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Alfryd

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I still consider The Sims Medieval the best Sims brand game. It's trimmed so much fat and is pretty immersive in its story and fantasy.
Now I wish they make a TS4 engine sequel for TSM.


The Life Sim genre is a very, very big fridge. But it's sure one we'd like to knock over. Keep an eye out for our 2016 releases for the first push :)

/shams


Oh... oh Shams. You are just breaking my heart.
 

ellessarr

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i really hope paradox is preparing a surprise, cuz we already have someone working in indy in mothersims site to make his own project of a life simulator then really could be good paradox show they own awesome work we really need more peoples steping on it we need see maxis trembling in they legs about be fired by being lazy in they works, the more i look to sims 4 the more lazy and cheap he looks.

otherday someeone created a post about "animations" and oh boy how sims 4 is really lazy and cheap, they cut a lot of animations which had in previous sims games
like sims don't cudle in bed
sims don't really proper make the food, like in previous gams everything just appear iin they hand nearlly ready they just trhow into the bowl do some mix and throw in the stoven
clocks don't work are just deco
the dishwash which they added, the sims actually don't open it the dishwash open alone and they place then close automoatic, many short cuts in animations.

specially in physical with the plastic hair without any animation
body frozen where the sim don't breath
female breasts or any sort of character with a little big breast they don't have animation, well the body only have animation in some actions but overal is like a pixar body, no breath move fart sims belly don't move, they have only the needed animations really is very disappointing.
 

Inge Jones

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Actually I prefer it with the sim not breathing. That used to really annoy me when I wanted them to stand still while I concentrated on something. I wish actually they had a "suspend" option on their pie menus. I think it was ts2 when if you hit pause they were still breathing and stuff.
 

ellessarr

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today i was in the sims forum when someone bring out which we already a "korean team" working in a life simulator while the graphics where not exactly awesome at last the gameplay looks fun and the system look very well made in comparation with the maxis lazy work
here a video of the developing stage
cmo'n paradox don't take too much time to surprise us, we already had that and another person also working in make a life simulator 2 indys, now is time to a strong company step here too we need a strong compeptition and peoples which are ready to give awesome games not just "some pack baits" games.
 

kremesch

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Thank you Castellon. Much appreciated.

And since we're talking about a life simulator with mature themes...how much is too much? Full nudity? I've already said I'd prefer cut scenes like those in Witcher or Mass Effect to be as far as I'd like to see pixel sex go. What do the rest of you prefer? Why? How much violence and gore? Would it be possible to have separate sex and violence settings where you could choose between, let's say, 1 and 5 levels of both categories? Where 1 would be PG, 2 would be PG13, 3 would be R, 4 would be NC17 and 5 a hard X? So for me, I'd probably like my game at a 3 or 4 for sex and a 2 or 3 for violence. What's your preference? And is that sort of thing even something that could be done?

Personally, I don't want to watch pixels get nude and do the naughty in front of me. It just seems wrong.

As for violence, I do want a certain level of it, but probably more in a Monty Python way. I don't really know how to explain it. 'Gore' isn't exactly what I'm looking for, but the option to 'off' that annoying neighbour with some sort of weapon is something I would appreciate.

For me, I think of the maturity as something that allows adults to be adults and do adult things that may not always be moral. If that makes sense. However, I don't want those options to border on disturbing.

For example, in the original The Sims, sims behaviours and options actually changed if they drank at the bar, portraying a quasi-Drunkenness. This was lost from The Sims 2 onward. Juice became the new beverage served at the bars. This always bothered me. It's things like that, I guess. Little things that made the original game feel more grown up. The humour was more geared toward a mature crowd, and often made me feel like 'I remember that,' or 'I can relate to that.'

This charm has dwindled a lot. It feels as though each iteration of the game is geared toward younger and younger people, and all the charm that made a life sim feel unique is gone. Today, the devs focus on partying and handheld phones. There are no consequences for one's actions in the game. All the technology available to our sims in the game is everything you'd find on the Apple Store website.

I just feel like I'm rambling and not making much sense at this point. I'll attribute it to me being tired. So I'll try to sum it up by saying I don't feel like the developers of the game have a passion for what they're doing anymore. There's too much focus on trying to be hip and cool and to relate to teens that there's just nothing offbeat or enchanting about it any more.

