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ellessarr

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Aug 19, 2015
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to be pratical going to "deep character" and psychology i would like to see:
self woohoo - specially for loners
puberty - lol when the character is starting to "mature" and notice the opposite sex, specially in males the famous "forbbiden magazines and too much time in shower :p
middle age crise
impotence - which like the period for womans i a big trouble for males, a male not able to proper woohoo with other sim and going in crise over it.
period
rebel phase for childs
stresss
crises
frustrations
jelly
envy
greedy
love
good heart
cowardice
courage

well almost every possible human aspect to be explored in good ways with good animations with some seriousness and also humor, the player can free decide how to deal with all troubles, the woman is on her "days"?? then let her vent all her frustrations in her husband or eat chocolates until she get fat or make her focus on work or athletic" make her forget it,
the guy is having troubles in bed??? let him cry, make him get desesperated, help him look for professional help, a psychiatrist or medics or even if you really evil make him so deperessed which he can try to kill himself and things like that make the life have many changes as you want.
 

Alfryd

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@ellessar: I really want to read your posts. I do. But do you see what I'm doing here? Where there is a capital letter at the start of each sentence? And there is more than one sentence in a paragraph? You may also have noticed that the forum software automatically underscores misspelled words. You clearly have a good deal to say, so please, take a minute to say it clearly.

The impression I'm getting at the moment is that you want-
(A) A level of graphical detail in facial and body animations similar to, say Final Fantasy.
(B) A level of content-development and mechanical depth similar to TGL.
(C) For this to be accomplished by whatever interested studio Paradox can outsource this job to.

Please let me know if I'm getting this wrong, or we can just carry on from there. Short, specific answers if you can, so I don't get lost in the signal.
 
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ellessarr

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Aug 19, 2015
43
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@Alfryd
yeah something like that
A - graphics and animations like final fantasy or the witcher 3 or even street fighter 4 and 5
b - yeah the level of content-development and mechanic depth at last similar or superior, the more is better
c - yeah if paradox can do that could be really awesome or at last any company with "balls", money and interest in make a big deep work.

for me a perfect game could be a mix of starcraft 2+ citie skylines+ tgl with graphics and animations with the most top art programs possible
A - have the starcraft 2 map editor like where the player can have freedom to tailor the game to whatever he want, if he want a fantasy theme then be possible, if want a horror be possible, want a action/adventure; the player have freedom to customize the game to what theme he want.

B - have the wonderfull look and complexibility to make great towns like skyline

C - have a complex and even superior AI, where the characters can really give you the fake impression of them being alive, with then reacting in the most human way possible to all the situations from the most common to the more rare and complex.

a game like that could be a huge cost probably but the immersion could be awesome, have true virtual big citie with all the characters living on that and having they lifes and you help then or make things more hard.

here what could be a good graphic level
that level at minimum but a final fantasy level could be really awesome
that levels of graphic could be really a great hit.
 
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AsHalt

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I feel that the content and features such as AI and Content is more important than, graphics. No matter how detailed or lifelike it is, if the content interacting with the feature is badly done or does not match well, it might as well be trashed with the old Atari games in the landfill and not sold... it's just a storage and Bandwidth good-for-nothing...
 
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ellessarr

Corporal
Aug 19, 2015
43
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I feel that the content and features such as AI and Content is more important than, graphics. No matter how detailed or lifelike it is, if the content interacting with the feature is badly done or does not match well, it might as well be trashed with the old Atari games in the landfill and not sold... it's just a storage and Bandwidth good-for-nothing...
that is the point and when comes good and bad companies, good game developers can bring both only bad ones can only "bring one".
graphics help a lot sales too, the only really true game with bad graphics which is a top seller is "minecraft" because of the game freedom, he is like starcraft 2 where you can make your own world and games, then the very rich gameplay pays off the graphics, to make something like that the team must really "pull something impressive too, that is why most of the games are more balanced and try to attract with good graphics, just look at city skylines and others new paradox games aways pulling good to awesome graphics and good to awesome gameplay, then i believe which they have peoples which can pull both, a awesome and complex gameplay and a awesome graphic.

we have many exemples or very good games with both rich graphics and gameplay and ai, good exemple is batman arkhan series, the witcher, mass effect, dragon age, metal solid gear.
another promisse game comming ins black desert they have a very detailed work in character creation, with a very rich game play, with very challenge and well scripted ai
you can really make unique characters even the hair you can choose size and form

well probably gonna take sometime until we get on someone which can make "the most top graphic and complex game play with the most top AI", until then is good to see things evolving, specially when we look back in time how games evolved until now.
to be pratical what i could be waiting from paradox
a ai equal or better than tgl + graphics near identity or fallout for realism and for cartoon something like street fighter 4 or 5, with a great customization of the character like black desert.
 
