The Other Sultan - An Oman EUIV Beta AAR

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dhazlett

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Introduction

In all the years that I've played the EU series I realized that I'd never played a Muslim nation. When I was selected for the beta I had recently finished reading the Dev Diary on Oman (http://forum.paradoxplaza.com/forum/content.php?1450) and its historical significance from a trade route perspective. Given that EUIV has a completely revamped trading system I thought that Oman - described as the “Portugal of the Muslim World” - would be quite interesting to play. I discovered that this was absolutely true and it also really shows off the aspects of the game that allow territory and financial expansion without relying completely on conquest. In this AAR I will briefly mention battles as a matter of course, but the focus will be on diplomacy, trade, territory development, and a bit of how religion affects the game. You will notice that quite a few of the screenshots displaying the current world situation are from the Diplomacy map mode. This is another first for me in EUIV - the map modes (which are now user selectable for the hotbar) that I use are completely different than before where I spent almost the entire game in the Political Mapmode.

Table of Contents

Chapter 1 – 1444 to 1453 – Establishing the Core
Chapter 2 – 1453 to 1469 – Securing our Allies
Chapter 3 – 1469 to 1496 – The African Expansion
Chapter 4 – 1496 to 1560 – Solidifying our position
Chapter 5 – 1560 to 1572 – The Final Battle

I hope you enjoy the AAR and my thanks go out to the Paradox Dev team for the substantial interaction and enthusiasm during the beta process. Please let me know any feedback that you might have.
 

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Chapter 1 – 1444 to 1453 – Establishing the Core

Chapter 1 – 1444 to 1453 – Establishing the Core

Strategy

As Oman, the beginning National Ideas are all Naval - 50% cheaper naval maintenance and +0.50 to naval morale. The Religious Ideas for Shiite nations also give a +0.25 to Land Morale. Combining this with the Piety concept giving even more morale for choosing positive Piety decisions gives Oman quite a bang for the buck with both the Land and Naval forces. This is important because the force limits and manpower is low for Oman. As more and more ideas are earned, they serve to increase trade power, trade steering, and trade income. Clearly our path to economic success will be through the trade system. Let's take a look at how that looks at game start. We have two merchants, one is in our home node of Gulf of Aden collecting income and one is in Indus steering trade towards Gulf of Aden. Our economic strategy will be simple: put a lockdown on all trade leaving Gulf of Aden by first securing it with our Light Ship navy and then by conquering every province contributing to that trade node. We will turn all of our native production and as much trade as we can steer into income. You'll notice that all naval trade from Asia and India is routed through Gulf of Aden. Even Indus doesn't have another outlet. This will make us rich if we play it correctly. By the time we finish the Trade and Expansion ideas we’ll have a total of 6 merchants which will go in (priority order) Gulf of Aden, Indus, Ceylon, Basra, Alexandria, and Zimbabwe. The AI should take care of pushing Bengal and Kashmir our way for us so no need to worry about that.

Trade Routes of the Indian Ocean - Game Start
xnYd52f.jpg

As a very small nation surrounded by some very large neighbors (Ottomans, The Mamlukes, Timurids, and Qara Qolunyu) we are going to need to carve out a territory expansion plan that ensures that everybody doesn't turn on us while building a force that can one day help with the Ottomans, who in the end will be the real enemy, particularly if (when) The Mamlukes can't hold Syria. Our goal here is going to be to force vassalize the Arabian peninsula as quickly as possible so that we can have a military force far greater than we could afford on our own, or more importantly larger than our land force limits and manpower would allow. Nations have a base force limit and manpower and so to some extent a series of vassals expands our available military might more than annexation would. This has diminishing returns depending on your Diplomatic Relations score. This is the number of simultaneous active relations you can have before there is a monthly penalty to the accumulation of Diplomatic monarch points. The good news is that with the Diplomatic and Expansion idea trees we will get bonuses to this which will allow for a larger number of Vassals at one time. Look at the following map of the region:

Political View of the Arabian Peninsula - Game Start
qXhZJEP.jpg
[/img]​

Each of our neighbors (Hassa, Najd, Hedjaz, and Yemen) are all slightly smaller than we are and so we do have some good choices if we were to simply conquer but let's look deeper. First, we have a few missions to take territory in the neighboring provinces of Najd. For conquest that's a good choice in that it will give us an immediate Casus Belli. We share the same religion as Hassa so a diplomatic union might be best there. Finally, Yemen and Hedjaz are slightly larger and farther away so those would be secondary targets - we'll figure out our strategy when we get there. If we can force vassalize that would be great, if not we'll pursue other options.

