Or you can get on the left side of the Hunchback and call a shot on the left torso. Once the armor is gone any hit may pop the ammo, and the gun is useless if the ammo goes. Even a pilot with bad tactics has good odds hitting a side torso from the side.
Opening with LRMs to drop evasion and stack stability isn’t a bad combo, though.
Edit: if you don’t mind the advice, there’s a couple other things you could be doing to help your survivability and kill speed.
First is put jump jets on everything possible. You seem to take a lot of damage, Jump Jets are a big boost to your evasion and mobility. A mech that gets in to trouble can get a lot safer by jump-bracing into trees.
Second is turn generalist loadouts into specialist loadouts, and have your loadouts be complementary.
Your Thunderbolt has a PPC, some lasers, and a nice SRM-6. One of your Griffins has an LRM-10 and large and medium lasers. You probably don’t have enough stability damage to complement the AC/20 on your Hunchback.
The Thunderbolt has the tonnage to make a nice jumping dual PPC boat with plenty of heat sinks and armor. You could drop either the large or medium lasers on the Griffin and go to an LRM 20 or 15 (or LRM 15+5+5) respectively. (I prefer to take at least 15 LRMs if I’m going to bother with them, preferably 30-40.) Griffins IIRC have 3 missile slots, so you can also turn one into a pseudo-Kintaro, and toss the good SRM-6 from the Tbolt on there. If you want the firepower from 8 or so medium lasers, instead of doling them out piecemeal throughout your lance bring an 8 medium laser jumping Pback. That way you can get all 8 mediums off in one called shot with a great pilot, which is ideal for both salvage (headshots and legging from the side arcs) and killing quickly (CT called shot from the front or prone).
Finally, hang out in cover more and use bulwark for damage reduction instead of vigilance. If you don’t have bulwark on a Pilot, Vigilance won’t help them very much if they’re in the open.
Opening with LRMs to drop evasion and stack stability isn’t a bad combo, though.
Edit: if you don’t mind the advice, there’s a couple other things you could be doing to help your survivability and kill speed.
First is put jump jets on everything possible. You seem to take a lot of damage, Jump Jets are a big boost to your evasion and mobility. A mech that gets in to trouble can get a lot safer by jump-bracing into trees.
Second is turn generalist loadouts into specialist loadouts, and have your loadouts be complementary.
Your Thunderbolt has a PPC, some lasers, and a nice SRM-6. One of your Griffins has an LRM-10 and large and medium lasers. You probably don’t have enough stability damage to complement the AC/20 on your Hunchback.
The Thunderbolt has the tonnage to make a nice jumping dual PPC boat with plenty of heat sinks and armor. You could drop either the large or medium lasers on the Griffin and go to an LRM 20 or 15 (or LRM 15+5+5) respectively. (I prefer to take at least 15 LRMs if I’m going to bother with them, preferably 30-40.) Griffins IIRC have 3 missile slots, so you can also turn one into a pseudo-Kintaro, and toss the good SRM-6 from the Tbolt on there. If you want the firepower from 8 or so medium lasers, instead of doling them out piecemeal throughout your lance bring an 8 medium laser jumping Pback. That way you can get all 8 mediums off in one called shot with a great pilot, which is ideal for both salvage (headshots and legging from the side arcs) and killing quickly (CT called shot from the front or prone).
Finally, hang out in cover more and use bulwark for damage reduction instead of vigilance. If you don’t have bulwark on a Pilot, Vigilance won’t help them very much if they’re in the open.
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