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Alfryd

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@Alfryd
yeah something like that
A - graphics and animations like final fantasy or the witcher 3 or even street fighter 4 and 5
b - yeah the level of content-development and mechanic depth at last similar or superior, the more is better
c - yeah if paradox can do that could be really awesome or at last any company with "balls", money and interest in make a big deep work.

...A game like that could be a huge cost probably...
And that, I think, is the problem here. I tried to explain this in an earlier post, but whatever entry into the Life Sim genre Paradox is planning is going to be experimental (because they haven't done this before.) Expensive experiments either work perfectly first time, or they get cancelled.

The wide-ranging content and risk-level of TGL is a viable proposal because it's graphics are relatively modest. The graphics of Final Fantasy are viable because the content is streamlined and the mechanics are conservative. I don't think any sane company (or kickstarter) is going to combine both. Not Paradox, not EA, and certainly not any junior indie outfit. No-one.






Why don't we go back to the mechanical/psychological items you mentioned? How, exactly, would you see 'good heart', 'cowardice' or 'courage' being implemented? What counts as a 'rebel phase'? How would 'jealousy' work?
 
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ellessarr

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Aug 19, 2015
43
26
And that, I think, is the problem here. I tried to explain this in an earlier post, but whatever entry into the Life Sim genre Paradox is planning is going to be experimental (because they haven't done this before.) Expensive experiments either work perfectly first time, or they get cancelled.

The wide-ranging content and risk-level of TGL is a viable proposal because it's graphics are relatively modest. The graphics of Final Fantasy are viable because the content is streamlined and the mechanics are conservative. I don't think any sane company (or kickstarter) is going to combine both. Not Paradox, not EA, and certainly not any junior indie outfit. No-one.






Why don't we go back to the mechanical/psychological items you mentioned? How, exactly, would you see 'good heart', 'cowardice' or 'courage' being implemented? What counts as a 'rebel phase'? How would 'jealousy' work?
they don't pulling a maxis motto
"too difficult and too expensive" and give a good quality, not need be top but not something like it
sims_4_octog.jpg

or it
image.png

or baby objects, and nearlly brainless sims.
a note the second image is not mine i just google it and linked to show some exemples of low quality, the clipping in cloths also the fact which cloths defy the law of gravity and all that cornes, sims 4 is the game of corners where almost everything is a octogone and circles are "too difficult and expensive".

well if they take sims 4 as a model of "what not to do" for graphic and Ai quality i'm fine.

i would like to really affect the character like was going to be in tgl
if you have a coward character then his behaviour in game will be a reflect of it.

if the character see something scary he can faint or run
if we force him into a fight if him is too scared/afraid he can refuse

too much intimidating peoples can make him don't want to talk with them
a brave or with courage character never get intimidated if a intimidating character try to bully him he can react even going to fight and even if he loose he not get afraid, if him have a enemy and we try to prevent him from fight his enemy for fear he can refuse.

i want the aspects of the trait matter on how the character will behaviour in game.

a loner character will be really a loner, which will try to avoid with others peoples, will be really happy to be alone, will be a hard character to make friends or be friend

a morose character rarelly must be happy, he aways must be looking like in a bad humor but this is normal for him

traits must really matter

not only traits but like i told in other posts others human aspects, like depression, jealous, angry, being on periodo, middle age crise, puberty.

a teen or pre-teen in rebel phase can be very unstable, want do pranks or argue, not accept orders(even from player).

could be good explore all the sides of humanity, evil or means characters can love to look down to others, spread false rumors like:
jhon is a evil character which live in a low density house and his neighbor is a good character which live in a near high density house, with a good career and family, then jhon by jealous or envy of his neighbor can start to spread bad rumors over him, like he cheat or he used bad way to get the money.

