This post is half a document of my experience, half a plea for advice.
I've read a number of posts asking about the unification of India. Someone asked what the best country was to attempt the reunification and someone else said they thought Panjab was the best candidate. It has the largest population and army. I shrugged my shoulders and decided to give it a try. I realized the task itself was going to be borderline impossible (becoming a Great Power and forcing Britain out of India seemed daunting enough as was) but I didn't realize just how out of my depth I was.
First of all, Panjab isn't the best candidate for forming India - it's the only candidate. There are only five countries that can form India (excepting Crown From The Gutter events) that aren't British satellites at the start of the game: Sindh, Kutch, Nepal, Sikkim, and Panjab. (Kalat and Makran actually can't.) Of those, all but Panjab are single-region states with 4 brigades or fewer. Sindh has about 500K relevant population and four brigades, Nepal has 250K and four brigades, Kutch has 77K and three brigades, and Sikkim has 14K and just one brigade. These four are either swallowed by more powerful neighbors, notably Britain, with a decade or sphered by Britain, ending their ambitions in India. The former is much more likely than the latter.
Panjab, on the other hand, has three regions and a whopping 2.7 million in population, making it the largest of the Indian states (even including the British vassals). It fields and impressive fifteen brigades at the start of the game with an immediate capacity of 21, which actually puts you pretty high up the leaderboard in terms of troop numbers (13th overall, says the ledger). Your troop count can be driven higher almost immediately by military spending, too.
Nevertheless, it became immediately clear to me that playing Panjab was the hardest challenge I had ever faced as a V2 player, much harder than Hawaii or Korea or any of the other uncivs I had dabbled with. Why? You share borders with the UK, China, and Afghanistan at the start of the game. All of them have stronger armies than you do, and they're all gunning right for you. You don't have the lowest literacy in the game but you can see the bottom from here: at 3.6% lit and less than 1% starting clergy, your research advances at a crawl. You have no diplomatic power, either. It's just those 15 starting brigades between you and oblivion.
I quickly discovered that everything is upside-down in a Panjab game. Infamy is good, offense is defense, and expansion is bad. I'll explain what I mean below.
I played a few games as Panjab. I learned the hard way that you can't open with an attack as Panjab. Immediate expansion might seem tempting. Kalat and Sindh might seem like tempting targets, but I discovered that wars have a "snowball" effect in this part of the world. If you declare one war, soon all of your neighbors will be at war with you and they'll all want a piece of your nation.
Your best bet seems to be to build up your forces (irregulars are your best bet because you don't have much money), then wait for the first inevitable attack, either from China or the UK. You seem to have a few years at the most before the attacks start coming in, probably extended by the number of alliance offers you accept. Don't think these allies will help you, though. They'll all desert you the second either China or the UK look at you funny.
China you can fight off and white peace because their only conduit into your country is a small pass with a supply limit of 3 in the East. They'll mass a large force which will turn into nothing as it walks and waits around, then it can be easily defeated and a peace can be obtained. The UK is a different beast altogether. They'll ask for one of your outlying provinces and you have to give it to them. You don't have a choice. They have more and better forces and they'll simply smash you without hesitation. It's better to get it over with and not lose the soldiers. Worse still, this is ALWAYS true and the UK will ask for another province five years later.
That's why infamy is good. If you've over the infamy limit, the UK will simply contain you instead of conquering you. Their declarations of war are useful, though. Some of the regional powers will declare against you while you're at war with the UK. Quickly peace with the UK by appeasement and then hey -- you're in war against a regional power that's cut off from its allies, and you're bigger than they are. It's a good conquest opportunity.
Lastly, expansion is bad. Why? Well, for your immediate neighbors, you'd love to have them. Nabbing Afghanistan is nothing short of essential. Kalat, Makran, Sindh, and Kutch are just that many more feathers in your cap, but do not take Khiva, Kokand, or Persia (or not all of them, anyway). If you do, you'll share borders with Russia and the Ottomans, and they're just as good as Britain at picking you to pieces. One Great Power was bad enough, and you don't need more problems.
You need to expand at least a little, though. Otherwise Britain will have devoured you inside twenty years without the infamy to distract them. Also, you need to save your diplomatic points. You need them for wargoals and peace settlements.
Here's a picture of my best Panjab in just 1854, 18 years after the game started. I'd taken Afghanistan, Bukkhara, Kalat, Sindh, and bits of Kokand and western Persia, but lost two starting regions to British aggression. After those campaigns up there, I felt like I deserved a medal. I was physically exhausted. Sadly I had to stop it there, since when I reloaded my save the game apparently forgot about all my peace treaties, and a lot of different countries declared war very quickly.
So basically, my question is: does anyone have any more advice? I'm mainly a builder and a developer in V2, not a conquerer, and these were intensely militaristic campaigns. Is it possible to fight off Britain or stop them taking your provinces? How do you take the Indian core provinces from the UK?
Short of the few chronically doomed uncivs in North Africa and elsewhere, I think Panjab might be the hardest country to play as in the whole game, and I'll take any advice I can get. Is the unification of India even possible in a fair vanilla game?
