Atruejedi said:
Meh. Unfortunately you'll have to deal with that strategic redeployment.
No big, I pretty much resigned myself to it as a limitation of the engine. There's just not much that can be done here.
Possibly. I'd have to look into the events, or you could do it for me. No, for all of us
Sure.
A few tests get me the same result, with a non aligned Mengkukuo of two provinces created, Japan annexing Mongolia for itself, and general chaos. I tried changing around the order of events within the single event, no dice. So I wrote a three set of events that seems to work well on casual console triggering testing. I can't guarantee that they won't screw up in normal play, but I don't see why in the world they would.
I commented out the -5 dissent for creating Mengkukuo written into the events, as creating such doesn't seem make any dissent. Perhaps roll that into the -1 dissent in event 72450 for a dissent reduction then if you want to just give Japan a nice boost. (This makes sense to me, as -1 for winning a war is awfully paltry.)
Also, event 72454 needs some sort of actual fallout for the Soviets. 5 dissent, maybe?
EDIT - Does anyone know why the boards are screwing up the bottom tildes for each event?
#########################################################################
# Japanese Victory
#########################################################################
event = {
id = 72453
random = no
country = JAP
name = "The Treaty of Vladivostok"
desc = "To the victor go the spoils!"
style = 0
picture = "Nomonhan"
action_a = {
name = "Long live the Emperor!"
command = { type = dissent value = -1 }
command = { type = independence which = MEN value = 1 }
#command = { type = inherit which = MON }#See below.
command = { type = make_puppet which = MAN }
#command = { type = make_puppet which = MEN } #See below.
command = { type = secedeprovince which = SOV value = 1418 }
#command = { type = dissent value = -5 }
command = { type = trigger which = 72455 }
#command = { type = sleepevent which = } #russo-jap events
#command = { type = sleepevent which = }
#command = { type = sleepevent which = }
#command = { type = sleepevent which = }
}
}
#########################################################################
# Japanese Victory - Controlling Menkukuo
#########################################################################
event = {
id = 72455
random = no
country = JAP
name = "The Treaty of Vladivostok - Creating Inner Mongolia"
desc = "Blahblahblah"
style = 0
picture = "Nomonhan"
action_a = {
name = "Long live the Emperor!"
command = { type = make_puppet which = MEN }
#command = { type = dissent value = -5 }#Unneeded?
command = { type = trigger which = 72456 }
}
}
#########################################################################
# Japanese Victory - Controlling Menkukuo
#########################################################################
event = {
id = 72456
random = no
country = MEN
name = "The Treaty of Vladivostok - Inner Mongolia absorbs Mongolia"
desc = "Blahblahblah"
style = 0
picture = "Nomonhan"
action_a = {
name = "Long live the Emperor!"
command = { type = inherit which = MON }
}
}