some good scripts which can create very intensity and good scenes i game for the player work.
i really want a good level of dark and grim(enough to characters be able to kill others characters and stole things or bad mouth) but keep some level of humor, you can choose between make some tragic scenes or comedy or drama or happiness whatever the player want.

peoples living in my little poney world, where everything is happiness and bright and everyone have a "joker" smile almost 100% of the time is not fun.

that is one of the reason for me is important the rate be M or 17+ or at last 16+ cuz anything under this can end being just a sims clone with the same low level of pot humor and fart jokes and what i really don't liked in sims and they lost track for me, when decide to increase the safe zone from sims 3 to sims 4 to little kids zone, if a teen game them this means "teens which is between 13 and 16 not just 12 or 10 or 8 years which is what maxis is targeting with sims 4.
 

kremesch

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Aug 8, 2015
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42
Well, in Maxis' case. I think those visible polygons are more related to the rendering engine they chose to go with. I model on and off, and it's easy to create a low polygon model that doesn't show jagged edges if you use the proper method for rendering. I'm not defending them. I just think that because Sims 4 was built off of Olympus (an online game), they chose to go with something that used less resources so they could attract people with lower end machines and increase their profits.

I'm just guessing though.

I do agree that Sims 4 is too much 'happy-happy-joy-joy.' Consequences are a vital part of what a life simulator should have. Without it, gameplay becomes far too linear, repetitive, and dull.

I still don't agree with the moodiness for menstrual periods though. To be frank, it's a bit sexist. Not all women become female dogs when they're in their pre-menstrual stage. Some become disturbingly affectionate, some just become overly tired, while others don't appear affected at all. Men are also very dynamic when hitting that stage of low self-esteem (midlife crisis). Most of how humans react to that particular stage has a lot to do with their overall mentality and achievements throughout life. Those with low self esteem will become more negative, whereas those with higher self-esteem may feel empowered when they hit that stage. To create one type of affect seems a bit stereotypical. If there was a way to have it react negatively or positively to their overall personality and experiences, it might work. This is something I'd leave up to the programmer's discretion. I could take it or leave it.
 
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ellessarr

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Aug 19, 2015
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Well, in Maxis' case. I think those visible polygons are more related to the rendering engine they chose to go with. I model on and off, and it's easy to create a low polygon model that doesn't show jagged edges if you use the proper method for rendering. I'm not defending them. I just think that because Sims 4 was built off of Olympus (an online game), they chose to go with something that used less resources so they could attract people with lower end machines and increase their profits.

I'm just guessing though.

I do agree that Sims 4 is too much 'happy-happy-joy-joy.' Consequences are a vital part of what a life simulator should have. Without it, gameplay becomes far too linear, repetitive, and dull.

I still don't agree with the moodiness for menstrual periods though. To be frank, it's a bit sexist. Not all women become female dogs when they're in their pre-menstrual stage. Some become disturbingly affectionate, some just become overly tired, while others don't appear affected at all. Men are also very dynamic when hitting that stage of low self-esteem (midlife crisis). Most of how humans react to that particular stage has a lot to do with their overall mentality and achievements throughout life. Those with low self esteem will become more negative, whereas those with higher self-esteem may feel empowered when they hit that stage. To create one type of affect seems a bit stereotypical. If there was a way to have it react negatively or positively to their overall personality and experiences, it might work. This is something I'd leave up to the programmer's discretion. I could take it or leave it.


And that is what I want, a more dinamic game, where all that possibilities can happen, a female getting the negative mood which can give to her a random mood(anger, happiness, sadness) during that time then we must deal with it, please I'm really not being sexist if I'm looking really sorry I really don't mean on that, it's just I feel it could make the game look more "realistic", fun and cool in the sense of cover all the things of life good and bad doing in a proper way and as i told is not just it but the middle age or for pre-teens/ teens the puberty, the time where you start to have "desire" lose control of your body. have dreams :p, lol could be cool cover all that things or impotence the character failing in woohoo due to stress on work and things like that could be fun to see the characters having to deal with all the problems in a fun way.
I just use period as a exemple but I really could like to have, more things, like insecurity, like deception, sexual impotence, lol could be fun see the character depressed because he was bad on woohoo, and need psicologic help and things like that I just want

I was reading a Q&A of thanksgive and here
https://www.kickstarter.com/projects/1540704528/tgl-thanksgiving-life
Will PG-R components (i.e. sexuality, violence ) be included in TGL?
Yes. However, we will divide the two clearly.
The basic is a teen version but the free DLC we offer would show everything without a deleted component. (free DLC is for adults only)
The sexual part not only includes heterosexual love but also homosexual love.
Also, cruel scenes and dr* might be included as needed.

