Also, there's a nifty PAUSE feature where you can give orders and take strategic stock of the situation./QUOTE]
This is one of the most valued, (and often non included) features of space RTS's I thoroughly enjoy. Being able to pause the game and issue orders in the middle of a complex battle (or when managing battles in 2 different areas) and helps keep the game enjoyable rather than it descending into a frustrating attempt at being in 2 places at once. I deeply pleased at seeing this feature included at launch rather than have to ask for it and hope it gets included in a future patch.

(I also enjoy pausing and being able to appreciate the level of detail that goes into ships in the middle of combat, but that's just me.)
On a related note are there a lot of time attack/hurry up and complete objective X in X minutes type of missions? One of the things I really didn't care for in Starcraft II and its expansion was the high number of "rush" missions where you rarely had time to build up a force, explore the map and complete objectives at your own pace without a mission timer forcing you into hasty decisions. (I think in the entire campaign there was maybe 4 missions that weren't timed/rushed somehow.)
I'm guessing from the response so far and the emphasis on exploration timed missions aren't much of a thing, but curiosity compels me to ask anyway.