Initial Diplomacy with Hassa
3JCmvlY.png

One of the more interesting game aspects is the change in the emissary capability. Rather than an emissary doing a one time job they now are assigned a task and work at until it's complete or an event sends them home. Diplomacy is no exception. Take a close look at the Diplamacy view for Hassa. Our goal is to eventually request that they become our Vassal. In order to do that they must be an ally and we must have relations of greater than 190. Unfortunately there is no way to bribe them all the way to that level anymore so we'll have to find other means. Our tools are marriage, alliance, some gifting, participating in ensuring their wellbeing in wars and defending their territory, and simply having an active ambassador assigned to them improving relations. Right now they show a hostile attitude towards us as indicated by the drop of blood next to the +15 relations indicator. We need to improve relations first to clear that before we can further progress through marriage, alliance, and hopefully vassalization. We'll assign one diplomat to this task for the foreseeable future. Our goal is to change their hostile attitude so they are more amenable to diplomatic actions. The higher the relationship for a longer period of time, the better their attitude. If a country ever gets to outraged or they declare us to be a rival (more on that later) then we will really need to be ready to defend ourselves because they will declare war when they get the chance and think they can win.

Selecting the First Mission
KPzvhcO.jpg

In the meantime let’s decide the route to take. Out of the gate we have two missions to conquer provinces in Najd. That will give an immediate Casus Belli on them (the 5 prestige is irrelevant as a reward – the CB is reward enough).

Declaring War on Najd
bsWYiBc.png

We select the Liwa mission since it’s adjacent to our territory and set it as our war goal. The war goal defines a criteria that, once met, will cause a ticking war score every month. This can be a tremendous advantage when the war goal is easy to achieve and easy to prevent the defender from retaking. The war goal province is usually quite a bit cheaper on the peace table as well. From a tactical perspective we have 5,000 troops to their 3,000 and our navy is also superior. We declare war and fight our way through the four provinces on our side of Hassa. Even though our combat navy is only 5 cogs it's more than sufficient for naval supremacy and blockades, which helps quite a bit in sieging coastal provinces. We win our way through to Hassa at which point they are happy enough with us for a Royal Marriage and Military Access. I stop Improve Relations long enough to send a diplomat off for those requests and we continue with conquering Jabal Shammar and Najd. At the same time we start Fabricating a Claim on Mahra in Yemen so that we can continue with them immediately after the Najd war is complete.

Najd - Vassalization
GhiO4Hk.png

We finish the last few provinces of Najd and Force Vassalize them. This gives us a significant savings on the Aggressive Expansion (AE) relations malus for our neighbors but costs a bit more war score than annexation at the treaty table. Later, when we use our diplomats to annex our vassals, they will come with their provinces assigned as cores to us which is a significant savings on admin monarch points. Notice the AE for Najd and Yemen is quite high because they are neighbors. AE does accumulate for countries farther away, but at a lower rate. In this example, the Timurids received a -7 relationship modifier for AE from the Force Vassalization, but since AE degrades at roughly 3.5 per year a 2 year relationship hit is not bad at all. Where you want to be concerned is when the AE hit starts overlapping between conquests because then it adds up quite quickly.

Hedjaz/Najd - Attempting to Enforce Peace
SQWPnLb.jpg

One timing issue happened with the peace deal that will come up later - Hedjaz decided to take advantage of Najd's weakness and declared war on them before they were my vassal. As Najd is not yet very fond of me, I cannot yet intervene in that war. We will move on to Yemen while our diplomatic corps is improving relations with Najd in the meantime. Najd needs to have a +100 relation with Oman in order for me to intervene in the war on their side.

Yemen - Vassalization
ZQDPiGW.png

With no friends for Yemen or distractions for Oman the Yemen war is over relatively quickly resulting in another Force Vassalization. We’re also aided by the armies from Najd that are now fighting on our side. Vassal armies can really add up quickly, particularly in the early game.

