The Mercenary life continues to have its Ups & Downs.
In brief, I picked up my first contract on a Lunar Biome
Then got to properly mourn the passing of "Grumpy" whilst en route
Needless to say, though, the Lunar environment is very challenging indeed!
All I will say is that a lot of Melee combat ensued.....
.
I next got to do my first "Target Acquisition" mission......but sadly failed by a measly one turn
.
Next I took on a "Last Mech Standing" mission, against some Directorate Insurgents......& picked up some nice Kintaro & Hunchback salvage pieces. I now find myself with somewhere around half a dozen medium Mechs were I have 2/3rds of what I require. It's kinda frustrating!
I then took on a 2 skull assassination mission, wherein I managed to snatch victory from the jaws of defeat. The mission didn't look too hard at first-with some ramshackle Light Mechs, but then a Hatchetman & Vindicator showed up to make things a bit more interesting. Even then I'd have done pretty well, except that the mission target turned out to be a fully armoured Catapult K2!!!!
Not long after the arrival of the Catapult, Trojan was forced to eject-to prevent the loss of yet another Trebuchet, though fortunately the Hatchetman came down not long after.
Sadly, another ejection was forced by some very lucky shots by the Catapult against my Black-jack!
So there we were-2 of my lightest Mechs, both already somewhat damaged, vs 3 OpFor Mechs. I was almost ready to withdraw, but couldn't be certain if it would be considered Good or Bad Faith. So I decided to at least stick it out until I brought down the supporting forces. Which I managed with greater ease than I expected!
Buoyed by the turn-around in my fortunes, I ordered the two remaining Mech Warriors to try & take down the assassination target too!
At which they succeeded. Boy, was I relieved at that!
Sadly, though, although I won the day, the cost of fixing all my Mechs actually ate up the bulk of my payout!
Though that Hatchetman piece was a nice reward!
In brief, I picked up my first contract on a Lunar Biome
Then got to properly mourn the passing of "Grumpy" whilst en route
Needless to say, though, the Lunar environment is very challenging indeed!
All I will say is that a lot of Melee combat ensued.....
I next got to do my first "Target Acquisition" mission......but sadly failed by a measly one turn
Next I took on a "Last Mech Standing" mission, against some Directorate Insurgents......& picked up some nice Kintaro & Hunchback salvage pieces. I now find myself with somewhere around half a dozen medium Mechs were I have 2/3rds of what I require. It's kinda frustrating!
I then took on a 2 skull assassination mission, wherein I managed to snatch victory from the jaws of defeat. The mission didn't look too hard at first-with some ramshackle Light Mechs, but then a Hatchetman & Vindicator showed up to make things a bit more interesting. Even then I'd have done pretty well, except that the mission target turned out to be a fully armoured Catapult K2!!!!
Not long after the arrival of the Catapult, Trojan was forced to eject-to prevent the loss of yet another Trebuchet, though fortunately the Hatchetman came down not long after.
Sadly, another ejection was forced by some very lucky shots by the Catapult against my Black-jack!
So there we were-2 of my lightest Mechs, both already somewhat damaged, vs 3 OpFor Mechs. I was almost ready to withdraw, but couldn't be certain if it would be considered Good or Bad Faith. So I decided to at least stick it out until I brought down the supporting forces. Which I managed with greater ease than I expected!
Buoyed by the turn-around in my fortunes, I ordered the two remaining Mech Warriors to try & take down the assassination target too!
At which they succeeded. Boy, was I relieved at that!
Sadly, though, although I won the day, the cost of fixing all my Mechs actually ate up the bulk of my payout!
Though that Hatchetman piece was a nice reward!