I just saw you started a new AAR (it's just the beginning, I didn't miss much).
Like always, count me in for the ride.
Like always, count me in for the ride.
Great to have you here too again, you're indeed lucky, it has just started. As for the next chapter, I actually have yet to start playing again, but I might have enough to write a small chapter this weekend, I'll see if I can get to it.I just saw you started a new AAR (it's just the beginning, I didn't miss much).
Like always, count me in for the ride.
They surely were with that sort of condition for a long time, but now they're ready to go out into the void. Will be interesting to see how well they will do once they and other empires grow and the first wars appear.A tomb world, interesting. Much like the Vool, the octopus-people are prisoners of their own home.
I would definitely be disappointed if that species was the first sentient one I came across.Yes not the most promising of starts.
It's basically the same as any normal empire at the start of the game, as you can see with the science too. I modded it so that the Nomads actually can have minerals, energy, unity, etc. if I hadn't modded it they would just have nothing of it.Off to a... good? start... ish?
I'm curious, where do you get the energy and minerals income from?
Thanks for the support, still great to hear that people like the connection I made with hjarg's AAR, though it will be difficult to reach the same excellency in writing as hjarg did with his Norman AARs.As a huge fan of @hjarg's Norman AARs, I feel obligated to follow this to see the dangling plotline of the Vool exodus resolved.
Subbed!
I imagine it to be not so different as to a potential human disaster with nukes, but I will probably come up with some background story in the next chapter(s) for the Empires I discover, will be interesting to write for sure.Heh, whatever happened to the octopus people, it sure must be an interesting story.
Thanks for the sub, always great to see a new face around .Well, given that @stnylan recommended this I'll give it a follow! Enjoying it so far!
As said, on paper there was a clear difference between general leadership of the ‘country’, building up an administration and taking the lead of a military fleet. In practice though, the fleet was the country, so both functions collided more than once. With good will this was easy to avoid, but as it would turn out Hoblorgh would become a real champion of the new-born Vool democracy and Republic, knowing how blind leadership lead to the destruction of the Vool fleets and Empire to the Normans.
Maybe the political system will evolve into something similar to the Late Roman Republic, where you had two groups: the optimates and the populares. For the Vool, the optimates could be those around the Commissary-General, as they are the more 'political' faction, those who do not engage often with the regular people and the day-to-day organisation of the 'country', but keep themselves to backroom politics in a Parliament of some sorts. I can see the Admirality evolving into the populares, because the Admiral has to involve himself in the daily organisation of the fleet and he may come into more contact with regular people, thus becoming the voice of the people.Dual leadership will indeed end up in several clashes.
Looking at how the Normans were able to completely devastate the Vool, I thought survival would be a fitting requirement for a position of Admiral of the fleet .Dual leadership will indeed end up in several clashes. My sympathy goes to Hoblorgh, for sure. Heh, and i love that requirement for the position is just survival
And as first encounters go. Well, things can only get better, i hope.
It might very well end up quite similar to this, who will win however is far from obvious at this point in time.Maybe the political system will evolve into something similar to the Late Roman Republic, where you had two groups: the optimates and the populares. For the Vool, the optimates could be those around the Commissary-General, as they are the more 'political' faction, those who do not engage often with the regular people and the day-to-day organisation of the 'country', but keep themselves to backroom politics in a Parliament of some sorts. I can see the Admirality evolving into the populares, because the Admiral has to involve himself in the daily organisation of the fleet and he may come into more contact with regular people, thus becoming the voice of the people.
Who knows, maybe someone will get stabbed at least 23 times by SenatorsIt might very well end up quite similar to this, who will win however is far from obvious at this point in time.
I kind of spoiled it already, even if you don't get communications with them, by just looking at the colour you can know whether they are traders (green), curators (blue) or artists (purple - if I'm not mistaken). I couldn't actually get communications with them, so I won't be able to know their actual name but maybe I'll just try later with a science ship specifically to survey the system (if that's even possible, I think the Nomads actually have all systems surveyed) and then delete it, not sure on how to tackle it yet.Good update. Intrigued with what the Vool May have discovered near this red star.
I thought policies were broken and edicts were fine, but it looks like policies might actually work - mostly:Playing as a nomadic nation, do you actually have the possibilty of changing policies and edicts? I'm just curious how many of the normal empire mechanics also apply to nomads.
End of their story, I would guess.So what happens when you inevitably jump into the system with the dimensional horror and lose your fleet?