Hassa - Vassalization
9BLNgs0.jpg

At the end of 1450 Hassa also has a high enough relation with me and is small enough to accept peaceful Vassalization. They need to have fewer than 3 provinces and I need to have 3x as many provinces as them in addition to the relationship requirements to pull off a requested Vassalization but it is worth the restrictions. One of the items that helped with this quite a bit was our selection of a Diplomatic advisor with +5.00 Diplomatic reputation. Diplomatic reputation (coming from the Sultan, Advisors, or National Ideas) can significantly increase the chances for diplomatic actions as well as speed up various activities such as annexing of vassals. Diplomatic reputation will be key to our success with this strategy.

Some additional patience and our relations with Najd tick over the +100 mark, allowing us to enforce peace with Hedjaz. They are stubborn, refuse the peace deal, and as a consequence I am immediately added as war leader. This is an incredible stroke of luck as it allows me and my vassal armies to conquer Hedjaz without any Casus Belli. One of the issues with using Vassals to guard your borders is that you cannot Fabricate a Claim to create a Casus Belli on a remote country without a neighboring core. The defeat of Hedjaz results in yet another Vassalization in 1453 completing the consolidation of the Arabian Peninsula.

Diplomatic Checkpoint - 1453
CSd24g3.jpg

This ends the first phase of the Oman grand strategy. We’ve achieved our short term territory and trade objectives, have a good income stream from trade and vassals, and are ready for the next expansion push. Note the final diplomacy view – Timurids and Qara Qoyonlu are Royal Marriage partners in preparation for more diplomacy later. Hassa, Najd, Hedjaz, and Yemen are Vassals. We’re protecting the northern flank with diplomacy and we’ve secured our home base. Next steps will be to increase our trading portfolio and begin the expansion into Africa.
 

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Chapter 2 – 1453 to 1469 – Securing our Allies

Chapter 2 – 1453 to 1469 – Securing our Allies

We now need to turn our thoughts to consolidating what we have and looking for future expansion in a careful way. Let’s start by looking around at what our larger neighbors are doing – Ottomans, The Mamlukes, Qara Qoyunlu, and Timurids. Here is the Diplomacy Screen for each:

Regional Rivalries
U27Oqsa.jpg

Well clearly a lot of them don’t like each other. The best indication is the Rival and Enemy indicators. Declaring somebody a Rival costs a small amount of Diplomacy points but gives good benefits at the peace table after a war. It does cost the relationship with your Rival, but on the other hand it helps the relationship between you and other countries that share a common Rival. So let’s try and sort this out. Ottomans don’t like The Mamlukes and are in fact not just rivals, they are also at war. Qara Qoyunlu doesn’t like either The Mamlukes or the Timurids. Finally, Timurids don’t like Qara Quyunlu or Ottomans.

This lays out our Diplomatic strategy then. First, we’re going to leave The Mamlukes alone. They are already at war with Ottomans and the longer they stay strong the longer the Ottomans aren’t at our gates. We could easily cut into The Mamlukes underbelly but without them to shield us the marginal gain won’t be enough to fend of the Ottomans later.

We should take a chance and improve relationships with alliances for both Qara Qoyunlu and Timurids, but for different reasons. Qara Qoyunlu is Shiite which is our religion and so will be more amenable to Diplomatic action. Timurids is Sunni, and won’t like us as much, but are stronger than Qara Qoyunlu and are already fighting the good fight against the Ottomans.

We’ll alternate Improve Relations missions with them until we can ally. In general our Diplomats should always be busy doing something, even if it’s Improving Relations with the Ottomans to hold them off of declaring us Rivals for just a few more years. Eventually, Timurids likes us enough for an Alliance. Forming this alliance will hurt our relations with Qara Qoyunlu since they see Timurids as a Rival, but not so much we can’t repair it later.

An Alliance with the Timurids
hmwva2C.jpg

Next up is seeing what we can afford in our Trade expansion. We still only have two merchants but we can ensure that we have good Light Ship placement in Gulf of Aden and Indus. At this point our power looks like this:

Trade Status - 1454
bPOFiAM.jpg

We’re approaching 50% trade power in Gulf of Aden which helps our income. This won’t get much better until we annex our vassals in the region so we’ll be satisfied with that for now. We’re starting to impact Indus by directing about 20% of their trade our way. Our goal in each of the upstream nodes will be to get to at least 60% redirection our way. We will have to work hard at it, but this is where the money will start to really flow, especially given that we hope to own over 90% of the Gulf of Aden trade power.

