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unmerged(48389)

SMEP Interim Project Manager
Sep 8, 2005
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SMEP 5.1

Founders and Lead Administers (Currently on Hiatus): ATrueJedi, AFalseJedi.

Materials Contribution: Irroth (Bitter Peace Resolution)

Guy fumbling through trying to mod this thing: Blue Max
Play Testers: Kevin W.

Status Report: Creating new ministers for Alien Invaders. Techteams and Leaders should follow.
 
Last edited:

unmerged(48389)

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Sep 8, 2005
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Okay, I think I've found the problem.

When I open this thing in OpenOffice Spreadsheet, it decides to add quotation marks to all of the files that DON'T Appear when I don't use Open Office. Is there some way to make it stop doing this?

Edit: Looks like I've got it. :) I'm going to need a bit more time to get this done, but in by the end of the week, I should have the first 'Alternative Alien Cabinet ready for display' :)
 
Last edited:

unmerged(63886)

@ my Swedish HQ
Dec 26, 2006
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1
Blue Max said:
Okay, I think I've found the problem.

When I open this thing in OpenOffice Spreadsheet, it decides to add quotation marks to all of the files that DON'T Appear when I don't use Open Office. Is there some way to make it stop doing this?

Edit: Looks like I've got it. :) I'm going to need a bit more time to get this done, but in by the end of the week, I should have the first 'Alternative Alien Cabinet ready for display' :)

http://forum.paradoxplaza.com/forum/showthread.php?t=334347

It will make your work a thousands times easier! :cool:
 

unmerged(48389)

SMEP Interim Project Manager
Sep 8, 2005
608
0
Imageshack now holding first picture.

Just to show that I'm not wasting everyone's Time:

Here's the first of the new Alien Invaders Pictures. Don't worry, Mon Mothma and Leia Organa won't be the only "Liberals" in the Invader nation.

While I have an excellent Idea of what needs to be done for the Alien Invaders (Criminal Elements for Left Wing Dictators, Rebels for Liberals and Imperials for Right Wing Dictators), I am taking ideas from anyone whose got them on the others, particularly on the SCW revolters, Moldavia, and a dis-United Kingdom.
 
Last edited:

DarkReborn

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I would rather see General Rieekan as Chieff of staff and army, Admiral Ackbar as Chief of navy, and Wedge Antilles as Chief of ariforce for the rebels.

A good cabinet, Xizor is good as HoS, but Jabba was the big one of the criminals of SW, until Rotj of course.
 

unmerged(48389)

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Sep 8, 2005
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DarkReborn said:
I would rather see General Rieekan as Chieff of staff and army, Admiral Ackbar as Chief of navy, and Wedge Antilles as Chief of ariforce for the rebels.

A good cabinet, Xizor is good as HoS, but Jabba was the big one of the criminals of SW, until Rotj of course.
I'd agree with those requests. Do you have ideas on what doctrines they should be? Also, Luke Skywalker will be on the rolls as a Chief of Air Force.

Since Atruejedi clearly intended this to be BEFORE the destruction of the first Death Star (indeed, his minister choices are those of the administrative office of the death star), Jabba and Xizor are great choices for a criminal element. The brilliance of the idea is that compromise leaders become possible on both sides of the spectrum. Already, Thrawn and Kuat of Kuat are PA instead of FA, as its quite possible that their views could have gone either empire or Rebellion (Bit ironic, I suppose, that Thrawn would serve an empire that persecuted his own people, but I assume that he could have figured it out.)

On the roguish side of the spectrum, I was planning to put Lando Calrissian as a middleman Armaments Minister (he was administrator of Bespin Colony and definitely has underworld leanings) and place Guri as a middleman Head of Military Intelligence (Xizor's servant, yes, but the story after SoTE suggests more moderate leanings).

Finally, although I could well be convinced of the inaccuracy of the initial SW cabinet (I would think it went with Palapatine/Tarkin and Vader as internal security), ATJ wanted it that way so that's how its going to stay. If the aliens attack a Fascist nation (or a National Socialist one), they will appear with default leaders. If political views have radically changed, you'll get a radically different alien nation. Besides, this whole Alien thing is a field test so that I can practice changing minister files without threatening core gameplay.
 

Irioth

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Since I've made a lot of large and small tweaks to 5.0 SMEP since I've installed it, could someone please tell me which are the new or modified events of 5.1 ? Overwriting is not really an option for me, but I'd be curious to see the novelties of the new edition. Thanks.
 

unmerged(48389)

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Irioth said:
Since I've made a lot of large and small tweaks to 5.0 SMEP since I've installed it, could someone please tell me which are the new or modified events of 5.1 ? Overwriting is not really an option for me, but I'd be curious to see the novelties of the new edition. Thanks.

5.1 is in production right now!
I don't fully know the depth of changes between 5.0 and 5.0 Final. Personally, I think we need to make an effort to keep this mod ALIVE or it'll be gone for good. I'm all for the inclusion of the revised BP in this package and I'd like to include it into the mod as well. If you'd like to code out the BP we've discussed previously, we can move forward in events as well.

I am Intending to add ministers, leaders and techteams for the new nations ATJ has created--something that needs to be done and hasn't yet been done. Then, when this task is completed, I can try my hand at writing events (I STILL Suck at this).

In addition, 5.1 will include a few more sexileaders pics that I've made. I call this SMEP 5.1 because this isn't really an edition change--I think only ATJ can declare SMEP 6.0. In any case, SMEP isn't going to die--and with any luck 5.1 will be released in a few months with enhanced new nations and a few new pictures. (That's what I promise on my own end) That said, if you are willing to do some event writing, you can bring in some more events to keep this thing moving.

More than anything, I want SMEP 5.1 to be a 'Team Project'. ATJ can't do it alone--and I think our previous model was: Suggest to ATJ, ATJ enhances gameplay, and new SMEP released. I'm hopeful that the new idea will be: ATJ + Others discuss->ATJ + Others Contribute->New SMEP released.

What this means is that SMEP needs help. And if we don't get it, SMEP is dead. What this means to you in particular Irroth, is that I need your help in keeping this thing running. And to anyone else, all hands are needed.
 

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not sure if this is a SMEP or general game issue but in 3 consecutive games as Germany playing ARMG+DIAM+SMEP+CDCP (I know combo not supported just reporting issue) after alliance with Japan, every time the Royal Tai Navy is attacked their ships and leaders become German. I notice this always after outbreak of war in Oct/Nov 1939.
 

unmerged(48389)

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TeutonburgerW said:
Blue Max @ As you seem to be in control right now, if you'll need help with some less time consuming tasks, send me a PM.

I've already sent you a PM.

Remember those 'Liberal' Ministers that didn't make an appearance last time. Well, they are finally here:



This also means that I'm about 2/3rds done with the Alien Invaders Ministers. But I still have to scratch out a few military leaders and some techteams. I haven't done either of these before, either, but the HOI2 Wiki seems to make it easy enough.

I figure that the Aliens would only need a tiny (maybe 3 each) leaders for their navy and air force--the Alien Attack AI is clearly interested in massive land battles. Admittedly, the crafting of each leader, with a matching picture, is hard work and this is probably going to be a slow process. (I'm rather bored at present, which is why I can devote a good deal of time to this project)

I estimate that the Alien Invaders WILL BE PLAYABLE as a result of my additions. They will lack events and require captured manpower, but I fully intend them to be a worthy enemy in the final showdown against the world-dominant German Reich.
 

unmerged(48389)

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mikwarleo said:
not sure if this is a SMEP or general game issue but in 3 consecutive games as Germany playing ARMG+DIAM+SMEP+CDCP (I know combo not supported just reporting issue) after alliance with Japan, every time the Royal Tai Navy is attacked their ships and leaders become German. I notice this always after outbreak of war in Oct/Nov 1939.

The only thing that come to mind is that they are, for some reason, giving their ships up as XP forces. The Thai Navy isn't governed by DAIM (I assume you mean Thailand, not Taiwan) so it shouldn't do anything because of the DoW. What I don't have is Armageddon (Ghost Fleets? No Thanks), so this could be an AI issue.

I don't mean to pass the buck around, but I doubt this has anything to do with SMEP. Nor do I think DAIM is the suspect. CDCP strikes me mostly as an editing Mod that PROBABLY doesn't cause this kind of thing to happen. I suspect it is an Armageddon issue, as I've never seen it happen before. Sorry I can't help you further.
 

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Blue Max said:
5.1 is in production right now!
I don't fully know the depth of changes between 5.0 and 5.0 Final. Personally, I think we need to make an effort to keep this mod ALIVE or it'll be gone for good. I'm all for the inclusion of the revised BP in this package and I'd like to include it into the mod as well. If you'd like to code out the BP we've discussed previously, we can move forward in events as well.

