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Vainglory

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Make a copy of your database after nuking the planet, but before sending a xeno team and see if you get different results. If they are, it's probably just random + skill.

To really check all the variables I'd have to save my database before nuking the planet, then before sending in the geo survey, and then before sending in the Xenology team. If there is a difference between nuked and non-nuked planets in level (eg Abandon Outpost/Intact City) then I'd have to redo the thing again to see if there's a difference in level between non-nuked planets. This would establish whether the level of the ruins is set on system generation, or on geo survey (probably the former) as well as establishing whether nuking makes a difference. Then if there's a difference between nuked and non-nuked planets not in levels, but in installations, whether the difference is significant, or small enough to be random.

But, naturally, effort involved exceeds laziness at this point. If I wasn't so annoyed about losing three colliers, two DEs, and two DLs that at 50M km by size 1 ASMs going 69,000KM/s I'd be more ready to do all that, but rebuilding my fleet will take about a year (I'll wait for my new sensor suites and FC before retooling my yards) and meanwhile my FLCs are worthless versus these precursors. Maybe when I've cleaned up the mess I'll try both approaches.

Come to think of it, when recovering installations from a xenoarchaeological dig, hits to the planet from robot defenders don't decrease the number of installations to be recovered, even though they do destroy installations on the planet. This suggests that nuking the PDCs won't do any damage to the ruins.
 

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If you are doing this, I would recommend that you also make an additional try on at least 1 of the seperate instances. It would be interesting to see if you get 2 different results for each geo team/xeno team or if that is locked from the system is generated.
 

Vainglory

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If you are doing this, I would recommend that you also make an additional try on at least 1 of the seperate instances. It would be interesting to see if you get 2 different results for each geo team/xeno team or if that is locked from the system is generated.

I don't think I've put that much effort into anything since I last tried to impress a woman.
 

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Another reason to why you are leading the fighter charge against the Space Koalas tonight... :D
 

randakar

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And Lt. Ook don't have stats. He don't need them. He's got arms like a Gorilla.

That's because he *is* a Gorilla. Mad science experiment .. and he refuses to get himself turned back into a human. :)
 

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Sorry Vain, I have to get it to fit with my work commitments.
 

randakar

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Vainglory

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Well, Vain's not online at the moment, so he's probably gone to town.... :D

2052:

8/1 - Our logistical experts have devised a Brigade HQ.
23/1 - No more minerals to be mined on Earth. Normal Mines will be transferred to Mars for now until we have the minerals available to rebuild to Automatic or transfer to other locations. Automatic Mines will be transferred elsewhere after.
18/4 - Frederick Douglas returns to Earth for Overhaul while Francis Bacon takes up the watch on the Gliese 1 JP.
8/5 - 100k tons of Boronide (0,4) found on Callisto. The Geology survey continues.
14/6 - Joebthegreat II improves our jump engines so a squadron of 5 ships can now use the same drive field.

Slow first half of the year - Everyone knows that war is coming and is preparing. 3 more months and fleet is ready. We are just waiting for Commodore Blue Emu II and the Yellow Raven which will be the last ship out of the yards.
 

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14/7 - Our last 3 scouts have been refitted to Santana II class, just in time.
14/8 - Vice Admiral OrangeYoshi improves Oprations Bonus to 15%.
14/9 - Captain Reis91 II improves Training Bonus to 100.
24/9 - Our Fleet is ready! The following Task Forces are therefore sent from Earth towards Gliese 1:

TF1: 3 Blue Emu Class Carriers with 48 F2 Lucifer Fighters embarked; 6 Sirocco Class Cruisers; 9 Nirbhik II Class Destroyers and 3 Nitzhon Class Fleet Scouts.
TF2: 6 Farnese Class Escort Carriers with 54 F1 Grecale and 3 F1-RC Grecale Fighters embarked and 6 Slayer Class Light Cruisers.
Support: 6 Maryjane Tankers; 6 Tai-Sho Class Colliers and 1 Folgore Class Scout Leader.
Additionally the 3 Santana II Class Survey Ships, Alexander Mackenzie, Henry Hudson and Yuri Gagarin and the Jump Gate Construction Ship Connector are en route to the area.

5/10 - TF1 and TF2 arrives at the Lacaile 9352 - Gliese 1 Jump point and launches the recon fighters.... What will they find? Are we looking at a JP Defence? Can we Win over the hated Space Koalas.

Find out after I've gotten something to eat.
 

reis91

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I require the services of Missile specialist Blue Emu and Propulsion Expert Capt. Kiwi.

Anything that can be improved on this ASM? What is a good speed versus NPR and Precursor PD systems? I am at Ion tech level btw, with 4 months ETA on Magneto Plasma.