Last updated: Wed, Sep 23 2015 12:03 PM -03:00

I feeel that was interesting, maybe paradox could make the same, release a T or E+ version then make a M dlc with all the mature content and orcouse only peoples on the proper age could download it, then you could have your happy world for the proper age and have the mature version for the mature target.
 

kremesch

Corporal
Aug 8, 2015
28
42
And that is what I want, a more dinamic game, where all that possibilities can happen, a female getting the negative mood which can give to her a random mood(anger, happiness, sadness) during that time then we must deal with it, please I'm really not being sexist if I'm looking really sorry I really don't mean on that, it's just I feel it could make the game look more "realistic", fun and cool in the sense of cover all the things of life good and bad doing in a proper way and as i told is not just it but the middle age or for pre-teens/ teens the puberty, the time where you start to have "desire" lose control of your body. have dreams :p, lol could be cool cover all that things or impotence the character failing in woohoo due to stress on work and things like that could be fun to see the characters having to deal with all the problems in a fun way.
I just use period as a exemple but I really could like to have, more things, like insecurity, like deception, sexual impotence, lol could be fun see the character depressed because he was bad on woohoo, and need psicologic help and things like that I just want

I was reading a Q&A of thanksgive and here
https://www.kickstarter.com/projects/1540704528/tgl-thanksgiving-life


I feeel that was interesting, maybe paradox could make the same, release a T or E+ version then make a M dlc with all the mature content and orcouse only peoples on the proper age could download it, then you could have your happy world for the proper age and have the mature version for the mature target.

I remember watching a preview for TGL. The first thing that came to mind was 'Clockwork Orange.' This may have been due to the Beethoven music playing in the background. Just to be clear, I'm not against that. I'm a huge Clockwork Orange fan.

It looks interesting, but I still don't know if it's what I'm looking for. I do find it curious that you are referencing it while stating in previous posts that you prefer realism. I'd be interested in hearing why that is.

I do like the idea of dynamic AI. Psychology is my main interest. As is hormonal imbalances. Cause and effect are huge interests of mine and one of the reasons I still think the original The Sims is something that needs to be further explored as an idea; not a starting point. Deviant play style was fairly possible in that game and I'd like to see that concept evolve. It had its limitations by today's standards. So, in layman terms, I want a tavern, and I want my sims to get drunk and I want their behavioural patterns to reflect that--as one example.

I'm an RPG player for the most part. I enjoy the odd FPS. But RPG is where I've always been (as well as puzzle games like Tomb Raider, Resident Evil, and Silent Hill). However, I never play online games because I dislike people, to be frank. I also enjoyed games like Zork and the Clock Tower--at the risk of aging myself. For leisure, I like games like Pandora's Box--has anyone even heard of that? Anyway, the concepts in those games is grown up compared to their new and improved versions--I'm talking about the originals.

To try to clarify my taste as best as I can, I enjoy challenge. I enjoy surprise. Humour is important, but dry. Socializing isn't even on my list. I enjoy consequences, and most importantly, I like to use my head. I like mental challenges more than anything else (goals and tasks do not fit this criteria). This may be where my psychological preferences fall into place. When it comes to a life sim, exploring the darker side is just as important as exploring the lighter side.

This is why I wouldn't turn my nose up at your suggestions, but I'd personally prefer to see them tuned better than being just cut and dry, if that's even possible. If not, I'd rather not see it at all, if that makes any sense.
 
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ellessarr

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Aug 19, 2015
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Man yesterday I bought citie skylines in stream was in the paradox sales week, I also bought majesty 1 and 2 since i lost my discs from both games a long time ago, I wish paradox could make a life simulator so rich as citie with option to make so wonderfull cities full of npcs like in skyline, i love to watch the little npcs walking around town, it's almost the same feelings i get from sims 3 when i try to watch my non played characters and what they are doing, that is the sort of rich game play i would really love to see, a very well made and beatfull large town(open world) with enough technology to be a crownded town with npcs to interact and play instead of the single barbie doll house of sims 4 and the limits of sims 3, a very well made AI in the level of tgl or even better with options for the peoples can choose the level of the AI and really wonderfull graphics like citie skyline(well ofcourse much better since not gonna be any more mini characters which don't need be detailed).