I'd personally love to see someone come up with an idea of what they thought life was all about and to mock it up into something fun and whimsical. And to just go with it. Play with it. And really think about how much fun it could be if you could design your own world, populate it, and play in it to see what you could really do with it.
 
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Inge Jones

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I agreed with you up to the point you said "mock it up into something fun and whimsical". The Sims 1 was fun and whimsical because of its naivety and unforseen anomalies. When the players stepped outside the predicted boundaries with their situations, unforseen glitches made it hilarious. Like when you had a fenced back yard and held a party. Because the game was programmed so that your guests leave the house and do not re-enter it, it meant that the guests in the back yard could not walk back through the house to go home. That meant they stood in pools of pee till they starved to death. Or sometimes the maid wanted to clean the toilet while a sim who had just used it was trying to walk out of the bathroom and they both got stuck in the doorway till they died. This was where more of the fun came from. No developer thought "now how can we force this to be funny". In fact some of the deliberately programmed bizarreness such as Marky the Sharky at the beach hotel, or the Sad Clown were actually a little bit creepy, your sims became scared or depressed and ultimately unable to carry on with their normal lives and it was actually no laughing matter.
 
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Alfryd

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I'd just comment that from a purely practical perspective, well-animated high-poly sex animations are probably rather fiddly to produce, given the permutations of body size, weight physics and limb kinematics (never mind variations in position.) I'd consider the cost-benefit ratio there carefully.

As for recapturing the feeling of the early Sims series... what I missed most was honestly the detailed architectural design. I loved constructing the doll's house.

I'd agree with Inge that humour tends to emerge as a side-effect of behavioural logic being applied simplistically in unexpected ways. Bugs are bugs, but in a complex environment with lots of emergent interactions you're never likely to run short of that sort of thing.
 

kremesch

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Maybe I used the wrong words since humour is subjective and mine is a bit dry. For me, fun and whimsical is related to my sim slapping another sim for no reason other than the fact that I wanted them to. Or those odd crank calls and the fact that the social menu would change when they were drunk.

Some things went a bit too far as to border on annoying. They were funny at first, but after a while, not so much. The enchanted gnome swimming in the wine press, for example, was funny at first. But it wasn't so funny after coming to the fact that my sim couldn't use the press because the dang gnome wouldn't get out. After a while. I just stopped using that spell regardless of how much it helped out with gardening.

On the other hand, if I made the potion and had my sim drink it and he/she turned into Frankenstein, it wasn't as annoying (to me). We used to build a room with no doors and all easels to trap our transformed
Sim in when we did that. Made a lot of simoleans that way. All sims 1, in case you're wondering.

Anyway, I do like odd things like that. Things that are abnormal to every day life. That's basically what I meant by fun and whimsical. Too serious is too dull, imo. Even in real life, some of us do odd and unexpected things. On the other hand, I would like to see better moderation of the 'whimsy.' I found Maxis went overboard with most of it.

Edit: it's early and I just a wanted to add that I also don't want it to feel forced. I don't want it to feel like it's trying too hard to relate or appeal to any particular age group. I just want some oddity thrown in. Here and there. But not everywhere.
 
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ellessarr

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Aug 19, 2015
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hmm for me level of maturity could be something between the sims and singles serie when come to erotism and sex not too childsh and neither porn, but something good enough to not feel playing kids games a good exemple could be the witcher series for erotism and sex
https://en.wikipedia.org/wiki/Singles:_Flirt_Up_Your_Life
like i told in previous post i would like a gam for 17+ age, to be able to have some details, maybe a not "barbie doll" bodys with detailed nudity equal to single with option to censor like in sims serie but being a option where the player can enable or disable,
the less censor better specially in fights like in GTL where we can see the fight we see action scenes with cops trade fire agains the thief we don't need super gore, but characters being able to kill to really have a fight(not all smoked) and others details are important, also phisician body is important like i told in previous posts, things like breath or more fluid body animatiion like fat peoples we can see they belly moving around while running or speaking womans breast moving, no terrible skirt which deny gravity a good phisican is important in the characters.
i really don't want feel play a game for kids like 15 or less the level of mature must be at minimum of 16 the best could be 17, with a good mix of comedy + some erotism + some "vliolence"(by violence i don't mean a gore fest but when characters are fighting we can see the fight, have guns don't need be bloody and gore but a character get hit and fall in ground could be good a very strong AI with options de adjust for some tastes where for peoples which love to watch the AI be able to have many good scenes without have to order or for peoples which want be full control to have a very passive AI where the character must be bossed almost every time.
no short cuts, a good open world with all career being active is possible with all lots being open to visite a good graphic with very detailed places.