As it happens, I've done some homework since our last discussion:

Code:
#########################################################################
#  Aftermath of Bitter Peace 
#########################################################################
event = {
	id = 71606
	random = no
	country = SOV

	trigger = {
		NOT = {
			exists = RUS
		}
		NOT = {
			atwar = SOV
		}
		event = 71300 #disintegration of red army
		OR = {
			event = 72553 #bitter peace with germany
			event = 72603 #bitter peace with germany and japan
		}
		}

	date = { day = 1 month = January year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1953 }


	name = "Collapse of Soviet Union"
	desc = "With the terrible defeat in the Great patriotic War, and the destruction of Mother Russia, the authority of the Soviet regime faced imminent and irresistible 

collapse."
	style = 0
	picture = "constitutional"


	action_a = {
		name = "Stalinists and Leninists remain in charge and the country plunges in civil war"
		ai_chance = 15
		command = { type = dissent value = 40 }
		command = { type = event which 76707 }
			}
		action_b = {
		name = "Moderate Party members and leftist reformers take control"
		ai_chance = 25
		command = { type = set_domestic which = democratic value = 4 }
		command = { type = set_domestic which = political_left value = 7 }
		command = { type = set_domestic which = freedom value = 4 }
		command = { type = set_domestic which = free_market value = 4 }
		command = { type = sleepminister which = 4001 }
		command = { type = sleepminister which = 4002 } #Stalin
		command = { type = sleepminister which = 4074 }
		command = { type = sleepminister which = 4059 }
		command = { type = sleepminister which = 4073 }
		command = { type = sleepminister which = 4034 } #Molotov
		command = { type = sleepminister which = 4076 } 
		command = { type = sleepminister which = 4072 } 
		command = { type = sleepminister which = 4075 } #Beria
		command = { type = sleepminister which = 4041 } 
		command = { type = sleepminister which = 4031 } #Yezhovs
		command = { type = sleepminister which = 4032 }
		command = { type = sleepminister which = 4039 }
		command = { type = sleepminister which = 4045 }
		command = { type = sleepminister which = 4004 } # Kaganovich
		command = { type = sleepminister which = 4008 } # Voroshilov
		command = { type = sleepminister which = 4083 }
		command = { type = sleepminister which = 4085 } # Malenkov
		command = { type = dissent value = 30 }
		}
		action_c = {
		name = "Nationalists and the military take control"
		ai_chance = 30
		command = { type = set_domestic which = democratic value = 4 }
		command = { type = set_domestic which = political_left value = 3 }
		command = { type = set_domestic which = freedom value = 4 }
		command = { type = set_domestic which = free_market value = 4 }
		command = { type = sleepminister which = 4001 }
		command = { type = sleepminister which = 4002 } #Stalin
		command = { type = sleepminister which = 4074 }
		command = { type = sleepminister which = 4059 }
		command = { type = sleepminister which = 4073 }
		command = { type = sleepminister which = 4034 } #Molotov
		command = { type = sleepminister which = 4076 } 
		command = { type = sleepminister which = 4072 } 
		command = { type = sleepminister which = 4075 } #Beria
		command = { type = sleepminister which = 4041 }
		command = { type = sleepminister which = 4031 } #Yezhovs
		command = { type = sleepminister which = 4032 }
		command = { type = sleepminister which = 4039 }
		command = { type = sleepminister which = 4045 }
		command = { type = sleepminister which = 4004 } # Kaganovich
		command = { type = sleepminister which = 4008 } # Voroshilov
		command = { type = sleepminister which = 4083 }
		command = { type = sleepminister which = 4085 } # Malenkov
		command = { type = country which = RUS }
		command = { type = dissent value = 20 }
		}
		action_d = {
		name = "Democratic grassroots rebellion sweeps the country"
		ai_chance = 30
		command = { type = set_domestic which = democratic value = 8 }
		command = { type = set_domestic which = political_left value = 3 }
		command = { type = set_domestic which = freedom value = 8 }
		command = { type = set_domestic which = free_market value = 8 }
		command = { type = sleepminister which = 4001 }
		command = { type = sleepminister which = 4002 } #Stalin
		command = { type = sleepminister which = 4074 }
		command = { type = sleepminister which = 4059 }
		command = { type = sleepminister which = 4073 }
		command = { type = sleepminister which = 4034 } #Molotov
		command = { type = sleepminister which = 4076 } 
		command = { type = sleepminister which = 4072 } 
		command = { type = sleepminister which = 4075 } #Beria
		command = { type = sleepminister which = 4041 } 
		command = { type = sleepminister which = 4031 } #Yezhovs
		command = { type = sleepminister which = 4032 }
		command = { type = sleepminister which = 4039 }
		command = { type = sleepminister which = 4045 }
		command = { type = sleepminister which = 4004 } # Kaganovich
		command = { type = sleepminister which = 4008 } # Voroshilov
		command = { type = sleepminister which = 4083 }
		command = { type = sleepminister which = 4085 } # Malenkov
		command = { type = country which = RUS }
		command = { type = dissent value = 20 }
		}
}

#########################################################################
#  Aftermath of Bitter Peace 
#########################################################################
event = {
	id = 71607
	random = no
	country = SOV


	name = "The Second Russian Civil War"
	desc = "After the terrible defeat the Soviet Union suffered in the Great Patriotic War, not even the terror tactics of the NKVD could stop widespread rebellions against Beria's regime."
	style = 0
	picture = "constitutional"


