Wouldn't it make sense that Paris Commune-like incidents in Vicky2 would fuel consciusness, militancy and such for the appropriate classes in other countries not just the moment it happens but for a long time?
More like that general events that are viewed by certain ideologies as victories (such as the paris commune for socialists, communists and anarchists) should, after their occurence, have a long time affect on consciusness. For example, the Paris Commune was used by many as an example that socialism was possible, and inspired many to fight themselves.
there was alot of discussion a couple weeks back on the subject i believe under the title of Revolutions that Spread.
personally i hope that capital control cannot kill the king, the General Strike is a good example, and probably and paris commune as well although i know little about the latter, but the french strikes of the interbellum as well where the capital was controlled by the 'Rebels' and a few other provinces disrupted by them as well but in effect it came to nothing, the government survived.
Yes, we need the ability for events and decisions to affect whole regions regardless of ownership.
I couldn't agree more.
Wow.. Vicky 2's starting sound quite good. (Even better than HoI3)
I quite like this idea. I'd prefer to have a way to deal with a revolt other than through oceans of spilled blood. Of course, in a more non-deterministic Victoria II, I suppose that way could just be through keeping my militancy down.You know what, it would actually be cool if you could negotiate with rebels. I mean, you can't just kill them all with your divisions.
I'd like it extra if you could bribe them (the leaders) into surrendering.
If the worst does happen and you get revolters, surely there is some sort of pause for thought that it's unlikely that the soldiers of, say, the United Kingdom would actually gun down five or six thousand of their fellow countrymen in one go, for example?
Victoria 1 had your soldiers (roughly) correspond to actual soldier POPs and have nationality. While we don't know a lot about Vicky 2 yet, I'm going out on a limb and saying there will be similar mechanics.This is important. In other nations incidents like that also caused the soldiers to become part of the rebellion. This could be reflected with a higher revoltrisk of soldier pops whenever you chose the bloodiest of options, causing them to desert and become rebel. To some degree this was featured in in Vicky1 with a small red/black flag on your pops and deserting troops. I bet they keep it, but hopefully they make a more refined version.