Adal - Possibility of Alliance
aNTePT0.png

Looking towards Africa Adal and Ethiopia have just finished a small war. Ethiopia was going to be our next target and since Adal isn’t very fond of them we’re able to get a nice relations boost by declaring Ethiopia to be our Rival. Such a nice boost that an Adal Alliance and Royal Marriage are possible. Also nice is the fact that Ethiopia took them down to 3 provinces, small enough that a Vassalization request might be possible.

In the interim we lose a little patience with the expansion timeline and declare war on Ethiopia so that we can grab a core foothold to Fabricate Claims with. In the end this was a mistake. The war was won and the strategy worked, but the 230 Admin points to recover the -2 stability hit from an unjustified war didn’t fit in with our strategy to save Admin points. More often than not people that don’t like you (after insults, etc) will hit you with a Trade Embargo or other action and they will become fair game.

As time passes, the Timurids prove once again that they can’t seem to hold their country together. This isn’t a big surprise as Persia emerges from the ashes. What is really nice though is that Persia has declared Shiite as their state religion. This allows for an easy Royal Marriage and Alliance and by 1469 the region looks like this. Light Blue is Allied (usually with Royal Marriage), Cyan is Vassal, and Green is our Country:

Diplomatic Status - 1469
EkpR6yF.jpg
 

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Chapter 3 – 1469 to 1496 – The African Expansion

Chapter 3 – 1469 to 1496 – The African Expansion

Thus far we haven’t dealt with technology and National Ideas that much. Our goals in these areas are simple: We want to maintain our Military technology at a level where we are competitive with our neighbors, especially the Ottomans, and we want to grow financially to a degree that we can buy our way out of any problems that arise. The Ottomans are always tough competitors on the battlefield for several reasons. First, their monarchs and generals always have very high statistics and are difficult to match and second, their base national ideas give them a bonus to discipline which is hard to overcome. We won’t be able to maintain a base technology lead in all areas because of the +50% Muslim technology group malus, so from a pure technology perspective we’ll pick Military. On the Admin side we want to have enough to get access to Idea groups and we will completely sacrifice all gains in the Diplomatic technology area in place of Diplomatic National Ideas. Today the technology map looks like this:

Technology Map - 1469
HdVef5l.jpg

We are in line or ahead of our neighbors but are behind the Ottomans and much of Europe. Let’s keep an eye out for a +3 Military advisor that we can afford. For now we’ll stick with +1 Advisors across the board.

In this chapter we’ll jump around in time a bit to maintain context in the idea and technology areas. Over a span of 6 or so years starting in 1456 we achieve Admin technology 4 and select the Diplomacy idea. This allows for an extra diplomat, faster claim fabrication, and additional simultaneous diplomatic relations without a monthly penalty. This also unlocks the first Omani National Idea, which is a bonus to trade steering. You might have noticed that we were able to maintain 7 simultaneous diplomatic relationships in the screenshot at the end of chapter 1. The Diplomacy ideas were how this was possible.

First National Idea - Diplomacy Tree
kF40ZzB.jpg

Our relations with Yemen (in 1462) and then Najd (in 1472) increase enough to begin the annexation process and we start that. The timeframe to annex varies quite a bit based on Diplomatic reputation and other factors. Hiring advisors with a reputation bonus as well as accumulating ideas from the Diplomacy and Expansion trees help with this. Annexing a vassal is now a matter of time instead of a matter of luck. It may take anywhere from 7 to 15 years or more depending on reputation, war exhaustion, and other factors, but it will eventually complete. Having extra diplomats to work on this in the background is a big bonus.

Annexing Yemen and Najd
8D3y0tK.png

In 1474 we decide to start our African conquest with a small tactical war against Ethiopia. This was prompted by Adal who had started a separate war earlier that we decided to take advantage of. Our war went well, we annexed 3 provinces to keep overextension, religious unity, and aggressive expansion under control and then our first major surprise of the game happened. Rather than take a nice polite peace deal annexing some provinces (which would still have put a damper on our ability to request vassalization of Adal, they decide to annex all of Ethiopia in one go! Our peace deal must have been enough to lower the war score requirements below 100%. This is clearly going to be something that we address as Adal is right in the middle of our expansion plan:

Ethipioa is no more
PioYhT9.jpg

Shortly after the African war we’re presented with what in retrospect was an event that was just waiting to blow up. Our goal was to keep Qara Qoyunlu, Persia, and the Timurids friendly with each other while we conquer Africa and build our trade empire. Well I guess they had other ideas and we’re presented with these great options:

Bickering Neighbors
eA3QPce.png

We’d rather not go to war with them at all but a number of factors are involved. Obviously we can’t afford the stability hit for siding with the Timurids. Next, with Persia being Shiite that will help as a buffer regardless so we really should help them in this war. Finally, this gives a cheap opportunity to possibly take a chunk out of The Mamlukes. They have served their time shielding us from the Ottomans and maybe it’s time to take what we can when we can. Our green forces are then sandwiched in between The Mamlukes and Timurids.

The Allies Surrounded
14c2bMD.jpg

We beat The Mamlukes handily and settle for enough Ducats to accelerate our province building projects as well as grab 50% of their Trade Power for at least Gulf of Aden where we share provinces. A year or so later the main conflict with Persia and Timurids ends in a victory with us brokering the return of some Persian cores to Persia – reinforcing the strength of what will be choice over the Timurids as an ally in that region.

The Mamlukes Defeated
J3T0QNk.png

During this timeframe we also hit Admin tech 7 allowing for another idea slot. We choose Trade this time, locking in our core competency as Oman. We get +10% Trade Power, an additional Merchant which we place in Ceylon steering trade towards Gulf of Aden, and increased Trade Range. This unlocks the second Omani idea which gives us faster ship construction time.

Second National Ideas - Trade Tree
4zSLEL1.jpg

To finish off this era, here is another view of the trade map. Note that the Gulf of Aden value has gone from 5.3 to 8.8 in this timeframe and we’re now capturing 80% of that value for a monthly income of nearly 10 Ducats from trade. We’ve expanded our Light Ship presence in Indus and given our Ceylon merchant some naval support as well:

Trade Update - 1496
OLxp5cs.jpg
 

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Chapter 4 – 1496 to 1560 – Solidifying our position

Chapter 4 – 1496 to 1560 – Solidifying our position

At this point we’re primarily interested in continuing our ongoing campaigns in a steady but sustainable fashion. At the same time Persia, Timurids, and a recently rebelled Khorason are acting up. In India, a few countries that remain Shiite are asking for our help as Defender of the Faith so we oblige until we finally decide that being Defender of the Faith isn’t worth the annoyance until those countries are annexed (once it’s down to just Qara Qoyunlu, Persia, and us, then we’ll reclmain DOF). Gains we’ve made with Swahili and Adal have given us a huge war chest – most of which is going towards Military and Production province improvements. The Ottomans continue to grow towards the north west buying us just a little more time. That changes by the time 1509 rolls around where it’s now apparent that the Ottomans have had just about enough of The Mamlukes and plan to remove them from the map entirely.

Political Map - 1509
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With that, let’s talk about some of the optimizations we’re making. First we change our government from Despotic Monarchy to Feudal Monarchy. This changes our bonuses from Core Creation Costs -10% and Unjustified Demands -10% to National Manpower +10% and Income from Vassals +10%. This is on the way towards Administrative Monarchy at Admin Tech level 12 which would give +10% Production Efficiency and +5% National Tax Modifier – an excellent goal when we can reach it given the strength of our economy.

Our Government Moves Forward!
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Also, we’ve been working hard on keeping our Piety as close to 100% as possible. The benefits in combat are significant:

Pious Troops are Strong Troops
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We annex Hassa and Hedjaz in this timeframe and adopt the Adaptability and National Trade Policy ideas. Adaptability gives -33% Core Creation cost, further helping with our Admin technology savings and National Trade Policy gives +10% Trade Efficiency, locking in more money for the cause.