here the rating of witcher 3
http://www.esrb.org/ratings/synopsi...cher 3: Wild Hunt&searchkeyword=the witcher 3
rated M 17+ for me that could be the perfect rate where many aspects of the game and human nature could be explored, i want a very detailed in romance and relationships with many interactions possible.
 

Alfryd

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Edit: it's early and I just a wanted to add that I also don't want it to feel forced. I don't want it to feel like it's trying too hard to relate or appeal to any particular age group. I just want some oddity thrown in. Here and there. But not everywhere.

I think I know what you mean, kremesch. I'm fond of a dash of humour myself, I'm just not fond of developers using this as an excuse to cut corners in the simulation (i.e, because it's 'not meant to be taken seriously'.) And yes, I would dearly love to see some 'magic realism' injected into a Sims-esque god-game franchise.

I just find myself wishing that Paradox had taken the hint 5-10 years ago and done exactly this with Majesty.


@ellessar: I don't mean to be rude, but I'm finding your posts a little hard to follow given the lack of grammar and punctuation, and on the general subject of adult material, I have to be honest- there are few things I could care less for in a game ostensibly about manipulating character psychology than detailed jiggle physics. I could literally think of a hundred other things that the developers would be better off focusing on.
 
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ellessarr

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@Alfryd have in mind which is not only one developer working, you have a team of developers and inside that team you have others sub-teams, like the team in charge of models, in charge of art, in charger of AI, in charge of others script works, then the peoples working in the psychology have nothing to do with the peoples in charge or character design.

then they could work in both, i like games like witcher, resident evil, final fantasy and others where you can see the character have a very "fliud animation with all his body trying to "move like a real body", see a character brething, get tired after a run, stumbling and have many sort of different animations due to a very well builded "body" with enough "bones" and poligons with a very well ammount of animations is important to feel which tha characters are alive.

and like i told the team in charge of animation not gonna need to worry about psychology cuz that is not they area, well at best they will make the characters animations match they reactions due to some scripted situations but that are 2 sepparated teams one to work in the psychology and other in the animations.
 

kremesch

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Aug 8, 2015
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@Alfryd have in mind which is not only one developer working, you have a team of developers and inside that team you have others sub-teams, like the team in charge of models, in charge of art, in charger of AI, in charge of others script works, then the peoples working in the psychology have nothing to do with the peoples in charge or character design.

then they could work in both, i like games like witcher, resident evil, final fantasy and others where you can see the character have a very "fliud animation with all his body trying to "move like a real body", see a character brething, get tired after a run, stumbling and have many sort of different animations due to a very well builded "body" with enough "bones" and poligons with a very well ammount of animations is important to feel which tha characters are alive.

and like i told the team in charge of animation not gonna need to worry about psychology cuz that is not they area, well at best they will make the characters animations match they reactions due to some scripted situations but that are 2 sepparated teams one to work in the psychology and other in the animations.

If we are asking a small team, you need to keep in mind that the departments aren't as vast. If a large team takes this task on, those departments may be present and those particular aspects may be available.

IMO, those particular aspects are not at the top of my list. I won't turn my nose up at them, but if you ever played the original 'The Sims,' you might understand that these things may not be present right away.

To others, in Ellessarr's defence, English is not his/her primary language. I may not agree with everything he/she says, but I try to keep in mind that he/she is trying their best given the tools they're presented with. I mean no offence by this post.
 

ellessarr

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Aug 19, 2015
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If we are asking a small team, you need to keep in mind that the departments aren't as vast. If a large team takes this task on, those departments may be present and those particular aspects may be available.

IMO, those particular aspects are not at the top of my list. I won't turn my nose up at them, but if you ever played the original 'The Sims,' you might understand that these things may not be present right away.

