I reverted back to the oldest patch available on steam, and saw many, many, egregious things. But one thing that was interesting was this:
Culture acceptance was based off of % of development. You accept a culture when it is 20% of your development, and lose it when it falls below 10%.
This system, while not perfect (or even that good), sounds MUCH better than the horrible, static/binary system we have now. The fact that u can't just click to change primary culture, and also have to actually think (at least mildly) about things like devving what culture. And also brother culture vs outside culture actually means something.
Why is this system not still in the game? If this was expanded on, it would be much better than the Cookie clicker risk-esque system we have now where you just click on a button for culture acceptance and forget about it.
Such a system (assuming you can't change primary culture) would also solve a lot of the horrendous issues with flipping tags: both how ahistorical it is, and the ability to "play modern EU4" (that's my new term for stacking modifiers).
Culture acceptance was based off of % of development. You accept a culture when it is 20% of your development, and lose it when it falls below 10%.
This system, while not perfect (or even that good), sounds MUCH better than the horrible, static/binary system we have now. The fact that u can't just click to change primary culture, and also have to actually think (at least mildly) about things like devving what culture. And also brother culture vs outside culture actually means something.
Why is this system not still in the game? If this was expanded on, it would be much better than the Cookie clicker risk-esque system we have now where you just click on a button for culture acceptance and forget about it.
Such a system (assuming you can't change primary culture) would also solve a lot of the horrendous issues with flipping tags: both how ahistorical it is, and the ability to "play modern EU4" (that's my new term for stacking modifiers).
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