I found it completely unrealistic that in HOI3 division-sized rebel formations rise up every few months to occupy parts of your territory. Their depiction in the game is absolutely preposterous.
First of all, there weren't as many big rebellions in occupied territories in real life as opposed to in the game. In fact, I can only recall one instance of a large-scale organized rebellion happening in WW2, which is the Warsaw Uprising. Sure, there was the French resistance movement, Soviet partisans, etc., but they were all very minor hindrances to the Germans and their main contribution to the war effort is probably restricted to providing intelligence to the Allies. Also, the rebels did not form into organized divisions and generally did not fight with conventional military tactics.
What I think they should do instead is add a chance of taking additional attrition damage when your units are inside enemy or occupied territory. That would simulate the guerilla tactics of resistance/partisan fighters much better than what they had in previous iterations of HOI.
The few instances of large scale rebellions are rare enough that they can script them as events. For example, for the Warsaw Uprising, they can add an event that triggers if Germany is at war with the Soviet Union, and the German warscore is less than a certain threshold, Polish resistance will spawn around Warsaw to try to liberate Poland before the Soviets arive.
In fact, I would be fine with it if they removed the rebellions altogether. The game's purpose is to simulate warfare on a massive scale, not dealing with petty revolts. It was very annoying in HOI3 to have to keep divisions throughout occupied lands to deal with rebels that pop up every few months and distracts from the primary objective of the game.
First of all, there weren't as many big rebellions in occupied territories in real life as opposed to in the game. In fact, I can only recall one instance of a large-scale organized rebellion happening in WW2, which is the Warsaw Uprising. Sure, there was the French resistance movement, Soviet partisans, etc., but they were all very minor hindrances to the Germans and their main contribution to the war effort is probably restricted to providing intelligence to the Allies. Also, the rebels did not form into organized divisions and generally did not fight with conventional military tactics.
What I think they should do instead is add a chance of taking additional attrition damage when your units are inside enemy or occupied territory. That would simulate the guerilla tactics of resistance/partisan fighters much better than what they had in previous iterations of HOI.
The few instances of large scale rebellions are rare enough that they can script them as events. For example, for the Warsaw Uprising, they can add an event that triggers if Germany is at war with the Soviet Union, and the German warscore is less than a certain threshold, Polish resistance will spawn around Warsaw to try to liberate Poland before the Soviets arive.
In fact, I would be fine with it if they removed the rebellions altogether. The game's purpose is to simulate warfare on a massive scale, not dealing with petty revolts. It was very annoying in HOI3 to have to keep divisions throughout occupied lands to deal with rebels that pop up every few months and distracts from the primary objective of the game.
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