	action_a = {
		name = "Civil war erupts"
		ai_chance = 40
		command = { type = civil_war which = KAZ }
		command = { type = civil_war which = TRK }
		command = { type = civil_war which = UZB }
		command = { type = civil_war which = KYG }	
		command = { type = civil war which = TAJ }
		command = { type = civil_war which = TRA }
		command = { type = civil_war which = SIB }
		command = { type = civil_war which = PRI }
		command = { type = dissent value = 30 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = secedeprovince which = KAZ value = 1551 } #
		command = { type = secedeprovince which = KAZ value = 1557 } #
		command = { type = secedeprovince which = KAZ value = 1553 } #
		command = { type = secedeprovince which = KAZ value = 1554 } #
		command = { type = secedeprovince which = KAZ value = 1426 } #
		command = { type = secedeprovince which = PRI value = 1366 } #
		command = { type = secedeprovince which = PRI value = 1526 } #
		command = { type = secedeprovince which = PRI value = 1527 } #
		command = { type = secedeprovince which = PRI value = 1528 } #
		command = { type = secedeprovince which = PRI value = 1529 } #
		command = { type = secedeprovince which = PRI value = 1523 } #
		command = { type = secedeprovince which = PRI value = 1410 } #
		command = { type = secedeprovince which = PRI value = 1525 } #
		command = { type = secedeprovince which = TRA value = 1567 } #
		command = { type = secedeprovince which = TRA value = 1574 } #
		command = { type = secedeprovince which = TRA value = 1566 } #
		command = { type = secedeprovince which = TRA value = 1565 } #
		command = { type = secedeprovince which = TRA value = 1572 } #
		command = { type = secedeprovince which = TRA value = 1571 } #
		command = { type = secedeprovince which = TRA value = 1575 } #
		command = { type = secedeprovince which = TRA value = 1593 } #
		command = { type = secedeprovince which = TRA value = 1594 } #
		command = { type = secedeprovince which = TRA value = 1597 } #
		command = { type = secedeprovince which = TRA value = 1552 } #
		command = { type = secedeprovince which = SIB value = 1538 } #
		command = { type = secedeprovince which = SIB value = 1539 } #
		command = { type = secedeprovince which = SIB value = 1540 } #
		command = { type = secedeprovince which = SIB value = 1542 } #
		command = { type = secedeprovince which = SIB value = 1543 } #
		command = { type = secedeprovince which = SIB value = 1544 } #
		command = { type = secedeprovince which = SIB value = 1545 } #
		command = { type = secedeprovince which = SIB value = 1546 } #
		command = { type = secedeprovince which = SIB value = 1547 } #
		command = { type = secedeprovince which = SIB value = 1549 } #
		command = { type = secedeprovince which = SIB value = 1558 } #
		command = { type = secedeprovince which = SIB value = 1559 } #
		command = { type = secedeprovince which = SIB value = 1561 } #
			}
		action_b = {
		name = "Soviet state breaks up into successor republics (game over)"
		ai_chance = 60
		command = { type = independence which = KAZ value = 0 when = 1 }
		command = { type = dissent value = -5 }
		command = { type = independence which = UZB value = 0 when = 1 }
		command = { type = dissent value = -5 }
		command = { type = independence which = TRK value = 0 when = 1 }
		command = { type = dissent value = -5 }
		command = { type = independence which = TAJ value = 0 when = 1 }
		command = { type = dissent value = -5 }
		command = { type = independence which = KYG value = 0 when = 1 }
		command = { type = dissent value = -5 }
		command = { type = independence which = PRI value = 0 when = 1 }
		command = { type = dissent value = -5 }
		command = { type = independence which = SIB value = 0 when = 1 }
		command = { type = dissent value = -5 }
		command = { type = independence which = TRA value = 0 when = 1 }
		command = { type = dissent value = -5 }
		command = { type = end_mastery which = MON }
		command = { type = end_mastery which = TAN }
		command = { type = secedeprovince which = MON value = 1418 }
		command = { type = secedeprovince which = MON value = 1520 }
		command = { type = secedeprovince which = MON value = 1384 }
		command = { type = secedeprovince which = MON value = 1383 } 
		command = { type = secedeprovince which = KAZ value = 1579 } #
		command = { type = secedeprovince which = KAZ value = 1583 } #
		command = { type = secedeprovince which = KAZ value = 1580 } #
		command = { type = secedeprovince which = KAZ value = 1582 } #
		command = { type = secedeprovince which = KAZ value = 1587 } #
		command = { type = secedeprovince which = KAZ value = 1425 } #
		command = { type = secedeprovince which = KAZ value = 1578 } #
		command = { type = secedeprovince which = KAZ value = 1588 } #
		command = { type = secedeprovince which = KAZ value = 1589 } #
		command = { type = secedeprovince which = KAZ value = 1590 } #
		command = { type = secedeprovince which = KAZ value = 1591 } #
		command = { type = secedeprovince which = KAZ value = 1581 } #
		command = { type = secedeprovince which = KAZ value = 1592 } #
		command = { type = secedeprovince which = KAZ value = 1551 } #
		command = { type = secedeprovince which = KAZ value = 1557 } #
		command = { type = secedeprovince which = KAZ value = 1553 } #
		command = { type = secedeprovince which = KAZ value = 1587 } #
		command = { type = secedeprovince which = KAZ value = 1554 } #
		command = { type = secedeprovince which = KAZ value = 1426 } #
		command = { type = secedeprovince which = KAZ value = 1588 } #
		command = { type = secedeprovince which = KAZ value = 1586 } #
		command = { type = secedeprovince which = KAZ value = 1576 } #
		command = { type = secedeprovince which = TAJ value = 1484 } #
		#command = { type = secedeprovince which = PRI value = 1158 } #
		#command = { type = secedeprovince which = PRI value = 1159 } #
		#command = { type = secedeprovince which = PRI value = 1160 } #
		#command = { type = secedeprovince which = PRI value = 1163 } #
		command = { type = secedeprovince which = PRI value = 1412 } #
		command = { type = secedeprovince which = PRI value = 1521 } #
		command = { type = secedeprovince which = PRI value = 1522 } #
		command = { type = secedeprovince which = PRI value = 1383 } #
		command = { type = secedeprovince which = PRI value = 1366 } #
		command = { type = secedeprovince which = PRI value = 1526 } #
		command = { type = secedeprovince which = PRI value = 1527 } #
		command = { type = secedeprovince which = PRI value = 1528 } #
		command = { type = secedeprovince which = PRI value = 1529 } #
		command = { type = secedeprovince which = PRI value = 1523 } #
		command = { type = secedeprovince which = PRI value = 1410 } #
		#command = { type = secedeprovince which = PRI value = 1409 } #
		command = { type = secedeprovince which = PRI value = 1164 } #
		command = { type = secedeprovince which = PRI value = 1524 } #
		command = { type = secedeprovince which = PRI value = 1525 } #
		command = { type = secedeprovince which = PRI value = 1165 } #
		command = { type = secedeprovince which = PRI value = 1166 } #
		command = { type = secedeprovince which = PRI value = 1167 } #
		command = { type = secedeprovince which = PRI value = 1170 } #
		command = { type = secedeprovince which = PRI value = 1171 } #
		command = { type = secedeprovince which = PRI value = 1172 } #
		command = { type = secedeprovince which = PRI value = 1405 } #
		command = { type = secedeprovince which = PRI value = 1175 } #
		command = { type = secedeprovince which = PRI value = 1176 } #
		command = { type = secedeprovince which = PRI value = 1177 } #
		command = { type = secedeprovince which = PRI value = 1174 } #
		#command = { type = secedeprovince which = PRI value = 1411 } #
		command = { type = secedeprovince which = TRA value = 1567 } #
		command = { type = secedeprovince which = TRA value = 1151 } #
		command = { type = secedeprovince which = TRA value = 1574 } #
		command = { type = secedeprovince which = TRA value = 1150 } #
		command = { type = secedeprovince which = TRA value = 1566 } #
		command = { type = secedeprovince which = TRA value = 1152 } #
		command = { type = secedeprovince which = TRA value = 1153 } #
		command = { type = secedeprovince which = TRA value = 1149 } #
		command = { type = secedeprovince which = TRA value = 1154 } #
		command = { type = secedeprovince which = TRA value = 1155 } #
		command = { type = secedeprovince which = TRA value = 1564 } #
		command = { type = secedeprovince which = TRA value = 1565 } #
		command = { type = secedeprovince which = TRA value = 1571 } #
		command = { type = secedeprovince which = TRA value = 1572 } #
		command = { type = secedeprovince which = TRA value = 1575 } #
		command = { type = secedeprovince which = TRA value = 1577 } #
		command = { type = secedeprovince which = TRA value = 1593 } #
		command = { type = secedeprovince which = TRA value = 1594 } #
		command = { type = secedeprovince which = TRA value = 1596 } #
		command = { type = secedeprovince which = TRA value = 1597 } #
		command = { type = secedeprovince which = TRA value = 1598 } #
		command = { type = secedeprovince which = TRA value = 1541 } #
		command = { type = secedeprovince which = TRA value = 1542 } #
		command = { type = secedeprovince which = TRA value = 1552 } #
		command = { type = secedeprovince which = TRA value = 1772 } #
		command = { type = secedeprovince which = TRA value = 1773 } #
		command = { type = secedeprovince which = SIB value = 1416 } #
		command = { type = secedeprovince which = SIB value = 1531 } #
		command = { type = secedeprovince which = SIB value = 1532 } #
		command = { type = secedeprovince which = SIB value = 1533 } #
		command = { type = secedeprovince which = SIB value = 1534 } #
		command = { type = secedeprovince which = SIB value = 1535 } #
		command = { type = secedeprovince which = SIB value = 1536 } #
		command = { type = secedeprovince which = SIB value = 1537 } #
		command = { type = secedeprovince which = SIB value = 1538 } #
		command = { type = secedeprovince which = SIB value = 1539 } #
		command = { type = secedeprovince which = SIB value = 1540 } #
		command = { type = secedeprovince which = SIB value = 1543 } #
		command = { type = secedeprovince which = SIB value = 1544 } #
		command = { type = secedeprovince which = SIB value = 1545 } #
		command = { type = secedeprovince which = SIB value = 1546 } #
		command = { type = secedeprovince which = SIB value = 1547 } #
		command = { type = secedeprovince which = SIB value = 1549 } #
		command = { type = secedeprovince which = SIB value = 1558 } #
		command = { type = secedeprovince which = SIB value = 1559 } #
		command = { type = secedeprovince which = SIB value = 1560 } #
		command = { type = secedeprovince which = SIB value = 1561 } #
		command = { type = secedeprovince which = SIB value = 1412 } #
		command = { type = secedeprovince which = SIB value = 1413 } #
		command = { type = secedeprovince which = SIB value = 1414 } #
		command = { type = secedeprovince which = SIB value = 1415 } #
		command = { type = secedeprovince which = SIB value = 1417 } #
		command = { type = secedeprovince which = SIB value = 1520 } #
		command = { type = secedeprovince which = SIB value = 1521 } #
		command = { type = secedeprovince which = SIB value = 1522 } #
		command = { type = secedeprovince which = SIB value = 1383 } #
		command = { type = secedeprovince which = SIB value = 1384 } #
		command = { type = secedeprovince which = SIB value = 1156 } #
		command = { type = secedeprovince which = SIB value = 1157 } #
		command = { type = secedeprovince which = SIB value = 1158 } #
		command = { type = secedeprovince which = SIB value = 1159 } #
		command = { type = secedeprovince which = SIB value = 1160 } #
		command = { type = secedeprovince which = SIB value = 1161 } #
		command = { type = secedeprovince which = SIB value = 1162 } #
		command = { type = secedeprovince which = SIB value = 1163 } #
		command = { type = secedeprovince which = SIB value = 1562 } #
		command = { type = secedeprovince which = SIB value = 1563 } #
		command = { type = secedeprovince which = SIB value = 1409 } #
		#command = { type = secedeprovince which = SIB value = 1410 } #
		command = { type = secedeprovince which = SIB value = 1411 } #
		#command = { type = secedeprovince which = SIB value = 1523 } #
		#command = { type = secedeprovince which = SIB value = 1164} #
		#command = { type = secedeprovince which = SIB value = 1165 } #
		#command = { type = secedeprovince which = SIB value = 1594 } #
		#command = { type = secedeprovince which = SIB value = 1596 } #
		#command = { type = secedeprovince which = SIB value = 1598 } #
		#command = { type = secedeprovince which = SIB value = 1155 } #
		#command = { type = secedeprovince which = SIB value = 1541 } #
		#command = { type = secedeprovince which = SIB value = 1542 } #
		#command = { type = secedeprovince which = SIB value = 1593 } #
		#command = { type = secedeprovince which = SIB value = 1552 } #
		}
}

