point I want to emphazise is that when these socialists pop up in Paris and succeed, this should in turn inspire socialists in the rest of the world and increase the chance that say, a gang of socialists spring up in the US and makes their own commune while happily awaiting the world revolution/US Army coming in to kick their ass.
 

RedRalphWiggum

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Even since before this was announced, I've been thinking that it makes no sense whatsoever that issues only affect POPs within borders. Especially on issues concerning nationality
 

Arilou

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More Importantly I'd like to have more varying options in dealing with rebels.
 

Orinsul

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there was alot of discussion a couple weeks back on the subject i believe under the title of Revolutions that Spread.

personally i hope that capital control cannot kill the king, the General Strike is a good example, and probably and paris commune as well although i know little about the latter, but the french strikes of the interbellum as well where the capital was controlled by the 'Rebels' and a few other provinces disrupted by them as well but in effect it came to nothing, the government survived.
 

Tormodius

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there was alot of discussion a couple weeks back on the subject i believe under the title of Revolutions that Spread.

personally i hope that capital control cannot kill the king, the General Strike is a good example, and probably and paris commune as well although i know little about the latter, but the french strikes of the interbellum as well where the capital was controlled by the 'Rebels' and a few other provinces disrupted by them as well but in effect it came to nothing, the government survived.

Well, the powerful burgoise classes had been driven from Paris so they gathered in Versailles where they organized a power-takeover. Communists later acknowledged that this was their greatest mistake, letting these slip off with their wealth and everythig, and so later revolutionaries learned from that and were more national or international in their scope.

While the communists in Paris were just locally trying to build a new society from there, they got run over by these better organized burgoise counterrevolutionaries. It was the end of the commune. There is a lot of stuff on the subject and also lot of internal strife etc. Very interesting.

In a game like 'Vicky:Revolutions' however I feel as I play as the "spirit of the nation" regardless of which class is the ruling class. And these things mostly form a flavour in the game, but if capital is taken I hope you would see changing constitutions, governments, trigger new events! etc, while coping with things like this, it makes the game more fun. EU series had similar things but where a province you neglected could declare independance and become a small 1 or 2 province country.
 

unmerged(139731)

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Apr 15, 2009
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You know what, it would actually be cool if you could negotiate with rebels. I mean, you can't just kill them all with your divisions.

I'd like it extra if you could bribe them (the leaders) into surrendering.
 

Corbett

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You know what, it would actually be cool if you could negotiate with rebels. I mean, you can't just kill them all with your divisions.

I'd like it extra if you could bribe them (the leaders) into surrendering.
I quite like this idea. I'd prefer to have a way to deal with a revolt other than through oceans of spilled blood. Of course, in a more non-deterministic Victoria II, I suppose that way could just be through keeping my militancy down.

Edit: Even still though, I don't like the idea that the only response to a revolt is basically to kill them all. If the worst does happen and you get revolters, surely there is some sort of pause for thought that it's unlikely that the soldiers of, say, the United Kingdom would actually gun down five or six thousand of their fellow countrymen in one go, for example?
 
Last edited:

Tormodius

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If the worst does happen and you get revolters, surely there is some sort of pause for thought that it's unlikely that the soldiers of, say, the United Kingdom would actually gun down five or six thousand of their fellow countrymen in one go, for example?


This is important. In other nations incidents like that also caused the soldiers to become part of the rebellion. This could be reflected with a higher revoltrisk of soldier pops whenever you chose the bloodiest of options, causing them to desert and become rebel. To some degree this was featured in in Vicky1 with a small red/black flag on your pops and deserting troops. I bet they keep it, but hopefully they make a more refined version.
 

unmerged(139731)

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Apr 15, 2009
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It would also be cool if you could assassinate the rebel leaders or union leaders before, during or after the revolt to prevent it from happening again or assassinating them could make the revolution worse. Correct me if I'm wrong but I'm sure assassinations of world leaders and union leaders happened back in the Victorian era?
 

Cyclone231

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This is important. In other nations incidents like that also caused the soldiers to become part of the rebellion. This could be reflected with a higher revoltrisk of soldier pops whenever you chose the bloodiest of options, causing them to desert and become rebel. To some degree this was featured in in Vicky1 with a small red/black flag on your pops and deserting troops. I bet they keep it, but hopefully they make a more refined version.
Victoria 1 had your soldiers (roughly) correspond to actual soldier POPs and have nationality. While we don't know a lot about Vicky 2 yet, I'm going out on a limb and saying there will be similar mechanics.

Taking a look at defections in countries with fairly united ethnic or national identities, it seems to have provincial elements, so (in game terms) a Yankee soldier from Minnesota should have little trouble putting down a Yankee uprising in New York. Nor should an Englishman from Calcutta have trouble putting down a native uprising.

But if the soldiers have the same ethnic identity and are from the same area, they should have significant possibility of refusing to engage or (if militancy/ideology is right) outright joining the rebels.