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shakeled1

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I'm liking that rebels can have some positive effect (e.g. noble rebels lead to cheaper cavalry, better missionaries, and lower stability costs in exchange for more expensive tech, less trade power, and less land morale)
 

Pokka

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Played as Venice and it was so excited. It was like walking by the cliff. Has to carefully plan your move before making any action.

Instantly maxing my fleet and army after the game starts, I managed to make the Ottoman thinks twice before DoW on me. Then I manage the grab lands from Ragusa and Ancona after making alliance with Poland and Naples. Ultimately I expanded quite a bit without Ottoman attacks.
 

iShurik

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I think that the game has these two types of currency the wrong way around, especially when it comes to technology. The nation's economy feels like a secondary factor that you don't really need to care about as much as you did in EU3. Currently your MP accumulation depends on a random number generator and your ability to buy advisers. I think that it would be better if your MP accumulation fed into your economy, rather than your economy feeding into your MP accumulation. E.g. you use MP to buy ideas that give you better trade tech, or you use MP to generate policies/advisers that improve your economic health.

There is a Base of 3/3/3 MP guranteed so there are up to + 6/6/6 points random depending on the monarch.
The economy allows to have up to extra 3/3/3 MP + the advantages of the advisers (e.g. -10% tech cost and that's A LOT).
Let's say the monarchs have an average of 3/3/3 MP.
So economy decides about 50% of the extra MP that is available to spend and 33% of the overall MP. In case of a 6/6/6 monarch it's still 25% overall (or 33% extra).
In case of a 0/0/0 monarch its +50% overall (or 100% extra).

Summary:
Economy decides about 33-100% of the extra MP you can get (max +9/9/9 with 3/3/3 advisers and 6/6/6 monarch) .
Its 25-50% overall with the base 3/3/3 in count.
+Adviser bonusses +Possibility of changing advisers more often + Army + Navy



Don't get me wrong, I get your point, but I could imagine, that it can work out this way IF they get the balance between Ideas and Tech right. But there are a lot of side effects. E.g. the techs become cheaper if you aren't tech leader and so on.
 
Last edited:

Rey

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I just played the demo (Portugal yay!, then this 'overextension' thing screwed me). The game looks good and the playability is fine too. The terrain map looks very nice, it changes smoothly along with the seasons and it even has birds and deers. The music is awesome too.

However:
-I miss a 'detach transports' button when selecting fleets;
-When moving to a location, fleets and army units sometimes don't complete their movement animation and jump to the destination;
-I would like that the siege canon only appeared after the army actually moved there;
-The event message box does not have a button to config message settings;
-Trees... :)
 
Last edited:

rss334

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Surprised

I'm surprised by the music, it's wonderful. I thought the music I heard in Quills videos for this game was horrible. CK2 music drew me in and I really did not think this could compete ... wow was I wrong. As far as the game and gameplay I'm lost in the dark at the moment, so much to learn ... Coming from CK2 though I'm hoping the I learn and start to figure out the more rewarding and addictive it becomes!
 

DeathSheep

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After playing a few games as Portugal, my take-away was that the way for Portugal to succeed is to stay out of European wars and concentrate on exploration and colonization. Making alliances with your European neighbors just sucks you into wars that you don't have the manpower or money to win. On the other hand, as Portugal, it is ridiculously easy to get to India, China, Japan, and the New World before anyone else, with the possible exception of Spain.

Might try the Venetians next.
 

AndPimentel

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Something I really have to praise is the new sound effects. All very subtle but symbolically meaningful and understandable to most people. I'm really glad I don't have to disable any of the files like the revolt, resign or stability hit ones in EUIII.

Trade UI sound effect needs to be deleted, it's just weird and meaningless.
 

Zarco

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Played as Venice and it was so excited. It was like walking by the cliff. Has to carefully plan your move before making any action.

Instantly maxing my fleet and army after the game starts, I managed to make the Ottoman thinks twice before DoW on me. Then I manage the grab lands from Ragusa and Ancona after making alliance with Poland and Naples. Ultimately I expanded quite a bit without Ottoman attacks.

I got stomped by the Ottomans, and then the Austrians. How did you prevent that?
 