To others, in Ellessarr's defence, English is not his/her primary language. I may not agree with everything he/she says, but I try to keep in mind that he/she is trying their best given the tools they're presented with. I mean no offence by this post.
yeah tanks @kremesch, i know but if they have at last enough peoples to form different departments like 5 peoples for each game aspect or at last for the importante ones like art, characters animation, game scripts, this could be more than enough to not need to move everyone from the team to focus on only one place, you do that more with indy companies which don't have many peoples or app games which don't need to have much peoples, well what i'm saying is which i don't believe which paradox could have so tiny teams which could be needed to have all the team or most of the team focusing in one game aspect to then move to another, they must have enough peoples to be able to spread the team in at last 2 to 3 departments, even if that departments don't have many peoples.

well for now just keep hoping ^^ and while hoping for paradox do something i will keep tracking others works which i already see being done like the TGL thanksgive and one being made by a guy in mothersims site, i really tired of all the ea and maxis lust and greedy for money and everything will be solved by packs.
 

kremesch

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Aug 8, 2015
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yeah tanks @kremesch, i know but if they have at last enough peoples to form different departments like 5 peoples for each game aspect or at last for the importante ones like art, characters animation, game scripts, this could be more than enough to not need to move everyone from the team to focus on only one place, you do that more with indy companies which don't have many peoples or app games which don't need to have much peoples, well what i'm saying is which i don't believe which paradox could have so tiny teams which could be needed to have all the team or most of the team focusing in one game aspect to then move to another, they must have enough peoples to be able to spread the team in at last 2 to 3 departments, even if that departments don't have many peoples.

well for now just keep hoping ^^ and while hoping for paradox do something i will keep tracking others works which i already see being done like the TGL thanksgive and one being made by a guy in mothersims site, i really tired of all the ea and maxis lust and greedy for money and everything will be solved by packs.

I understand. I am also keeping my eye out. I am just expecting things to start at #1 instead of #10. Things take time. I'm not a video game programmer, but I am a programmer. I was also a mod creator and CC creator for several games. I also dabble in 3D and animation, as well as story telling and several other types of media. Things are a little more complicated on one end than they are on the other.

TGL doesn't look like it would appeal to me at all. And the one at MTS looks like it just started with a small team. I'm watching it, but my expectations are extremely low at this point.

I have to admit I have a certain level of expectation when creativity vs life-sim comes into play. But my expectations aren't skating on the verge of expecting something linear vs open-ended. Some things are more viable due to linear play. Whereas open-ended (sandbox) play is vastly different. Just saying. Psychology is more complex than one might expect.
 

ellessarr

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Aug 19, 2015
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I understand. I am also keeping my eye out. I am just expecting things to start at #1 instead of #10. Things take time. I'm not a video game programmer, but I am a programmer. I was also a mod creator and CC creator for several games. I also dabble in 3D and animation, as well as story telling and several other types of media. Things are a little more complicated on one end than they are on the other.

TGL doesn't look like it would appeal to me at all. And the one at MTS looks like it just started with a small team. I'm watching it, but my expectations are extremely low at this point.

I have to admit I have a certain level of expectation when creativity vs life-sim comes into play. But my expectations aren't skating on the verge of expecting something linear vs open-ended. Some things are more viable due to linear play. Whereas open-ended (sandbox) play is vastly different. Just saying. Psychology is more complex than one might expect.
yeah, i know wht is hooking me in TGL is the AI, the fact which she is much more strong than sims i liked the fact which characters can "disobey the player if the player keep forcing then to go against they free will too much or which they are very aware of everything around then like when he grap the guy in the bank and the others around noticed, the AI really look very superior than in sims, the graphics are even more cartoon than sims, but at last the humor/comedy in game is "less little kids like than sims 4", which is another thing i hated in sims 4 the level of little kids humor, they don't even live for they "T" rating i posted about it in the forum, how they make a Teen game have all restrictions of a E(little kid games) while the game have the "violence tag" but look more like a mistake than actually part of the game.
 

Alfryd

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I like the look of TGL, but unless there's a mac version I probably won't get around to playing it any time soon.

In either case, I would hark back to what Shams was saying earlier in the thread, about 'rocking the fridge' with reference to the Cities series: Gaining both development knowledge and market traction in (for Paradox) an untapped genre is going to be a slow and iterative process, which means they will most likely start out with both a relatively small team and streamlined design agenda. It's not going to turn out 100% right the first time, and that's not the point: the point is to fail cheaply enough that you can afford to learn from mistakes and gain a toehold in the public consciousness.