#########################################################################
#  Russian Civil War - Primorsk
#########################################################################
event = {
	id = 70710
	random = no
	country = PRI

	name = "Russian Civil War"
	desc = "With many Russians revolting against Beria’s regime, the people of Eastern Siberia realized their dreams of independence were closer than ever."
	style = 0
	picture = "constitutional"

	action_a = {
		name = "To war!"
		ai_chance = 100
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2000 }
		command = { type = metalpool value = 5000 }
		command = { type = energypool value = 5000 }
		command = { type = rarematerialspool value = 2000 }
		command = { type = manpowerpool value = 30 }
		command = { type = money value = 500 }
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2000 }
		command = { type = metalpool value = 5000 }
		command = { type = energypool value = 5000 }
		command = { type = rarematerialspool value = 2000 }
		command = { type = manpowerpool value = 30 }
		command = { type = money value = 500 }
		command = { type = add_corps value = land where = 1372 }
		command = { type = add_division value = infantry }
		command = { type = add_division value = infantry }
		command = { type = set_domestic which = democratic value = 2 }
		command = { type = set_domestic which = political_left value = 2 }
	}
}

#########################################################################
#  Russian Civil War - Turkistan
#########################################################################
event = {
	id = 70712
	random = no
	country = TRK

	name = "Russian Civil War"
	desc = "With many Russians revolting against Beria’s regime, the Soviet Republics in Central Asia realized their dreams of independence were closer than ever."
	style = 0
	picture = "constitutional"

	action_a = {
		name = "To war!"
		ai_chance = 100
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2000 }
		command = { type = metalpool value = 5000 }
		command = { type = energypool value = 5000 }
		command = { type = rarematerialspool value = 2000 }
		command = { type = manpowerpool value = 30 }
		command = { type = money value = 500 }
		command = { type = add_corps value = land where = 1490 }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = infantry }
		command = { type = set_domestic which = democratic value = 2 }
		command = { type = set_domestic which = political_left value = 2 }
	}
}
#########################################################################
#  Russian Civil War - Uzbekistan
#########################################################################
event = {
	id = 70713
	random = no
	country = UZB

	name = "Russian Civil War"
	desc = "With many Russians revolting against Beria’s regime, the Soviet Republics in Central Asia realized their dreams of independence were closer than ever."
	style = 0
	picture = "constitutional"

	action_a = {
		name = "To war!"
		ai_chance = 100
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2000 }
		command = { type = metalpool value = 5000 }
		command = { type = energypool value = 5000 }
		command = { type = rarematerialspool value = 2000 }
		command = { type = manpowerpool value = 30 }
		command = { type = money value = 500 }
		command = { type = add_corps value = land where = 1427 }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = infantry }
		command = { type = set_domestic which = democratic value = 2 }
		command = { type = set_domestic which = political_left value = 2 }
	}
}
#########################################################################
#  Russian Civil War - Tajikistan
#########################################################################
event = {
	id = 70714
	random = no
	country = TAJ

	name = "Russian Civil War"
	desc = "With many Russians revolting against Beria’s regime, the Soviet Republics in Central Asia realized their dreams of independence were closer than ever."
	style = 0
	picture = "constitutional"

	action_a = {
		name = "To war!"
		ai_chance = 100
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2000 }
		command = { type = metalpool value = 5000 }
		command = { type = energypool value = 5000 }
		command = { type = rarematerialspool value = 2000 }
		command = { type = manpowerpool value = 30 }
		command = { type = money value = 500 }
		command = { type = add_corps value = land where = 1485 }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = infantry }
		command = { type = set_domestic which = democratic value = 2 }
		command = { type = set_domestic which = political_left value = 2 }
	}
}
#########################################################################
#  Russian Civil War - Kyrgistan
#########################################################################
event = {
	id = 70715
	random = no
	country = KYG

	name = "Russian Civil War"
	desc = "With many Russians revolting against Beria’s regime, the Soviet Republics in Central Asia realized their dreams of independence were closer than ever."
	style = 0
	picture = "constitutional"

	action_a = {
		name = "To war!"
		ai_chance = 100
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2000 }
		command = { type = metalpool value = 5000 }
		command = { type = energypool value = 5000 }
		command = { type = rarematerialspool value = 2000 }
		command = { type = manpowerpool value = 30 }
		command = { type = money value = 500 }
		command = { type = add_corps value = land where = 1429 }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = infantry }
		command = { type = set_domestic which = democratic value = 2 }
		command = { type = set_domestic which = political_left value = 2 }
	}
}
#########################################################################
#  Russian Civil War - Kazakhstan
#########################################################################
event = {
	id = 70716
	random = no
	country = KAZ

	name = "Russian Civil War"
	desc = "With many Russians revolting against Beria’s regime, the Soviet Republics in Central Asia realized their dreams of independence were closer than ever."
	style = 0
	picture = "constitutional"

	action_a = {
		name = "To war!"
		ai_chance = 100
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2000 }
		command = { type = metalpool value = 5000 }
		command = { type = energypool value = 5000 }
		command = { type = rarematerialspool value = 2000 }
		command = { type = manpowerpool value = 30 }
		command = { type = money value = 500 }
		command = { type = add_corps value = land where = 1422 }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = infantry }
		command = { type = add_division value = infantry }
		command = { type = set_domestic which = democratic value = 2 }
		command = { type = set_domestic which = political_left value = 2 }
	}
}

#########################################################################
#  Russian Civil War - Transural Republic
#########################################################################
event = {
	id = 70717
	random = no
	country = TRA

	name = "Russian Civil War"
	desc = "With many Russians revolting against Beria’s regime, the people of Western Siberia realized their dreams of independence were closer than ever."
	style = 0
	picture = "constitutional"

	action_a = {
		name = "To war!"
		ai_chance = 100
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2000 }
		command = { type = metalpool value = 5000 }
		command = { type = energypool value = 5000 }
		command = { type = rarematerialspool value = 2000 }
		command = { type = manpowerpool value = 30 }
		command = { type = money value = 500 }
		command = { type = add_corps value = land where = 1573 }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = infantry }
		command = { type = add_division value = infantry }
		command = { type = set_domestic which = democratic value = 2 }
		command = { type = set_domestic which = political_left value = 2 }
	}
}

#########################################################################
#  Russian Civil War - Siberia
#########################################################################
event = {
	id = 70718
	random = no
	country = SIB

	name = "Russian Civil War"
	desc = "With many Russians revolting against Beria’s regime, the people of Central Siberia realized their dreams of independence were closer than ever."
	style = 0
	picture = "constitutional"

	action_a = {
		name = "To war!"
		ai_chance = 100
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2000 }
		command = { type = metalpool value = 5000 }
		command = { type = energypool value = 5000 }
		command = { type = rarematerialspool value = 2000 }
		command = { type = manpowerpool value = 30 }
		command = { type = money value = 500 }
		command = { type = add_corps value = land where = 1548 }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = infantry }
		command = { type = add_division value = infantry }
		command = { type = set_domestic which = democratic value = 2 }
		command = { type = set_domestic which = political_left value = 2 }
	}
}

Notes:

The event numbers are pretty much a hodgepodge of duplicate SMEP-events and my own custom-events file and need to be fixed.

Someone more adept at minister-managing than me should check if there are other ST/LE Soviet ministers (or leaders) that ought to be slept when the Soviet regime collapses. For the same reason, I've not inserted commands that pick specific ministers for the Russian successor regimes or the secessionist republics.