But i really loved and love play citie and i really wish to see paradox making a life simulator like that:
Cities skylines wonderfull and rich world, with days weeks months and years full of characters to interact +
Tgl or above in the level of complexity AI + complex game play with a lot of possibilities to explore from the most common and happy to ones to some sad and bad things, more "realistic and characters interaction deaths", a god range of careers from the most common and legals like: teacher, police, chief or janitor, reporter, fire fighter, medic, butcher, repairman, cientist, work in factories, house burglar, bank robber, hitman or mercenary, work as gogo boy or call girl, model, actor, director, singer, boxer, personnal trainer, soccer, basket player or hockey player all the careers being open and both player and AI be able to work if necessary(the npcs can work in they professions while not being controlled), barist, mixology, photographer, papparazi, spy, detective well many professions(not all in base but a good amount and all being able to be both players and npcs to be handled), could be interesting if all npcs roles could also be made by the player if he work with the npc in the role, professions being really hard to get promotions like a player can be forever a janitor and get just salary increase over time(some career/jobs don't have a promotion but you can gain more based on performance).
wonderfull graphics : if realistic something like Identity; if cartoon something like street fighter series in level of graphics and animations.+
awesome tool to allow us to build ours own worlds

A very well made options where we can changes almost every aspect of the game, choose what enable or disable, how much strong and independent is the ai what features have in game or no.

Options to set the pace of time in game like the player can choose how much sec each in game minute can have, like if i want the gam pace be to each in game minute take 30 real time seconds.

The characters age by year, then the player can set how much years each stage can have.
the pace of time could a little like real life but more tailored like
1 day have 24 hours (in game hours)(this can be changable in setting like how much secs take each minute)
1 week have 7 days(again changable)
1 month have 4 weeks(changable)
1 years having 12 months (changable)

the most important is the player have freedom and time not be really the most important but what the player whant to do with it.
 
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kremesch

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Aug 8, 2015
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Twitter has been a thing for a while. As to what people say there: they can say whatever they want. The fact is no one knows who/what/when/where/why or if a competitor will happen (except for a competitor) at this point, and it will take several years if it does. No one can say anything will ruin anything based on assumptions as fact and make it be a fact. Only time will tell.

As for Paradox stating they have no plans: if it came straight from the horse's mouth, all it means to me is that they have no plans.

Plans also change, and PI isn't the only other company out there; something new pops up every day.

Also, someone can correct me if I'm wrong, but PI didn't actually create Skylines. I believe they only published it? Not 100% sure.

The Sims Community has become an interesting one over the years. I'll give it that.
 
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kremesch

Corporal
Aug 8, 2015
28
42
yes you're right but sim fans deserve better than what we've been getting, a great community of players who know what tthey want but our favorite series no longer delivers on what made sims great in the first place.

I don't know if I'd use the word 'deserve' (just because I'm a literal person). We had some fair products that showed a lot of potential in the past, but that's all it was—potential.

No promises were ever made other than poor PR moves, and the community went off in several directions, making it difficult to please everyone at once.

The issue I personally have with the 4th iteration is the pricing model for a sub-par game. I personally feel like I paid a lot more for a lot less than I did in the past, but this is not something that surprises me, and it's not particularly new either.

Fool me once, shame on you... Fool me twice, shame on me.
 
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SolSara

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Twitter has been a thing for a while. As to what people say there: they can say whatever they want. The fact is no one knows who/what/when/where/why or if a competitor will happen (except for a competitor) at this point, and it will take several years if it does. No one can say anything will ruin anything based on assumptions as fact and make it be a fact. Only time will tell.

As for Paradox stating they have no plans: if it came straight from the horse's mouth, all it means to me is that they have no plans.

Plans also change, and PI isn't the only other company out there; something new pops up every day.

Also, someone can correct me if I'm wrong, but PI didn't actually create Skylines. I believe they only published it? Not 100% sure.

The Sims Community has become an interesting one over the years. I'll give it that.