As Kremesch has already suggested, the level of visual detail associated with the Witcher or Resident Evil would likely be out of place unless a AAA development studio (beside EA) is taking on the project. While there's a number of possible reasons for why that hasn't already happened (risk-aversion, software jock chauvenism, EA/MS coopetition?) after 15 years I just don't see a change in policy.

I won't say that sex mechanics wouldn't have some value as a complement to relationships simulation, and it's possible that if the game were exclusively focused on running some kind of escort agency you could justify saying 'Team A: mammary gyrations, pronto.' But atm... that sounds more like tertiary expansion pack material.
 
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ellessarr

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I like the look of TGL, but unless there's a mac version I probably won't get around to playing it any time soon.

In either case, I would hark back to what Shams was saying earlier in the thread, about 'rocking the fridge' with reference to the Cities series: Gaining both development knowledge and market traction in (for Paradox) an untapped genre is going to be a slow and iterative process, which means they will most likely start out with both a relatively small team and streamlined design agenda. It's not going to turn out 100% right the first time, and that's not the point: the point is to fail cheaply enough that you can afford to learn from mistakes and gain a toehold in the public consciousness.

As Kremesch has already suggested, the level of visual detail associated with the Witcher or Resident Evil would likely be out of place unless a AAA development studio (beside EA) is taking on the project. While there's a number of possible reasons for why that hasn't already happened (risk-aversion, software jock chauvenism, EA/MS coopetition?) after 15 years I just don't see a change in policy.

I won't say that sex mechanics wouldn't have some value as a complement to relationships simulation, and it's possible that if the game were exclusively focused on running some kind of escort agency you could justify saying 'Team A: mammary gyrations, pronto.' But atm... that sounds more like tertiary expansion pack material.
well i really not expectating have a "full sex animations"(even if modders managed it for sims 3), cuz this could make the game turn in adult only and i prefer the age in Mature(17+), we already had a game like that, which was single series which the focus was on conquest and go to make sex.

normally when i speak about witcher or resident evil is more like the level of graphic quality, cuz currently sims 4 is too low for a 2014/2015 game with a lot of "short cuts", for me if is a life simulator then and not a sims and neither a "parode" then we need characters which can look more realistic possible at last i want but if gonna be cartoon at last don't turn the game in a ridiculous 8 years old cartoon like they did in sims 4.

i want a more "mature humor, take some good aspects of life and by good i don't means just good things, but problems, like menopause, middle age, puberty, female period and others life problem try to explore many aspect possibles, have a good AI objects which don't look like was made in photoshop or was made just "to rush and finish", a good polishment and neither games made for granny pcs, is important use the current technology in both scripts and graphics you can find a lot of true awesome graphics in both realistic and cartoons games i just don't want feel like paying for a game which was made just "to steal money" like i feel in sims 4, being made the most cheap possible, to gain money on they 999999999999999999999 packs.

well if they manage to give a complex game where we can explore a great open world with complex characters which actually act like uniques peoples and not just a bad programmed AI as maxis pulled in sims 4, also with more interactions with objects and others characters, like open a counter to take the forks or open the cabine to take the dish or open the stoven to place the cake, no short cuts animations no objects magically appearing in hands, characters making good expressions, have a good amount of animations a very well designed "body" with a good amount of bones and poligons to be able to make more normal moviments and many different animations without look gloss i could be happy, for me if they proper focus on the characters given the right amount of animations and a very well scripted ai already will be something really above anything maxis can pull.

well while waiting for something i will keep following the 2 cuirrent projects which i already see being worked( tgl and the mothersims).

really all that mystery from paradox is really killing i'm really hope we can get a surprise near the christmass on that year or at last in next E3 or any game apresentation.

paradox really need make MAXIS and EA learn which greedy just lead to fall.
 

kremesch

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Aug 8, 2015
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Well, I don't feel the graphics of the Sims 4 is behind anything. It's different, but it's not poor in many ways (polygons and rendering aside). We've all heard the saying that art is in the eye of the beholder, and I stand by this. Some of the worst looking games have had the most fun and re-playability for me (is that a word?). Whereas some of the best looking games have been as boring as watching paint peel. Albeit, they're beautiful to look at. You may know I'm not a Sims 3 fan for this very reason.