I suppose this event chain could substitute the entire old Russian Civil War event block of SMEP. IMO it works better since it does not require European territories for RUS, so Germany can keep the BP border on the Urals (as it should be) and is not obliged to cede any territory in order to trigger RCW. If my work is adopted, the provinces between Volga and Urals should be de-commented in events 72553/72603, as they are in canon HoI2.

Something I've not yet adopted from old SMEP RCW event chain is the possibility for Germany and/or Japan to send aid (supplies and volunteers) to the various secessionist republics, since pretty much no rebel area has coterminous borders with Axis territory. However, we can discuss the issue.

Opinions ?
 
Last edited:

Irioth

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Blue Max said:
What this means is that SMEP needs help. And if we don't get it, SMEP is dead. What this means to you in particular Irroth, is that I need your help in keeping this thing running. And to anyone else, all hands are needed.

I've also created some events for the collapse of the Commonwealth if the UK is defeated, as per our past discussion:

Code:
#########################################################################
#  Surrender events - Canada gives up
#########################################################################
event = {
	id = 72609
	random = no
	country = CAN

	trigger = {
		NOT = {
			war = { country = USA country = GER }
					}
		OR = {
			AND = { #only UK at war with GER
				alliance = { country = GER country = ITA }
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 50 }
				NOT = {
					war = { country = SOV country = GER }
					war = { country = USA country = GER }
				}
			}
			AND = {#only UK at war with GER, SOV dead
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				NOT = {
					#control = { province = 1469 data = ENG } # Delhi
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				OR = {
					NOT = {
						war = { country = SOV country = GER }
					}
					NOT = {
						exists = SOV
					}
				}
				OR = {
					event = 72553 #bitter peace with germany
					event = 72603 #bitter peace with germany and japan
				}
			}
			AND = { #UK at war with GER, SOV also at war with GER
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 348 data = ENG } #Gibralter
					control = { province = 31 data = ENG } #Malta
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 75 }
				war = { country = SOV country = GER }
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 7
	deathdate = { day = 30 month = december year = 1953 }

	name = "Pointless Fighting"
	desc = "After the British Empire was defeated by the Third Reich, it became pointless for our small nation to continue fighting."
	style = 0
        picture = "constitutional"

	action_a = {
		name = "Terminate hostilities" #
		ai_chance = 100
		command = { type = leave_alliance }
		command = { type = peace which = GER value = 1 }
		command = { type = peace which = JAP value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = peace which = MAN value = 1 }
		command = { type = peace which = MEN value = 1 }
		command = { type = peace which = SIA value = 1 }
		command = { type = set_relation which = ITA value = 0 }
		command = { type = set_relation which = GER value = 0 }
		command = { type = set_relation which = JAP value = 0 }
	}
	action_b = {
		name = "Never give up, never surrender!" #
		ai_chance = 0
		command = { }
	}
}
#########################################################################
#  Surrender events - Canada seeks US protection
#########################################################################
event = {
	id = 72610
	random = no
	country = USA

	trigger = { OR = { event = 72609
				AND = { #UK at war with GER, USA also at war with GER
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 348 data = ENG } #Gibralter
					control = { province = 31 data = ENG } #Malta
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 75 }
				war = { country = USA country = GER }
				}
			}
		
	}

        date = { day = 1 month = january year = 1936 }
        offset = 2
	deathdate = { day = 30 month = december year = 1953 }

	name = "Canadian union"
	desc = "After the British Empire was defeated by the Third Reich, Canada drops allegiance to the British Crown and seeks protection with the USA."
	style = 0
        picture = "constitutional"

	action_a = {
		name = "Canada joins the USA" #
		ai_chance = 95
		command = { type = inherit which = CAN }
		command = { type = addcore which = 541 }
		command = { type = addcore which = 552 }
		command = { type = addcore which = 554 }
		command = { type = addcore which = 555 }
		command = { type = addcore which = 556 }
		command = { type = addcore which = 557 }
		command = { type = addcore which = 558 }
		command = { type = addcore which = 559 }
		command = { type = addcore which = 560 }
		command = { type = addcore which = 561 }
		command = { type = addcore which = 563 }
		#command = { type = addcore which = 564 }
		command = { type = addcore which = 565 }
		command = { type = addcore which = 566 }
		command = { type = addcore which = 567 }
		command = { type = addcore which = 568 }
		command = { type = addcore which = 569 }
		command = { type = addcore which = 570 }
		command = { type = addcore which = 571 }
		command = { type = addcore which = 572 }
		#command = { type = addcore which = 573 }
		#command = { type = addcore which = 574 }
		command = { type = addcore which = 578 }
		command = { type = addcore which = 579 }
		command = { type = addcore which = 580 }
		command = { type = addcore which = 581 }
		command = { type = addcore which = 584 }
		#command = { type = addcore which = 585 }
		#command = { type = addcore which = 586 }
		#command = { type = addcore which = 587 }
		command = { type = addcore which = 588 }
		command = { type = addcore which = 589 }
		command = { type = addcore which = 590 }
		command = { type = addcore which = 591 }
		command = { type = addcore which = 794 }
		command = { type = addcore which = 795 }
		command = { type = addcore which = 796 }
		command = { type = addcore which = 797 }
		command = { type = addcore which = 798 }
		command = { type = addcore which = 799 }
		command = { type = addcore which = 1909 }
		command = { type = addcore which = 576 }
		command = { type = addcore which = 575 }
		command = { type = belligerence which = -3 }

	}
	action_b = {
		name = "Canada becomes a client state" #
		ai_chance = 4
		command = { make puppet which = CAN }

	}
	action_b = {
		name = "Leave them alone" #
		ai_chance = 1
		command = { }
	}
}
#########################################################################
#  Surrender events - Australia gives up
#########################################################################
event = {
	id = 72611
	random = no
	country = AST

	trigger = {
		NOT = {
			war = { country = USA country = GER }
					}
		OR = {
			AND = { #only UK at war with GER
				alliance = { country = GER country = ITA }
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 50 }
				NOT = {
					war = { country = SOV country = GER }
					war = { country = USA country = GER }
				}
			}
			AND = {#only UK at war with GER, SOV dead
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				NOT = {
					#control = { province = 1469 data = ENG } # Delhi
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				OR = {
					NOT = {
						war = { country = SOV country = GER }
					}
					NOT = {
						exists = SOV
					}
				}
				OR = {
					event = 72553 #bitter peace with germany
					event = 72603 #bitter peace with germany and japan
				}
			}
			AND = { #UK at war with GER, SOV also at war with GER
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 348 data = ENG } #Gibralter
					control = { province = 31 data = ENG } #Malta
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 75 }
				war = { country = SOV country = GER }
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 7
	deathdate = { day = 30 month = december year = 1953 }

	name = "Pointless Fighting"
	desc = "After the British Empire was defeated by the Third Reich, it became pointless for our small nation to continue fighting."
	style = 0
        picture = "constitutional"

	action_a = {
		name = "Terminate hostilities" #
		ai_chance = 100
		command = { type = leave_alliance }
		command = { type = peace which = GER value = 1 }
		command = { type = peace which = JAP value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = peace which = MAN value = 1 }
		command = { type = peace which = MEN value = 1 }
		command = { type = peace which = SIA value = 1 }
		command = { type = set_relation which = ITA value = 0 }
		command = { type = set_relation which = GER value = 0 }
		command = { type = set_relation which = JAP value = 0 }
	}
	action_b = {
		name = "Never give up, never surrender!" #
		ai_chance = 0
		command = { }
	}
}
#########################################################################
#  Surrender events - Australia seeks US protection
#########################################################################
event = {
	id = 72612
	random = no
	country = USA

	trigger = { OR = { event = 72611
				AND = { #UK at war with GER, USA also at war with GER
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 348 data = ENG } #Gibralter
					control = { province = 31 data = ENG } #Malta
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 75 }
				war = { country = USA country = GER }
				}
			}
		
	}

        date = { day = 1 month = january year = 1936 }
        offset = 2
	deathdate = { day = 30 month = december year = 1953 }

	name = "Alliance with Australia"
	desc = "After the British Empire was defeated by the Third Reich, Australia drops allegiance to the British Crown and seeks protection with the USA."
	style = 0
        picture = "constitutional"

	action_a = {
		name = "Australia allies with the USA" #
		ai_chance = 95
		command = { type = alliance which = AST }
		command = { }
	}
	action_b = {
		name = "Australia becomes a client state" #
		ai_chance = 4
		command = { make puppet which = AST }

