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unmerged(383180)

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In other paradox games(Europa universalis,Eu Rome,Victoria etc) you had those decisions to form a new country,and a couple of other nice decisions wich made your goal in the game.

Why can t there be this tipe of decisions in CK2?:(
 
Feb 13, 2007
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Well, I'll say that at least as far as creating kingdoms, it's already in the game as a normal mechanic. There are other things that are similar to decisions from their other games. For example, tournaments and so forth are on the same level as many choices from other games. The only thing I don't like is that there are no rally points.
 

Arko

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Ruwaard

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Well, I'll say that at least as far as creating kingdoms, it's already in the game as a normal mechanic. There are other things that are similar to decisions from their other games. For example, tournaments and so forth are on the same level as many choices from other games. The only thing I don't like is that there are no rally points.

+1, furthermore new duchies can also be created. :)
 

the_legion

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Of course. But if you really want a goal set by the game, you have it too.
Some guys plan to make "empires" (ingame terms) for example in Great Britain or Spain if "unifications" are
what you're looking for.
You can also set your own goals like forming the ultimate holy empire by planting bishops everywhere
or reuniting the frankish empire, defeating the muslims as ERE, etc..
I allways liked the freedom in Paradox games and I completely ignored missions in EU3 unless I wanted
to do this anyway.
 

HolisticGod

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Not to mention all the modding that will be done.

There are so many different versions of "decisions" now-and this is by no means criticism, as they all simulate different things within the world even if the mechanic is basically a decision-that they seem a bit thin in a way that, say, traits and province improvements (two things I worried about) do not.

But what is most exciting about this game is that while Paradox seems to have done a much better job filling in the substance of the various mechanics than it did with initial EU III or Victoria II, it hardly matters. Good that they did-especially for new players-but it's just the beginning because they've gotten the platform almost exactly right. I have one or two problems with mechanics that can't be modded (at least not directly-like the absence of defensive claims, excessive truce length, universal MA), but by and large the mechanics are there.

Modders can now take the mechanics, and what is already an impressive amount of substance, and build upon them. Right now, there are what? Two dozen categories of plots, most of which are unavailable to the vast majority of characters? But the plot mechanic is there and the AI knows what to do with it. Same with decisions and ambitions. So give the community a little time and I imagine you'll see hundreds of new plots, ambitions, decisions, events, event chains, traits, etc.
 

unmerged(383180)

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anyway this is the best paradox game to date,also the Ai is very smart compared to other paradox games.

there will be of course many flaws,and bugs ,because the epicness of the game,but i m shure with 1-2 patches and mods this WILL BE PERFECT
 

InnocentIII

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The only thing I don't like is being able to play only 20 years (tried the work-around, slimy yet not satisfying).

The only problem I see with the game is that in some instances there is insufficient information to figure out what's going on (e.g. inconclusive results in a war). There will always be additional things I'd like to see (e.g. I'd love to see a map of who would inherit what if my character died).

But really, all I don't like atm is that it's not 8am 2/14.

EDIT - the trouble with Rally points is you'd constantly be turning them off because so many wars are either internal or with your immediate neighbors. So most times you'd need to manually direct your guys one way or another.
 
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