The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I've tried Brunei with Magna Mundi. Yes, you start with a NI, but switching to QOFTN has a major drawback if it is your lone NI. There is an event that raises your research costs by 50% for decades.Aardwark said:I tried a game as Ryukyu in Magna Mundi, I thought that it would be easier too, also because I started during the years when Japan was divided (hoping I would be able to slowly eat each Japanese province), though for me Magna Mundi seemed harder than vanilla... I generally have a hard time in Magna Mundi though, so it could just be that I'm too used to the vanilla EU3 style of play.
Fastest, only speed there is in my world of EU3PrawnStar said:More trade and colonies - those peace deals look a good trick, very lucrative!
I have to ask - what speed are you playing at?
Naah, the AI is generally horrible with attacking islands, the worst case scenario is losing my alliance with Ming, they declaring war on me and grabbing my unguarded colonies... nothing too frightening reallySoarom said:Your island nation is shaping nicely! Your situation still seems delicate though.
Not too long actually, as you'll see in one of the next couple of updates.canonized said:Indeed ! It'll probably be a while before true security is attained.
I've actually only played Magna Mundi a few times since I downloaded it, I'm of the opinion that things are a bit too slow in it compared to vanilla, though the historical flavour in it seems nice and certainly something I miss a bit when playing vanilla EU3.Nil-The-Frogg said:I've tried Brunei with Magna Mundi. Yes, you start with a NI, but switching to QOFTN has a major drawback if it is your lone NI. There is an event that raises your research costs by 50% for decades.
As you can guess, my first idea as been to switch to QOFTN, recruit an explorer and switch back to another NI before the nasty event triggers. Problem was that changing NI costs 3 in stability and that you can't change one if your stab isn't positive... So, you can't avoid the event (which fires at the turn of next month or so).
But I've used a gamey trick to get around this, though. I've been gifted with a 6 stars government advisor to begin with and was hoping for a very special event triggered by high ranked advisors, which gives you +3 stab. So, I piled up money and colonists as much as possible. The +3 stab event fired in 1461. I did not click on it, switched to QOFTN (stab 0), recruited two explorers, clicked on the event (stab +3) and switched to National Bank (stab 0). No nasty event! Oh, but I should have taken something else, because my expansion is incredibly slow (0.6 colonists a year isn't much, plus I play on normal and end up with destroyed colonies).
As to Malacca, I've tried it two times and was crushed by a pan South-Asian alliance (Ayutaya, Khmers and a few others) both times.
Way to go with Ryukyu! Allying with the Ming is obviously lucrative.
AI is as AI does, ZachMayoZachMayo said:You would think that eventually one of these fledgling Asian nations would realize that none of their former contemporaries had gained anything by paying off Ryukyu. Oh well, so long as no one figures out you basically have an ATM in the Ming war machine.
I'll try to see what I can do to bring it aboutGigalocus said:can't wait to see an annex of ming! good job
That's correct yes, just reached Land Tech 1Grundius said:I suggest you start building forts in your colonial cities..you have LT1 right?
Soarom said:Nice update. I miss however an economic review and a nice big map of Ryukyu
Bad Santa said:Yeh can you show us a map of everything you own.
About all my provinces are fortified now, and all colonies will be as soon as they develope into full provinces.Grundius said:Strange that I missed that advancement to LT1. Anywayz..start building!
I could only think of that - it is kinda disappointed you have not found some exploit or something, since I find it kinda strange one cannot convert to another religion as a pagan. There are province events, but why would you ever choose to change the religion of one of your provinces to a different one then your own?Aardwark said:About all my provinces are fortified now, and all colonies will be as soon as they develope into full provinces.
And that was by "genius strategy" of avoiding province grabs, rush to Land Tech 1 and aim to have one of each regiment type stationed in each province!