	}
	action_b = {
		name = "Leave them alone" #
		ai_chance = 1
		command = { }
	}
}

#########################################################################
#  Surrender events - New Zealand gives up
#########################################################################
event = {
	id = 72613
	random = no
	country = NZT

	trigger = {
		NOT = {
			war = { country = USA country = GER }
					}
		OR = {
			AND = { #only UK at war with GER
				alliance = { country = GER country = ITA }
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 50 }
				NOT = {
					war = { country = SOV country = GER }
					war = { country = USA country = GER }
				}
			}
			AND = {#only UK at war with GER, SOV dead
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				NOT = {
					#control = { province = 1469 data = ENG } # Delhi
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				OR = {
					NOT = {
						war = { country = SOV country = GER }
					}
					NOT = {
						exists = SOV
					}
				}
				OR = {
					event = 72553 #bitter peace with germany
					event = 72603 #bitter peace with germany and japan
				}
			}
			AND = { #UK at war with GER, SOV also at war with GER
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 348 data = ENG } #Gibralter
					control = { province = 31 data = ENG } #Malta
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 75 }
				war = { country = SOV country = GER }
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 7
	deathdate = { day = 30 month = december year = 1953 }

	name = "Pointless Fighting"
	desc = "After the British Empire was defeated by the Third Reich, it became pointless for our small nation to continue fighting."
	style = 0
        picture = "constitutional"

	action_a = {
		name = "Terminate hostilities" #
		ai_chance = 100
		command = { type = leave_alliance }
		command = { type = peace which = GER value = 1 }
		command = { type = peace which = JAP value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = peace which = MAN value = 1 }
		command = { type = peace which = MEN value = 1 }
		command = { type = peace which = SIA value = 1 }
		#command = { type = non_aggression which = GER where = NEP }
		#command = { type = non_aggression which = JAP where = NEP }
		#command = { type = non_aggression which = ITA where = NEP }
		command = { type = set_relation which = ITA value = 0 }
		command = { type = set_relation which = GER value = 0 }
		command = { type = set_relation which = JAP value = 0 }
	}
	action_b = {
		name = "Never give up, never surrender!" #
		ai_chance = 0
		command = { }
	}
}
#########################################################################
#  Surrender events - New Zealand seeks US protection
#########################################################################
event = {
	id = 72614
	random = no
	country = USA

	trigger = { OR = { event = 72613
				AND = { #UK at war with GER, USA also at war with GER
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 348 data = ENG } #Gibralter
					control = { province = 31 data = ENG } #Malta
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 75 }
				war = { country = USA country = GER }
				}
			}
		
	}

        date = { day = 1 month = january year = 1936 }
        offset = 2
	deathdate = { day = 30 month = december year = 1953 }

	name = "Canadian union"
	desc = "After the British Empire was defeated by the Third Reich, New Zealand drops allegiance to the British Crown and seeks protection with the USA."
	style = 0
        picture = "constitutional"

	action_a = {
		name = "New Zealand allies with the USA" #
		ai_chance = 95
		command = { type = alliance which = NZT }
		command = { }
	}
	action_b = {
		name = "New Zealand becomes a client state" #
		ai_chance = 4
		command = { make puppet which = NZT }

	}
	action_b = {
		name = "Leave them alone" #
		ai_chance = 1
		command = { }
	}
}

#########################################################################
#  Surrender events - South Africa gives up
#########################################################################
event = {
	id = 72615
	random = no
	country = SAF

	trigger = {
		NOT = {
			war = { country = USA country = GER }
					}
		OR = {
			AND = { #only UK at war with GER
				alliance = { country = GER country = ITA }
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 50 }
				NOT = {
					war = { country = SOV country = GER }
					war = { country = USA country = GER }
				}
			}
			AND = {#only UK at war with GER, SOV dead
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				NOT = {
					#control = { province = 1469 data = ENG } # Delhi
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				OR = {
					NOT = {
						war = { country = SOV country = GER }
					}
					NOT = {
						exists = SOV
					}
				}
				OR = {
					event = 72553 #bitter peace with germany
					event = 72603 #bitter peace with germany and japan
				}
			}
			AND = { #UK at war with GER, SOV also at war with GER
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 348 data = ENG } #Gibralter
					control = { province = 31 data = ENG } #Malta
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 75 }
				war = { country = SOV country = GER }
			}
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 7
	deathdate = { day = 30 month = december year = 1953 }

	name = "Pointless Fighting"
	desc = "After the British Empire was defeated by the Third Reich, it became pointless for our small nation to continue fighting."
	style = 0
        picture = "constitutional"

	action_a = {
		name = "Terminate hostilities" #
		ai_chance = 100
		command = { type = leave_alliance }
		command = { type = peace which = GER value = 1 }
		command = { type = peace which = JAP value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = peace which = MAN value = 1 }
		command = { type = peace which = MEN value = 1 }
		command = { type = peace which = SIA value = 1 }
		command = { type = set_relation which = ITA value = 0 }
		command = { type = set_relation which = GER value = 0 }
		command = { type = set_relation which = JAP value = 0 }
	}
	action_b = {
		name = "Never give up, never surrender!" #
		ai_chance = 0
		command = { }
	}
}

#########################################################################
#  Surrender events - South Africa chooses its post-war path
#########################################################################
event = {
	id = 72616
	random = no
	country = SAF

	trigger = { OR = { event = 72615
				AND = { #UK at war with GER, USA also at war with GER
				OR = {
					control = { province = 56 data = GER } #Paris
					control = { province = 56 data = VIC } #Paris
					NOT = {
						war = { country = FRA country = GER }
					}
				}
				control = { province = 19 data = GER } #London
				NOT = {
					control = { province = 348 data = ENG } #Gibralter
					control = { province = 31 data = ENG } #Malta
					control = { province = 900 data = ENG } #Suez
					control = { province = 901 data = ENG } #
				}
				lost_IC = { country = ENG value = 75 }
				war = { country = USA country = GER }
				}
			}
		
	}

        date = { day = 1 month = january year = 1936 }
        offset = 2
	deathdate = { day = 30 month = december year = 1953 }

	name = "South Africa chooses its future"
	desc = "After the British Empire was defeated by the Third Reich, South Africa drops allegiance to the British Crown and chooses a new path."
	style = 0
        picture = "constitutional"

	action_a = {
		name = "South Africa chooses apartheid and alliance with Nazi Germany" #
		ai_chance = 70
		command = { type = leave_alliance }
		command = { type = peace which = GER value = 1 }
		command = { type = peace which = JAP value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = peace which = MAN value = 1 }
		command = { type = peace which = MEN value = 1 }
		command = { type = peace which = SIA value = 1 }
		command = { type = set_relation which = ITA value = 0 }
		command = { type = set_relation which = GER value = 0 }
		command = { type = set_relation which = JAP value = 0 }	
		command = { type = alliance which = GER }
		command = { type = set_domestic which = democratic value = 4 }
		command = { type = set_domestic which = political_left value = 3 }
		command = { type = set_domestic which = freedom value = 4 }
		command = { type = set_domestic which = free_market value = 4 }
	}
	action_b = {
		name = "South Africa chooses democracy and alliance with USA" #
		ai_chance = 29
		command = { type = alliance which = USA }
		command = { }

	}
	action_b = {
		name = "let us stay alone" #
		ai_chance = 1
		command = { }
	}
}

Notes:

As usual, the event numbers need to be fixed, if they are adopted.

I've commented out the UK surrender condition of Germany reaching Delhi, since I honestly deem it rather exaggerated. If UK is fighting alone, it should fall on its knees as soon as London and Suez fall, not last until the Wehrmacht reaches India. I heartily suggest this modification for the vanilla SMEP UK surrender event, too (72000).

I've commented out the commands giving cores to the USA in Quebec, since I cannot make up my mind about whether Quebecois would seek independence in such circumstances, or not. If yes, an event needs to be added, to release Quebec as a puppet.

Opinions ?
 
Last edited:

unmerged(48389)

SMEP Interim Project Manager
Sep 8, 2005
608
0
Well, who should bite it in the Anti-Stalin Movement:

Obviously, the four mentioned: Beria, Stalin, Yezhov and Molotov would be toast.

Other people who might be Gone: Georgy Melenkov (Close ally of Beria), Lazar Kaganovich (Played some role in the Stalinst Purges as Industrial leader), and Kliment Voroshilov. These Three guys historically attempted a hard line coup against Nikita Khrushchev in the 1950s, and they have a great deal of Russian blood on their hands.