Anyway, I t's not the graphics in the latest iteration that bother me. It's the gameplay itself. It's sorely lacking. This is a caveat I've seen many times as a payoff for graphics. The Sims isn't the only game I play. So graphics are not my biggest concern. Jiggle physics and realism a good game don't always make. I do agree with the rating per se. I feel it will keep away many other caveats. However, if I were to look back to the original Sims game, the graphics aren't where we'd expect them to be today. However, the gameplay by far exceeds what gameplay we see today in this particular genre, and much of that had to do with not being so concerned about great graphics. It was just about having fun with a life simulator.

But I partially agree. Good graphics are nice, but what exactly, are good graphics? Are we talking about the emptiness of Sims 3 with its lack of animations vs the well-thought out psychology of Sims 1 and 2 with Sims 2 well thought out animations?

Personally, the reason I was drawn to the parody on life had more to do with what I could do with it as opposed to what it looked like. I've been playing Skylines for the last little while and I'd hardly say it looks realistic. Yet I'm finding it more fun and challenging to play than SimCity--a game that never appealed to me. I can't put my finger on why that is. I can guess, but I can't say exactly why.

All in all, I'm not against good graphics. On the other hand, the gameplay needs to be there, and it's not in the game we are discussing. But to reiterate, gameplay is more important than graphics. Why? I actually find Sims 4 attractive to look at. The scenery in Sims 3 was also attractive, but there's a reason why I want to see someone else take the reins, and it's not because I find the gameplay in either of those games awesome. They are both extremely poor.

I could go on about what I don't like about both of those games, and there are things I didn't like in the Sims 2 as well, but I will keep it to myself unless someone asks--at the sake of saving myself from writing an essay and others from reading it.

Edit: I played Resident Evil 1 & 2. I still play them. The gameplay has degraded since then, regardless of its great graphics. I also don't want to see things like menstrual periods and menopause. That's getting too real for me and beyond realistic for a game. I seriously don't want to see my character bleed for five days and not die. Sorry. But that's going too far.
 
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ellessarr

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Well, I don't feel the graphics of the Sims 4 is behind anything. It's different, but it's not poor in many ways (polygons and rendering aside). We've all heard the saying that art is in the eye of the beholder, and I stand by this. Some of the worst looking games have had the most fun and re-playability for me (is that a word?). Whereas some of the best looking games have been as boring as watching paint peel. Albeit, they're beautiful to look at. You may know I'm not a Sims 3 fan for this very reason.

Anyway, I t's not the graphics in the latest iteration that bother me. It's the gameplay itself. It's sorely lacking. This is a caveat I've seen many times as a payoff for graphics. The Sims isn't the only game I play. So graphics are not my biggest concern. Jiggle physics and realism a good game don't always make. I do agree with the rating per se. I feel it will keep away many other caveats. However, if I were to look back to the original Sims game, the graphics aren't where we'd expect them to be today. However, the gameplay by far exceeds what gameplay we see today in this particular genre, and much of that had to do with not being so concerned about great graphics. It was just about having fun with a life simulator.

But I partially agree. Good graphics are nice, but what exactly, are good graphics? Are we talking about the emptiness of Sims 3 with its lack of animations vs the well-thought out psychology of Sims 1 and 2 with Sims 2 well thought out animations?

Personally, the reason I was drawn to the parody on life had more to do with what I could do with it as opposed to what it looked like. I've been playing Skylines for the last little while and I'd hardly say it looks realistic. Yet I'm finding it more fun and challenging to play than SimCity--a game that never appealed to me. I can't put my finger on why that is. I can guess, but I can't say exactly why.

All in all, I'm not against good graphics. On the other hand, the gameplay needs to be there, and it's not in the game we are discussing. But to reiterate, gameplay is more important than graphics. Why? I actually find Sims 4 attractive to look at. The scenery in Sims 3 was also attractive, but there's a reason why I want to see someone else take the reins, and it's not because I find the gameplay in either of those games awesome. They are both extremely poor.

I could go on about what I don't like about both of those games, and there are things I didn't like in the Sims 2 as well, but I will keep it to myself unless someone asks--at the sake of saving myself from writing an essay and others from reading it.

