Koment on MKJ's GC v6
Koment on MKJ's GC v6
1. In Event_89350, it is supposed to give the Othodox Tech Group to the Ottomons. However, after checking the events manuals, I saw that the code should be 'torthodox', not 'orthodox'. Anyway, I left the Ottomans at Muslim tech group, as it was at the begining of the game (in MKJ's GC), for some challenge.
2. Event_95103, giving the 10 Memeluk provinces as core, will not fire if Hedjaz doesn't exist; as in my game where Mameluk annexed it. Considering the logic of the decision to give those provinces as core, and also because I am not that good in playing around with the code, I added the following in my 'MKJ_Mamelukes.txt' file:-
event = {
id = 95100
trigger ={
exists = POR
}
...
...
action_a ={
name = "The Arabs will have to fend for themselves"
command = { type = independence which = ARA} #ADDED BY MYSELF
command = { type = independence which = ADE} #ADDED BY MYSELF
command = { type = relation which = ADE value = -100 } #ADDED BY MYSELF
command = { type = relation which = ARA value = -100 }
command = { type = relation which = POR value = 50 }
command = { type = trigger which = 95101 }
command = { type = trigger which = 93102 }
event = {
id = 95104
...
...
action_a ={
name = "The Arabs have betrayed us!"
command = { type = secedeprovince which = ARA value = 495 } #ADDED BY MYSELF - Hedjaz
command = { type = secedeprovince which = ARA value = 496 } #ADDED BY MYSELF - Hedjaz
command = { type = secedeprovince which = ARA value = 497 } #ADDED BY MYSELF - Hedjaz
command = { type = secedeprovince which = ARA value = 498 } #ADDED BY MYSELF - Hedjaz
command = { type = secedeprovince which = ARA value = 499 } #ADDED BY MYSELF - aden
command = { type = secedeprovince which = ARA value = 500 } #ADDED BY MYSELF - aden
command = { type = secedeprovince which = ARA value = 501 } #ADDED BY MYSELF - aden
3. I noticed the Event_93102 in case Karaman had eliminated Turkey. I feel the 'TUR' tag should be changed to Karaman, though I am not sure.
event = {
id = 93102
random = no
country = ARA
...
...
name = "Arabic plea to the Karamans"
action_a ={
name = "Ask for Karaman help"
command = { type = relation which = TUR value = 100 }
command = { type = relation which = MAM value = -200 }
command = { type = breakvassal which = MAM }
command = { type = dynastic which = TUR }
command = { type = alliance which = TUR }
command = { type = trigger which = 93103 }
command = { type = trigger which = 95104 }
4. Also, I am not sure if the events should be dependant on the existance of portugal alone. I mean, what if Castille annexed it temporarily?
5. A curiosity - The event giving the core prov. would only start if action_a is choosen. Is it possible for action_b to be chosen by A.I?
5. Last, the war that starts through Event_95103 is probably a noneCB war, as it dropped a lot of stability. I also noted that BB increased by 2 for that event.
I wonder if I am correct in my opinion. In any case I continued the game as per my modifications. I would like some feedback before contacting MKJ.
Koment on MKJ's GC v6
1. In Event_89350, it is supposed to give the Othodox Tech Group to the Ottomons. However, after checking the events manuals, I saw that the code should be 'torthodox', not 'orthodox'. Anyway, I left the Ottomans at Muslim tech group, as it was at the begining of the game (in MKJ's GC), for some challenge.
2. Event_95103, giving the 10 Memeluk provinces as core, will not fire if Hedjaz doesn't exist; as in my game where Mameluk annexed it. Considering the logic of the decision to give those provinces as core, and also because I am not that good in playing around with the code, I added the following in my 'MKJ_Mamelukes.txt' file:-
event = {
id = 95100
trigger ={
exists = POR
}
...
...
action_a ={
name = "The Arabs will have to fend for themselves"
command = { type = independence which = ARA} #ADDED BY MYSELF
command = { type = independence which = ADE} #ADDED BY MYSELF
command = { type = relation which = ADE value = -100 } #ADDED BY MYSELF
command = { type = relation which = ARA value = -100 }
command = { type = relation which = POR value = 50 }
command = { type = trigger which = 95101 }
command = { type = trigger which = 93102 }
event = {
id = 95104
...
...
action_a ={
name = "The Arabs have betrayed us!"
command = { type = secedeprovince which = ARA value = 495 } #ADDED BY MYSELF - Hedjaz
command = { type = secedeprovince which = ARA value = 496 } #ADDED BY MYSELF - Hedjaz
command = { type = secedeprovince which = ARA value = 497 } #ADDED BY MYSELF - Hedjaz
command = { type = secedeprovince which = ARA value = 498 } #ADDED BY MYSELF - Hedjaz
command = { type = secedeprovince which = ARA value = 499 } #ADDED BY MYSELF - aden
command = { type = secedeprovince which = ARA value = 500 } #ADDED BY MYSELF - aden
command = { type = secedeprovince which = ARA value = 501 } #ADDED BY MYSELF - aden
3. I noticed the Event_93102 in case Karaman had eliminated Turkey. I feel the 'TUR' tag should be changed to Karaman, though I am not sure.
event = {
id = 93102
random = no
country = ARA
...
...
name = "Arabic plea to the Karamans"
action_a ={
name = "Ask for Karaman help"
command = { type = relation which = TUR value = 100 }
command = { type = relation which = MAM value = -200 }
command = { type = breakvassal which = MAM }
command = { type = dynastic which = TUR }
command = { type = alliance which = TUR }
command = { type = trigger which = 93103 }
command = { type = trigger which = 95104 }
4. Also, I am not sure if the events should be dependant on the existance of portugal alone. I mean, what if Castille annexed it temporarily?
5. A curiosity - The event giving the core prov. would only start if action_a is choosen. Is it possible for action_b to be chosen by A.I?
5. Last, the war that starts through Event_95103 is probably a noneCB war, as it dropped a lot of stability. I also noted that BB increased by 2 for that event.
I wonder if I am correct in my opinion. In any case I continued the game as per my modifications. I would like some feedback before contacting MKJ.