I'd also consider removing Andrei Zhdanov (another serious prick and close ally of Stalin--Stalin's daughter married his son). I don't know what roles those guys play off hand (I KNOW Kaganovich and Voroshilov are in Stalin's Cabinet), but I think any real anti-Stalin movement would at least kill any hope of government office for these people. (We don't need these guys to actually die to sleep them--forcing their retirement is sufficient)

About the UK surrender: I think the idea is that the UK seeks a negotiated peace if it DOESN'T LOSE LONDON and loses the remainder of that territory. I was somewhat impressed when as Germany playing the Gotterdamung scenario, the UK sued for peace after losing Suez, Delhi, and Iran oil. If it doesn't require London, its probably not broken.

This is probably Legit W/O the fall of London to force them to the table. They should also be willing to accept peace if they lose London BY ITSELF.

Oh and, thanks for contributing! 8)

PostEdit: Now I think I about it, I don't see the post BP war as a 'long sought' dream of liberty for Siberia and Transurals. The Central Asian Republics, sure. But the main reason for wanting this liberty is more basic: Stalin and his henchmen killed tens of millions of his own people--and now they've conceded a huge portion of territory and ensured the suffering of tens of millions more. To say nothing of the frightful mismanagement that resulted in artificial famine and cruel abuses of state power.

This is about survival--not about nationalism. Otherwise, its perfect. Here's my proposed revised text:

"Joseph Stalin and his close political allies had always been painful for the Russian People--NKVD Terror, Artificial Famine, and Stalin's own Paranoia had transformed a possible utopia into a two decade long nightmare. In addition, Stalin and his hard liners broke the back of the Red Army, dooming the country to occupation by the German Wehrmacht. Now, after a peace deal that might well have been worse than continued war, the NKVD has emerged again to reassert control over the shattered remnants of the Soviet Union--indiscriminately arresting those whose 'disloyalty' and 'negligence' they claim caused our collective defeat. We can not tolerate this abuse another day! The Stalinists must fall!"

Anyhow, keep up the great work. :)
 
Last edited:

Irioth

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Blue Max said:
What this means is that SMEP needs help. And if we don't get it, SMEP is dead. What this means to you in particular Irroth, is that I need your help in keeping this thing running. And to anyone else, all hands are needed.

Other custom events of mine that I deem might be of general interest for SMEP:

Germany and Italy ally if they both intervene directly in SCW:

http://forum.paradoxplaza.com/forum/showpost.php?p=7929431&postcount=708

corrections to the BP and separate USSR-Japan surrender event chains:

http://forum.paradoxplaza.com/forum/showpost.php?p=7912824&postcount=689

Germany chooses annexation or puppeting of occupied Low Countries and Switzerland post-Victory in the West:

http://forum.paradoxplaza.com/forum/showpost.php?p=7911408&postcount=688

Germany creates Greater Scandinavia after BP:

http://forum.paradoxplaza.com/forum/showpost.php?p=7909411&postcount=682

Italy annexes Fiume and Dalmatia after Axis victory:

http://forum.paradoxplaza.com/forum/showpost.php?p=7909361&postcount=681

Fixed Denmark surrender with cores to Germany:

http://forum.paradoxplaza.com/forum/showpost.php?p=7909468&postcount=683

To be done (maybe, rather difficult):

UK/USA negotiated peace with Germany if Hitler is couped.
UK-USA union if UK is defeated.
 
Last edited:

Irioth

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Blue Max said:
Well, who should bite it in the Anti-Stalin Movement:

Obviously, the four mentioned: Beria, Stalin, Yezhov and Molotov would be toast.

Other people who might be Gone: Georgy Melenkov (Close ally of Beria), Lazar Kaganovich (Played some role in the Stalinst Purges as Industrial leader), and Kliment Voroshilov. These Three guys historically attempted a hard line coup against Nikita Khrushchev in the 1950s, and they have a great deal of Russian blood on their hands.

I'd also consider removing Andrei Zhdanov (another serious prick and close ally of Stalin--Stalin's daughter married his son). I don't know what roles those guys play off hand (I KNOW Kaganovich and Voroshilov are in Stalin's Cabinet), but I think any real anti-Stalin movement would at least kill any hope of government office for these people. (We don't need these guys to actually die to sleep them--forcing their retirement is sufficient)

Added all of them to the revised text of the first event, well except for Zhdanov who seems not to be a Soviet minister in Hoi2 (I couldn't find him in the file) :confused:

Oh and, thanks for contributing! 8)

Never mind, as long as I get to write events that appeal to my tastes :D

This is about survival--not about nationalism. Otherwise, its perfect. Here's my proposed revised text:

"Joseph Stalin and his close political allies had always been painful for the Russian People--NKVD Terror, Artificial Famine, and Stalin's own Paranoia had transformed a possible utopia into a two decade long nightmare. In addition, Stalin and his hard liners broke the back of the Red Army, dooming the country to occupation by the German Wehrmacht. Now, after a peace deal that might well have been worse than continued war, the NKVD has emerged again to reassert control over the shattered remnants of the Soviet Union--indiscriminately arresting those whose 'disloyalty' and 'negligence' they claim caused our collective defeat. We can not tolerate this abuse another day! The Stalinists must fall!"

Excellent suggestion. I share it wholeheartedly (event texts, just like minister-picking, is one area where I tend to perform poorly, so feel perfectly free to revise any event text of mine). I would only suggest to modify it to "Stalinists and Leninists" must fall. As I see it, this kind of anti-Soviet movement would violently reject the whole Communist-Leninist ideology and state, which has failed so terribly. Realistically, the only serious hope for a left-wing ideology to keep the field in these circumstances is to fall back all the way to the non-Leninist/Communist positions, i.e. the social democrats, agrarian reformers, and libertarian (Luxemburg) Marxists who were purged by Lenin back in 1918: IOW, the HoI2 Social Democrats and Left-Wing Radicals (note I've made the post-Soviet non-democratic left-wing option to be LWR, not LE, just for this reason).

I suppose this should be used for Transural, Siberia, and Primorsk, too, since IIRC all of three are mostly ethnically Russian areas.

Also please note I've made some minor corrections to the Fall of Commonwealth event chain: added some null commands to ensure event will fire correctly if the various countries are already allied to USA, and "make peace with Germany and leave Commonwealth" commands if South Africa chooses fascist apartheid and alliance with Germany.
 
Last edited:

Irioth

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HKslan said:
Is it realistic that after all of the other Allies have surrendered to Germany--I Sealioned, Vichy France absorbed Free France, etc.--Canada, Australia and New Zealand would fight on? I've occupied Newfoundland and the Summer of '43 will see me invading the rest of Canada from there. I don't think it's in Canada's interest to continue a war they can't win especially when I'm definitely not interested in attacking it. I've tried offering a White Peace to every one of them, and every one of them refuse.

Yes, it's not realistic at all, only an effect of the HoI2 code that won't allow peace between members of major alliances without an event or acceptall. However, the Dominions had not the resources, the manpower, or the suicidal foolhardiness to keep up indefinite fight against the Axis without UK or USA (Churchill said so in one famous speech of him, but it was empty posturing for the masses: the man knew USA were his only long-term hope). But my "Fall of Commonwealth" events fix that.
 

Irioth

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Blue Max said:
OK, only one Polish territory should have a claim on it from 1936, and that would be Danzig. The 1938 Scenario should remove most of those Cores on Western Poland. On this, we are in full agreement.

I, however think a second fix needs to be made. Poland would NEVER agree to surrender its territory so easily. The Best Germany gets is only a 40% chance if Poland is somehow not a member of the Allies. Realisitically, Poland's likelihood of yielding territory should be either 1% or 0%, and 1% might be too much as well. Somewhere in the Polish AI file is the likelihood for Poland to accept territorial claims. Changing the appropriate value to No Chance, Ever! is the real way to handle this problem.

Allow me to be devil's advocate on this one: if Poland is left alone by the Allies, even 60% chance of fighting is way too much, IMO it should be reversed to be 60% fold/40% fight at the very least, and probably way lower than that. Beyond the foolhardy braggadocio nationalist propaganda, Polish generals knew their only real hope of beating Germany lie in a massive Allied assault on the Rhine. They had better chances in giving up the Polish corridor which was extremely difficult to defend anyway, and strip Hitler from any residual excuse for casus belli. Making them 99% determined to fight without allies for lands that were at least partially German IMO casts them as stupid, suicidally foolhardy Darwin's Awards as in the "send cavalry against tanks" stereotype.

I concede that Germany maybe should not have the three Polish cores before '39, in order to avoid the Demand Territory exploits, but under the same reasoning Germany should not have cores in Alsace-Lorraine, either, and as a matter of fact, they could be removed if we add commands granting them to Germany in the event 2021 (set up Vichy) and 70154 (claim Alsace-Lorraine). As for Luxembourg, it is tiny and hopeless enough on its own that an annexation via Demand Territory should be theoretically feasible.

