- Barbarian Chieften - You should downgrade our relations to a 2 or 3. No explanations should be needed silly barbarian.
- Glad to see the Barbarian/Western Imperial Love fest is still intact despite those nasty slap and tickle fights they have been having.
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Fine Monarchs. I think this game is flawed. The overall concept is good and I am having fun but there are problems.
1)
War, War, War.. I know this game was set up to promote wars since war is great gaming fun but wars without purpose is like playing poker (my current pastime) for play money. Fun but not the real deal.
We've seen a lot of wars so far but with nothing at stake, there is no real tension. This tends to lead to more passive play as well as wars are easy and relatively bloodless. I can't help but point out the Patty-Cake wars between HRE and Songhai. They make a lot of noise and look good but what was the outcome? Were either of them hurt afterwards? Are either of them gearing up for revenge? War should lead to bad blood between neighbours not "6" ratings on the friendship scale
Now if there was something to actually lose (like territory) we would surely see some long bloody wars.
A few ideas to fix things:
1) Scrap the border wars and incorporate the Standards/Triumphs into regular wars. Rewarding war is good.
2) Add More Cores: It appears as though everyone has pretty much expanded to their core border and has for the most part stopped (Aside from our Barbarian friends).
Every border province in your neighbours territory should be considered Core (extending across sea zones as well). This will give players ample reason to wage real war.
3) Allow Player Alliances: Currently we have a situation where the 3 big boys have Cupcake wars with each other while the little guys outside look on. Occasionally one of the big boys deems it necessary to slap around one of the little guys for some standards.
Alliances offer a nice dynamic to the game. Some of my favourite wars have been the grand coalitions hammering away at each other. The little guys in this game need to be able to form Coalitons to take on the big boys. Hopefully this would promote some diplomacy as well. Aside from a few chats with Poland and the Royalists I haven't had any reason to conduct any (no contact from anyone else either).
The downside to Alliances are the eternal hand-holders. We need to promote Alliance wars and punish the Huggy-Buddies. Some suggestions:
- No Standing Alliances: Punish those nations that regularly help each other out for no good reason both offensive and defensive. This could be done at the end of the session via edited Loans to pay or stab hits. This would have to be a judgement call but usually we all know who the Hand-Holders are. No good reason is the key. (Perhaps force the caller to take out loans and pay the callee for their entry? At least make the caller think twice about calling in allies)
- No peacetime alliances: Alliances must expire after 5 (or is it 10?) years of peace. The Alliance Leader must let it expire or take the stab hit to break it. No joining alliances in peacetime either.
4) No Edited Land Swaps - In game only, take the stab hits and suck it up. Rulers of nations don't easily give up territory. Their people wouldn't support them.
5) Fix the Leader Generator: Already in the works I'm guessing but that has really hurt the game so far.
6) For next game - Alter the starting positions. Have England split between 3 nations (2 Western and Scandinavian). Have an Eygyptian player.... Basically all players should have 3 enemy nations if at all possible.
7) Fix Poland
..Anyway just a few thoughts from up north