Missile Size: 4 MSP (0.2 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 24
Speed: 25100 km/s Endurance: 6 minutes Range: 9.0m km
Cost Per Missile: 3.025
Chance to Hit: 1k km/s 602.4% 3k km/s 192% 5k km/s 120.5% 10k km/s 60.2%
Materials Required: 1x Tritanium 2.775x Gallicite Fuel x500

4 WH strength per MSP
3 Engine Power per MSP
48 Missile Agility per MSP
 

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Opration Purple Dawn - Begins 5/10-2052 20:20 Zulu.

The 26th Squadron "Dragonslayers" lost the cointoss among our Recon Fighters and will therefore initial recon. If not returned within 20 minutes, a hostile jump point defence will be expected.

5 minutes later the Recon Fighter reappears and signals All Clear. Vice Admiral OrangeYoshi instructs Rear Admiral Boris ze Spider II to bring the fleet into Gliese 1 and engage sensors.

At 20:30 Zulu TF1 completes transit and the Fleet Scout FSC Baraka is put on Sensor Duty.

CONTACT! The 2 Ukko Class Kox ships are picked up immediately 156 mio km from the Taskforce. It looks like they have been sitting there since our last visit.

Vice Admiral OrangeYoshi instructs the Carriers to Launch fighters and the Taskforce to head towards Comet 3, directly away from the enemy.

gliese1battle1.jpg


22:31 - Our fighters reach 30 mio. km. from the enemy and assigns targets. Half our 6 Squadrons will launch against the "Ukko 002" and the other half against "Ukko 003". This will give an Alpha strike of 72 missiles against each target, to test the capabilities. The fighters open fire. And here we discover that the Kox have a powerfull ECM. Our Fire Control needs to be within 15 mio. km to target. Our Fighters are ordered closer.

22:47 - Captain Vainglory II and the rest of our fighters have now closed the gab to 14mio km and holding. The Fighters are confirming readiness and Captain Vainglory II orders the Launch!

gliese1battle2.jpg


22:52 - Halfway there.

gliese1battle3.jpg


22:54 - We can now say that if the Ukko class have any missile defence, it is not AM's. Less than 30 seconds to target.

gliese1battle4.jpg


Here we go!

gliese1battle5.jpg


There's no kill like overkill!!!

gliese1battle6.jpg


As a analysis, our missiles hit:

Ukko 003 hit by 21 strenght 9 missiles (No misses).
Ukko 002 hit by 23 strenght 9 missiles (No misses).

In short, 1 squadron for each would have been enough. There was no Anti-Missiles and no Point Defence.

Fighters return for new missiles while TF1 returns to the jump point before heading in system.
 

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Operation Purple Dawn, Continued.

After the initial success the Fighters have all landed on the carriers again @ 01.10 Zulu 6th of October. The fleet will now proceed to a distance of 200mio km. of Gliese A-II, which is the suspected home of the Space Koalas.

7/10 - 07:41 ZULU - CONTACT! Another ship have been detected. Our Intelligence People have designated this class the "Untamo" Class and the specific ship as Untamo 002. It is slightly faster than our ships at 7.111 km/sec, but the size..... YIKES!! 23.500 Tonnes estimated! Vice Admiral OrangeYoshi orders all Squadrons to launch and attack. The rest of the Task Force will close the gap and Destroyers are loading missile tubes in preparation for incoming fire.
 

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10:42 ZULU - Vice Admiral OrangeYoshi orders the fleet to come around and await the result of the fighter strikes. 3 Squadrons will strike first with the other 3 in reserve.

11:58 ZULU - Our fighters are now in range if not for ECM. They will continue within 15 mio. km again before revealing themselves.

12:12 ZULU - 34st, 35th and 36th squadron is in range and launches. 72 Missiles streaks towards the enemy.

12:19 ZULU - We have now learned a good lesson. If an Ukko can be destroyed by 1 squadron of fighters, an Untamo, which is 3 times as large, will take 3 squadrons. Analysis:

72 Missiles Launcher - 1 Destroyed by Point Defence - 1 Missed - 70 hits triggering 1 size 3 secondary and 1 size 25 secondary power explosion. I think we might need more fighters. And more carriers. And more targets! Fighters return for more missiles while the TF resumes the journey towards the A-II component.
 

Rendap

Second Lieutenant
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Jul 14, 2009
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8/10 - 22:20 ZULU - CONTACT! As the fleet moves within 300 mio. km of component A-II 2 new contacts are found around the planet. The Tuoni Class and The Louhi Class both mass around 15.500 km. The Task Force will continue to close for 20 more minutes before halting.

22:40 ZULU - Vice Admiral OrangeYoshi suspects a trap, so only 1 squadron will be launched at first to test the defences and toughness of the enemy. Captain Vainglory II of course takes the glory along with the 34th Squadron. The Squadron will close to 14 mio. km. and launch at the Louhi Class.

9/10 - 05:12 ZULU - A five day period goes by and the planet moves, so does the fleet.