Edit: I played Resident Evil 1 & 2. I still play them. The gameplay has degraded since then, regardless of its great graphics. I also don't want to see things like menstrual periods and menopause. That's getting too real for me and beyond realistic for a game. I seriously don't want to see my character bleed for five days and not die. Sorry. But that's going too far.
wow it's not about "bleed" it's about "reactions" realistic reactions, have a female, angered during her days, make we believe more on her being a "woman", and can be fun have the classic husband trying to understand the woman and failing while she is anger or crying and that things which make the psychic human awesome, or when is the male having is midle age crise where we males normally start to want be "young again" and become complicated too like womans"(is not just womans which have problems over time, you can have more than us but being human is really live in suffer and find way to make that suffer fun is what can make the game special) remember if you are asking for a "true life simulator and not a parody" or childsh game more we get close to real situations better, will be like just a mood to make the character have some behaviuos nothing more.

and about graphics you also can find awesome games which can have both, good gameplay and awesome graphics, street fighter a classic exemple for peoples which love fight games, wow for peoples which love mmo or guild wars, the witcher series, a think many peoples are missunderstood having good graphics with lack of gameplay, as you told we can find both, you can find boring games which good graphics and boring games with bad graphics what is matter is the piece between the chair and the computer :p (the programmer) if you have a competent team they can and normally delivery both, a good exemple for what i read is ARK: survival is a awesome game all the peoples which are playing are liking it.
when i speak graphics i also speak about animations that is why have more fluid moving body, characters while iddle don't like robots, it's not just face, face is just for fun if you really want a character which can make you feel he is alive, he must really look alive that is why you have the big majority of games doing that, go look at witcher let the character stand and you see he's breathing, this is a conjunt of animations with high quality graphics, a good animation and graphic team can do that and when adding actions make sure no "short cutes" like maxis are being doing, in the same way i want to see the characters open counters to take forks, taking the spices from the cabins or take the forke which is on the wall if needed, have less "just deco objects" and more interactive ones, at last the ones which make more sense, be able to open window good animations, a good humor which actually match his age restriction which if is teen or m must be threated as T or M, not call T and threat as C or E, like maxis is doing with sims 4.

and i gonna say what bug me more in sims 4 graphics are the octogone objects, you see the new pack?? the candy eyes octogon??? maxis keep pulling more low resolution objects over and over this annoying me a lot in sims 4 that is one of the reasons i stopped to support i don't support lazy companies or game companies which are greedy and for the sake of save buckets in pockets release "sub" par quality products, what sims 4 have is a bealtfull mask(the colors and cartoon) trying to hidden a lot of short cutes(less animations) and bad graphics(low resolution/poligons/bones) and force a AAA game price on it, i could be fine if the game was at last half of the price" to counter the low quality and lack of content" even packs have less content for the sake of "fast release" and again reduce cost and save more money in they pockets, for a non microtransations game the sims series starting on sims 2 , look to much like or even worst in some cases, with the ammount of payed content outside game base, just look at the others games being made and you will see then gonna have in base what maxis love "to make peoples pay" like basic weather or pets and probably generations, the 2 new games being made gonna have basically 3 to 4 maxis expansion packs in base game, that is to show how maxis and ea are being greedy and take advantage the fact which they where the only team doing that sort of game until now which is now changing and as i told i looking foward for that games to see peoples pulling things more interestings, i want to see a life simulator with most realistic possible graphics humans with most possible human situations for us to deal i really want someone step and make the most complex life simulator even see, because this means more challenge and more "connection/immersion in game, like have a couple where the husband or the wife get jailed then the free sim must deal with it having a partner in the jail, explore the most possible humans traits and reactions possible.

something which probably obvious gonna take some more years until but i want games which improve and that is why i prefer a game rated M (17+)because this can help the game touch many aspects and can still be fun and not "a just porn or extreme gore, something with the perfect ammount of realism to give a good ai with many troubles possible for us to explore in game and find good ways to deal.

sometimes i feel peoples are too used to sim and any game which not look lit it will be "creep", if we get that sort of mind then never none can be more "realistic" which to be fair is what can evolve a good life simulator, the more the game evolve the more complext it become, you can't forever don't want characters murder because you are scared, or others things because "you are scared" or feel can be creep, that things are important to have over time, and if you want just a game with minimal things then could be much better have just options for that things because basically the game gonna end being just another the sims which is exactly peoples are not wanting anymore.
 
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