I've read a number of posts asking about the unification of India. Someone asked what the best country was to attempt the reunification and someone else said they thought Panjab was the best candidate. It has the largest population and army. I shrugged my shoulders and decided to give it a try. I realized the task itself was going to be borderline impossible (becoming a Great Power and forcing Britain out of India seemed daunting enough as was) but I didn't realize just how out of my depth I was.
First of all, Panjab isn't the best candidate for forming India - it's the only candidate. There are only five countries that can form India (excepting Crown From The Gutter events) that aren't British satellites at the start of the game: Sindh, Kutch, Nepal, Sikkim, and Panjab. (Kalat and Makran actually can't.) Of those, all but Panjab are single-region states with 4 brigades or fewer. Sindh has about 500K relevant population and four brigades, Nepal has 250K and four brigades, Kutch has 77K and three brigades, and Sikkim has 14K and just one brigade. These four are either swallowed by more powerful neighbors, notably Britain, with a decade or sphered by Britain, ending their ambitions in India. The former is much more likely than the latter.
Panjab, on the other hand, has three regions and a whopping 2.7 million in population, making it the largest of the Indian states (even including the British vassals). It fields and impressive fifteen brigades at the start of the game with an immediate capacity of 21, which actually puts you pretty high up the leaderboard in terms of troop numbers (13th overall, says the ledger). Your troop count can be driven higher almost immediately by military spending, too.
Nevertheless, it became immediately clear to me that playing Panjab was the hardest challenge I had ever faced as a V2 player, much harder than Hawaii or Korea or any of the other uncivs I had dabbled with. Why? You share borders with the UK, China, and Afghanistan at the start of the game. All of them have stronger armies than you do, and they're all gunning right for you. You don't have the lowest literacy in the game but you can see the bottom from here: at 3.6% lit and less than 1% starting clergy, your research advances at a crawl. You have no diplomatic power, either. It's just those 15 starting brigades between you and oblivion.
I quickly discovered that everything is upside-down in a Panjab game. Infamy is good, offense is defense, and expansion is bad. I'll explain what I mean below.
I played a few games as Panjab. I learned the hard way that you can't open with an attack as Panjab. Immediate expansion might seem tempting. Kalat and Sindh might seem like tempting targets, but I discovered that wars have a "snowball" effect in this part of the world. If you declare one war, soon all of your neighbors will be at war with you and they'll all want a piece of your nation.
Your best bet seems to be to build up your forces (irregulars are your best bet because you don't have much money), then wait for the first inevitable attack, either from China or the UK. You seem to have a few years at the most before the attacks start coming in, probably extended by the number of alliance offers you accept. Don't think these allies will help you, though. They'll all desert you the second either China or the UK look at you funny.
China you can fight off and white peace because their only conduit into your country is a small pass with a supply limit of 3 in the East. They'll mass a large force which will turn into nothing as it walks and waits around, then it can be easily defeated and a peace can be obtained. The UK is a different beast altogether. They'll ask for one of your outlying provinces and you have to give it to them. You don't have a choice. They have more and better forces and they'll simply smash you without hesitation. It's better to get it over with and not lose the soldiers. Worse still, this is ALWAYS true and the UK will ask for another province five years later.
That's why infamy is good. If you've over the infamy limit, the UK will simply contain you instead of conquering you. Their declarations of war are useful, though. Some of the regional powers will declare against you while you're at war with the UK. Quickly peace with the UK by appeasement and then hey -- you're in war against a regional power that's cut off from its allies, and you're bigger than they are. It's a good conquest opportunity.
Lastly, expansion is bad. Why? Well, for your immediate neighbors, you'd love to have them. Nabbing Afghanistan is nothing short of essential. Kalat, Makran, Sindh, and Kutch are just that many more feathers in your cap, but do not take Khiva, Kokand, or Persia (or not all of them, anyway). If you do, you'll share borders with Russia and the Ottomans, and they're just as good as Britain at picking you to pieces. One Great Power was bad enough, and you don't need more problems.
You need to expand at least a little, though. Otherwise Britain will have devoured you inside twenty years without the infamy to distract them. Also, you need to save your diplomatic points. You need them for wargoals and peace settlements.
Here's a picture of my best Panjab in just 1854, 18 years after the game started. I'd taken Afghanistan, Bukkhara, Kalat, Sindh, and bits of Kokand and western Persia, but lost two starting regions to British aggression. After those campaigns up there, I felt like I deserved a medal. I was physically exhausted. Sadly I had to stop it there, since when I reloaded my save the game apparently forgot about all my peace treaties, and a lot of different countries declared war very quickly.
So basically, my question is: does anyone have any more advice? I'm mainly a builder and a developer in V2, not a conquerer, and these were intensely militaristic campaigns. Is it possible to fight off Britain or stop them taking your provinces? How do you take the Indian core provinces from the UK?
Short of the few chronically doomed uncivs in North Africa and elsewhere, I think Panjab might be the hardest country to play as in the whole game, and I'll take any advice I can get. Is the unification of India even possible in a fair vanilla game?