Annexing Hassa and Hedjaz
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Moving Forward with National Ideas
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Our territory expansion goals are now to finish off Adal, which we do with some conquest and then a force Vassalization and finally Swahili in a similar fashion. Hassa and Hedjaz annexation completes. We hit Admin technology 10 and choose the Expansion National Idea. This gives us Colonists +1 which we use to Colonize Maldives (to reduce our dependency on Ceylon to base Trade Fleets on) and allows colonial expansion through the adjacent empty provinces in Africa. And this is where we end up in 1560:

Diplomacy Map - 1560
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dhazlett

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Chapter 5 – 1560 to 1572 – The Final Battle

Chapter 5 – 1560 to 1572 – The Final Battle

The road to war

In 1560 The Mamlukes have all but fallen and our shield is gone. The Ottomans control territory up to the Red Sea and Tripoli (their ally) is in Libya. The Ottomans have declared us as Rival and so their intentions are clear. We reciprocate so that we can stand and be counted and survey the diplomatic landscape. It turns out that there is already a coalition against the Ottomans, largely from the Balkan countries that they have been marching through. Not enough to be much of a real threat, but any ally in a time of crisis is important. We join the coalition against the Ottomans so that we’ll be guaranteed some help. Qara Qoyunlu is a close ally and can be counted on as well. Even though Tripoli is an ally as is Persia we expect Tripoli to side with the Ottomans and Persia to sit this one out.

Ottomans - Situation
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Our strategy will be to take our superior numbers and superior Military tech and try and overcome the leadership bonuses and discipline of the Ottoman troops. They have one stack stationed in Sinai, far from reinforcements. Our goal will be to overwhelm that stack, send it retreating to Constantinople, and then hit the stacks as they march towards us, keeping at least token sieges in place. Our war goal will be Sinai as it’s the easiest for us to hit first with blockade support. We will need every month of ticking war score to pull this off.

Ottomans - Declare War
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And so we declare. Everybody lines up pretty much as expected and we defeat the Sinai army handily. Because of the longer retreat lines full annihilation is difficult. Over the following months we hit the Ottoman stacks repeatedly. Our manpower declining, we reinforce with mercenaries wherever we can – our cash flow is so high that it’s barely noticeable. Eventually after a series of defeats and short retreats, we kill first one Ottoman stack and then another. We’re not fast enough though, and our allies in Qara Qoyunlu, their capital sieged, declare a separate white peace leaving us to fight it with just the other coalition members, who are holding, but not well. The coalition looks like this after 1567.

Ottoman War - First Progress Report
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We also get a nice surprise and Morocco has declared on Tripoli bringing Spain (!) with them. Spain is not much of a factor but it’s enough to get Tripoli out of the war leaving the Ottomans on their own. Another series of battles and the third of four major Ottomans stacks are defeated. The statistics show that they are now at “Low” enthusiasm from the losses and war exhaustion, and the toll on their manpower reserves is severe. With one last major battle they’ve had all of their troops destroyed. The navy is doing just fine though so we’re not going anywhere over water.

Ottoman War - Second Progress Report
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We use this opportunity to set up a defensive line along the Bosporus and carpet the Ottoman Asian territory with 2 regiment sieging stacks. The Ottomans rebuild a token army and continue the fight in the Balkans, but we continue to capture provinces until we’re at a war score of 68%. This is just barely enough to meet our strategic objectives:

1) Free Syria. We want another ally in the area and we want the territory buffer from the Ottomans
2) Capture all territory south of Syria to the border of The Mamlukes. This gives us the core we need in the Mediterranean and a majority land stake in the Alexandria trade node.
3) The repatriation of Karaman and Dulkadir. Anything to create Ottoman enemies to slow them down going forward. If we can push them back far enough then Austria, Hungary, Poland, and Muscovy will clean up the rest for us. If not, then we’re back at this game in 5 years (at least one more go around on this is likely in any event – with or without a separate war from the Ottoman’s northern neighbors.)

Ottoman War - Peace Settlement
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As a final note, this is where trade stands at the end. We own the vast majority of the third most valuable trade node in the game and with some concentrated effort in Ceylon we’ll push it to second or even first place. Trade is generating over 32 Ducats a month for us in income and we are effectively blocking a large portion of Asian trade from Europe.

Trade Situation - 1572
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This ends this AAR. I very much appreciate your time in reading this and please do let me know if you have any questions or comments. In terms of go forward strategies the next enemies will be the European colonial powers turning the corner in South Africa. We desperately need to Westernize so we’ll have to solve that problem. Also, we need to fix our self-inflicted Diplomacy tech problem so that we can upgrade our fleet in time.
 

Peter Ebbesen

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Hey, the nice Oman AAR went public. Good work, Kallocain!
 

Moridin997

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Hi. Really nice AAR. The game looks awesome.

However, where is Portugal? :p

Shouldn't they have knocked on your door around 1500? I noticed the same thing in demo, Portugal is notoriously absent from the Indian Ocean...