As it concerns the whole issue of German cores, I think the game should be treat the following as cores from the start, events notwithstanding, at least as it concerns the extra provinces in the revolt file, if not the inc file (if you are too concerned about DT exploits): Austria, Sudetenland, Memel, Danzig, Luxembourg, Alsace-Lorraine, and Switzerland (all of it). All of these areas have majority German population and most of them had German irredentist movements. This would also make a "negotiated peace with Germany if Hilter is assassinated" event simpler, as it would allow a democratic Germany to retreat to its cores, and a sympathetic conqueror of Germany to liberate it with all its rightful ethnic cores.

As it concerns cores in Denmark and Bohemia, these are "efficient occupation" cores that have no place outside of events and may only become "ethnic" cores after extensive ethnic cleansing and Germanization (quite likely for Bohemia if Germany had won the war) post-occupation. The Poznan cores IMO are a borderline case: they had some substantial German minorities, but were really made fully German with the post-occupation ethnic cleansing. However, differently from Denmark and Bohemia, Poland should recover them only if an anti-German ethnic cleansing occurs (as Soviets did historically, but it shouldn't happen with a negotiated peace; differently from the Danish and Bohemian cores, the Poznan ones aren't really necessary to re-establish an independent Polish nation).
 

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Another issue: following the discussion upthread
http://forum.paradoxplaza.com/forum/showpost.php?p=7388643&postcount=478

And my own previous
http://forum.paradoxplaza.com/forum/showpost.php?p=7912824&postcount=689

I suggest to revise the USSR surrender to Japan event chain as follows:

Code:
#########################################################################
#  72450-72499 - Soviet Union surrenders to Japan
#########################################################################
#  Japan offers terms to USSR
#########################################################################
event = {
	id = 72450
	random = no
	country = JAP

	trigger = {
		war = { country = JAP country = SOV }
		NOT = {
			alliance = { country = SOV country = GER }
			alliance = { country = JAP country = GER }
			alliance = { country = JAP country = ENG }
			alliance = { country = JAP country = USA }
			war = { country = GER country = SOV }
			war = { country = JAP country = USA }
		}
		NOT = {
			control = { province = 1371 data = SOV } #vlad region
			control = { province = 1372 data = SOV }
			control = { province = 1373 data = SOV }
			control = { province = 1175 data = SOV } #big island
			control = { province = 1176 data = SOV }
			control = { province = 1523 data = SOV } #above Manchuria
		}
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 30 month = december year = 1953 }

	name = "Victory in the Second Russo-Japanese War"
	desc = "Russia has been defeated in another Russo-Japanese War."
	style = 0
	picture = "Nomonhan"

	action_a = {
		name = "Offer Russia Terms"
		ai_chance = 100
		command = { type = dissent value = -5 }
		command = { type = trigger which = 72451 }
	}
	action_b = {
		name = "We will finish them for good!"
		ai_chance = 0
		command = { type = dissent value = 5 }
	}
}
#########################################################################
#  USSR Surrenders
#########################################################################
event = {
	id = 72451
	random = no
	country = SOV

	name = "Defeat in the Second Russo-Japanese War"
	desc = "Russia has been defeated in another Russo-Japanese War."
	style = 0
	picture = "Nomonhan"

	action_a = {
		name = "Damn!"
		ai_chance = 100
		command = { type = peace which = JAP value = 0 }
		command = { type = peace which = MAN value = 0 }
		command = { type = peace which = MEN value = 0 }
	}
	action_b = {
		name = "For Lenin!"
		ai_chance = 0
		command = { type = sleepevent which = 72452 }
		command = { type = dissent value = 5 }
		command = { type = domestic which = defense_lobby value = 1 }
	}
}
#########################################################################
#  Actual Partition of USSR
#########################################################################
event = {
	id = 72452
	random = no
	country = SOV

	trigger = {
		event = 72451
	}

        date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 30 month = december year = 1953 }

	name = "The Treaty of Vladivostok"
	desc = "To the victor go the spoils..."
	style = 0
	picture = "Nomonhan"

	action_a = {
		name = "Tragic!"
		command = { type = end_mastery which = MAN }
		command = { type = end_mastery which = MEN }
		command = { type = end_mastery which = MON }
		command = { type = end_mastery which = TAN }
		#command = { type = inherit which = TAN }
		command = { type = independence which = MAN value = 1 }
		command = { type = dissent value = -5 }
		command = { type = independence which = MEN value = 1 }
		command = { type = dissent value = -5 }
		command = { type = independence which = MON value = 1 }
		command = { type = dissent value = -5 }

		#Japanese islands
		command = { type = removecore which = 1174 }
		command = { type = removecore which = 1175 }
		command = { type = removecore which = 1176 }
		command = { type = removecore which = 1177 }
		#Primorsk region
		command = { type = removecore which = 1366 }
		command = { type = removecore which = 1367 }
		command = { type = removecore which = 1368 }
		command = { type = removecore which = 1369 }
		command = { type = removecore which = 1370 }
		command = { type = removecore which = 1371 }
		command = { type = removecore which = 1372 }
		command = { type = removecore which = 1373 }
		#Tannu
		#command = { type = addcore which = 1418 }

		#Japanese islands
		command = { type = secedeprovince which = JAP value = 1174 }
		command = { type = secedeprovince which = JAP value = 1175 }
		command = { type = secedeprovince which = JAP value = 1176 }
		command = { type = secedeprovince which = JAP value = 1177 }
		#Primorsk region
		command = { type = secedeprovince which = JAP value = 1366 }
		command = { type = secedeprovince which = JAP value = 1367 }
		command = { type = secedeprovince which = JAP value = 1368 }
		command = { type = secedeprovince which = JAP value = 1369 }
		command = { type = secedeprovince which = JAP value = 1370 }
		command = { type = secedeprovince which = JAP value = 1371 }
		command = { type = secedeprovince which = JAP value = 1372 }
		command = { type = secedeprovince which = JAP value = 1373 }

		command = { type = relation which = JAP value = -200 }
		command = { type = relation which = JAP value = 150 } #so min relations is -50
		command = { type = non_aggression which = SOV where = JAP } #+50 relations, for 0
		command = { type = set_relation which = MAN value = 0 }
		command = { type = set_relation which = MEN value = 0 }

		command = { type = dissent value = 15 }
		command = { type = trigger which = 72453 }
	}
}
#########################################################################
#  Japanese Victory
#########################################################################
event = {
	id = 72453
	random = no
	country = JAP

	name = "The Treaty of Vladivostok"
	desc = "To the victor go the spoils!"
	style = 0
	picture = "Nomonhan"

	action_a = {
		name = "Long live the Emperor!"
		#command = { type = dissent value = -1 }
		command = { type = inherit which = MON }
		command = { type = make_puppet which = MAN }
		command = { type = make_puppet which = MEN }
		#command = { type = secedeprovince which = SOV value = 1418 }
		command = { type = independence which = MEN value = 1 }
		command = { type = dissent value = -5 }
		#command = { type = sleepevent which =  } #russo-jap events
		#command = { type = sleepevent which =  }
		#command = { type = sleepevent which =  }
		#command = { type = sleepevent which =  }
	}
}
#########################################################################
#  Fallout from defeat to Japan
#########################################################################
event = {
	id = 72454
	random = no
	country = SOV

	trigger = {
		event = 72452 #soviets gave stuff away
	}

	date = { day = 2 month = january year = 1936 }
	offset = 5 # Check for trigger conditions day
	deathdate = { day = 30 month = december year = 1953 }

	name = "Fallout from the Russo-Japanese War"
	desc = "We lost..."
	style = 0
	#picture = "german_reinforcment_3"

	action_a = {
		name = "Horrible!" #
		command = { }
	}
}

#########################################################################
# Japan puppets Mengkukuo
#########################################################################
event = {
	id = 72455
	random = no 
	country = JAP

	trigger = {
		event = 72453
	}	


	date = { day = 1 month = january year = 1936 }
        offset = 3
	deathdate = { day = 30 month = december year = 1953 }


	name = "Japan controls Inner Mongolia"
	desc = "Now we control them!"
	style = 0
	picture = "japan_celebrating"

	# Triggered by JAP 2751A

		action_a = {
		name = "Excellent!" # Yay
		ai_chance = 100
		command = { type = make_puppet which = MEN } # We have a puppet
		command = { type = dissent value = -1 }
	}
}

Dropping the spurious stopgap event 2763 in the ROM file.
 
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