Been meaning to do a one planet run but I can't help myself when I pretty little world with natural aphrodisiacs, hallucinogens, and titanic life.
I would like to try this in multiplayer.
I would like to try this in multiplayer.
It's both to be fair.@Edmon "I was bored of this games (sic) micromanagement and so I decided that'd (sic) just live with one planet and see how far I could take it". What a waste of precious real time, energy and 100yrs of game time trading the "micromanagement" of accumulating colonies, explorating CGI adventures, and pushing the envelope of AI responses for the absolute ennui of nano-managing one planet for the selfish purpose of a rigged victory! Jesus H. Christ Edmon! It's not the destination, it's the journey.
edmon! It's not the destination, it's the journey
No way at all am I convinced. Once the game progresses far enough and a 20 system world with 20k fleets shows up it will all be over but the screaming....
Nope it is not your fault the AI is average for this kind of game. If a better AI would be possible and feasible, someone would have made it already.Have you even experimented with this game at all? It's also not my fault that the A.I. is bad.
Keep one thing in mind here: AI is not affected by core sectors. It is a player only mechanic, like scouting. One of those classical unfair but nessesary tardeoffs to make the AI appear even that smart.I was considering using a mod for 1 core sector meaning that this was the case for everyone, and everything else had to be a sector.
However it is your fault for abusing that to create your pseudo-OP run.
This is certainly interesting but... what do you even want?
That they should balance the game so that one planet empires aren't OP?
Isn't playing a one planet empire just silly?
It doesn't. He's hovering over another one-planet minor.How does the stagnant ascendancy have fleet capacity equal to yours at 30?
If you don't base research on planets and populations, larger empires will always have an advantage in technology.Research is too fast.
Basing slowing research on number of planets and number of pops is silly.
Slow research down significantly at a base level but don't slow research on planets and pops, instead on the number of repeated techs acquired * 10%.
Problem solved. No more empire with one pop being the research supernova of the Q.
Being a one planet empire is really kind of funny.
If you don't base research on planets and populations, larger empires will always have an advantage in technology.
If one empire has twice as many planets as another empire then potentially they can have twice as many research points. They have more space to build science labs.
Snowball problem.Why is this a bad thing?
Snowball problem.
what puzzles me is that you have xeno leaders, yet your planet only has human pops. I thought you could only get leaders from pops you have? (except that event you abduct a scientist from a pre-ftl civ)
This is confusing me as well. It makes me think that the OP is cheating.
OP, you do seem to be underestimating how much having more empires matters. You say it helps you, but in reality it would actually things more difficult for you, at least during the early - mid-game. More empires means more aggressive empires, which means bigger empires, which means more powerful competition. If an empire has a much larger fleet capacity than you do, even if they are way behind technologically they could still create a fleet big enough to defeat yours.
No and No.
If you want an A.I. to be powerful, give it an advanced start, plenty of space to grow into and leave it alone.
The fact I have Xeno leadership amuses me, because it gives away what my clever little gimmick was, but I'm glad no-ones actually worked it out because it'd be on the chopping block so fast as badwrongfun that it'd be patched out before you can say "5 year truces".