City: Skylines was made by Colossal Order and published by Paradox Interactive.
 
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itsafakeutopia

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Nov 5, 2015
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Hey guy's! I was reading this and decided to create an account for myself. I am a 13 year old female and probably the youngest person here. I am also a fairly new simmer. I started with the Sims: Urbz in the City, the Sims 2 and the Sims 3 (All on Nintendo Lite) and progressed onto the Sims 3 and 4. The Sims 3 was good. It killed my toaster but good. The Sims 4 ran on my toaster but not such a good game. I would happily throw money at Paradox and purchase a better laptop AND the game though it might be a few years before I'm allowed to play it if it's a 16 or above

I feel like although EA are trying to cater to my age range specifically they are doing it in the wrong way. My sims taking selfies every few seconds is not relatable. Yes, I am a teen but it is simply frustrating. Why is there "angry poops" but no pools added until recently. I will list a few more things that was wrong about the game.

Realism- The art style, the sims, everything is wrong. I don't wand plastic wigs glued to my head, I want to see my sims detailed hair blowing in the wind (seasons would be appreciated) and idiosyncrasies that are based in traits. For example, maybe nervous sims bite their nails occasionally. It's the little things that's makes enables you to love your sims. In the sims 4, they are practically soulless. An example that I particularly dislike is the fact that your sims can't just get the regular flu but they have "Llama flu" or "Bloaty Head." I'm sure many other younger simmers do not appreciate this either. Traffic and background would really enhance the atmosphere. It can really show the difference between a bustling city and a town. The movements are extremely stiff in the sims 4, I would love to see more fluid animation. The video above is exactly what I would find suitable for a good life stimulator.

Family Dynamics

Family dynamics are incredibly poor especially with the removal of toddlers. Siblings have the same interactions as strangers. I would like hair-yanking, siblings flicking peas at dinner, tattling on each other all whilst having a strong bond and the two (or more) siblings always having each others back. I do not mind rabbit holes for work but would like to follow my children to school. Bullies would be a realistic aspect and great for those who love story playing. Parents should actually socialise with their children and that involves adults comforting their teen whose going through the awkward years of puberty or maybe baking cookies with kids for school bake sales. I would love all these things. I feel like the Sims 4 only focus on the young adults being able to party, have fun and "woohoo". I am dreading the new Get Together expansion. It's just what we need, more parties. There's only so many parties that you can have and the Sims 4 just sucks the fun out of them. Paying £1 000 to complete targets, goals, objects and etc. It's awful.

Life stages- The whole life stage system does not work once you remove toddlers. You have babies (practically objects) springing into 8 year olds and then turning into 17 year olds. It is highly linked with how unrealistic the game is. Teens, adults and elders are almost the same so there virtually 3 life stages. More progressive aging would be better. Such as 0 to 3, 3 to 6, 6 to 9 and so on.

Freedom- Since I've typed a lot I'll just list these ones.
- Having to complete work just to be promoted.
- Complete tasks in parties.
- Very little control over tiny worlds. No creativity.
- Restricted and limited social interactions

It's feel like EA are ripping money of me. They are becoming lazy and not listening to fans. I feel as if they need someone to challenge them and Paradox is a very good option. You guys did it with Sim City, I'm sure you could knock over this fridge :) I feel as if Paradox empathise with us more and can truly understand. The Sims 4 is not an terrible game but it could be better. Much better. I feel as if we were given an unfinished game and no amount of free updates will make up for it sadly. I have been a dedicated Sims fan but if someone else releases a game I will happily cross over to the other side.
 
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Wagonlitz

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I feel as if Paradox empathise with us more and can truly understand.
Probably because they are gamers themselves and make games they themselves want to play. Rumor has it that the reason Victoria III hasn't been made yet is that nobody in the company really burns for it, since apparently (again rumor) a game is only made if there is a dev really pushing it and willing to lead it. (Vicky III probably is the game I want the most.)
Just this Tuesday they started the dev multiplayer stream half an hour early so that the CEO could state in the stream how they are looking for another board member and receive questions the fans wanted him to ask potential new board members.
 

Gunnarr

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Oh my god! Now we push EA out of business!
Cities Skylines the better SimCity, "The Cims" the better The Sims ;)

Without EA... what will paradox become???