Ograv

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-I miss a 'detach transports' button when selecting fleets;

Create a new unit - You'll see a double arrow symbol below each ship type, so you can detach all transports into the new group.

As for myself:
I was surprised in a war against Ak Qoyunlu, playing the Ottomans. They actually went for my stacks in an intelligent manner. They didn't defeat me as I had more than twice the army and four times the navy of Ming, the nearest competitor at that point (between 1515 and 1520). But they did rout two of my armies (of 20000, with a nice mix of cav, inf and a little arty, at tech level 9 at the time) back to Constantinople by combining their own armies and that of their vassal, and attacking at the right time when I couldn't reinforce. I find myself being much more careful of AI armies in warfare now compared to EU3.

Naval AI could use some work though, as Mamluke, Venetian and French fleets threw themselves into my superior ones several times. In the end I'd guess a quarter of my fleet, almost all my light ships and transports, and all of my heavies, bore French and Venetian names, especially light ships - maybe they overvalue those?

The music and all of the sound so far is excellent. I like the visuals, and the trade system is simply great.
 

Danny-Dynamita

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Final Verdict:

Crap. I got lots of modding to do.

Stupid comment. Hate all of this "crappy game-modder pro" comments. "Hey bro, I'm a modder you know? This game is a shit and I'm going to fix it!"
Yeah, you didn't said that specifically but in all the comments like yours I can see that quote implied.

Just... Well, I'm not going to call you a retard because the retards can be very nice people. [See like I didn't call you anything but I implied it? Now you know what I mean]

Couldn't hold myself more, too much stupid comments in too few pages. Now I'm returning to my cave. Good night, sir.
 

DarkCruor

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I'm having as big of a graphic shock as I did for CK2 lol.

My most entertaining game was Venice. I didn't find Portugal that fun. Austria wasn't as exciting (I probably want to start from the real beginning and play as long as Ii want to get a good feel for them). Haven't played ottomans as I was too tired (been up for over 24 hours. So I really need to applaud Venice for making me excited when everything feels so dull right now).

But yeah, huge culture shock when playing the game gonna need some getting used to when playing it.

I have a question though, I think I'm missing the sound effects for clicking on provinces and clicking on buttons. So if the game didn't feel weird enough it became really really weird.

I got stomped by the Ottomans, and then the Austrians. How did you prevent that?
I chose to align myself with the Germans (Austria and Bavaria) and started a coalition against the Ottomans (which I'm not sure if it did anything because I was too tired. As I have no idea how to invite others to coalition).

Savoie and Milan teamed up to attack Bavaria and I stomped them. Completing a mission and getting a lot of trade power (I was making like 9.5 gold per month by the end of the demo with like 70% up cost on military land units and 100% naval).
 
Last edited:

turnad

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Anyone saying france will be weak, can eat poo. :p

I just had a France destroy a coalition of Austria (who inherited Bavaria, was HRE and Papal Controller and owned the Lowlands), Spain (with Aragon) and I as a rich Portugal. It was horrifying to watch France just roll into Iberia after crushing the HRE armies.
 

rekrats

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Wow, finished my first game of muscovy (yea i modded a little bit) and that game rocks.

I like the new system with the monarch points much much more than the old one. And the MP restrictions rock too.
Only thing which was quite strange is annexing. For my oppinion it takes too long. What is the advantage of it if it takes 15 years to annex a country.
And the Ottoman AI was quite strong. Expanded quite a lot to the borders of Muscovy. Will be interesting to beat them.

Looking forward to the release of the finals version.
 

AndPimentel

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These are my opinions about the beta:

* Trade is fantastic, much better than EU3 that I only looked into when creating a new CoT, I actually have fun playing a merchant nation now.

* Missionary/conversion/colonies/colonists is just like what trade was for me in EU3, just look at the map where I need to convert/colonize, send missionary/colonist and don't care about that anymore until you have a free missionary/colonist. DLCs coming? Ah, what do we do with an idle missionary when you reach 100% religions unity or if you already are, like a lot of countries? In EU3 we could send to the pope (Is it possible in EU4?) or institute a charity organization (I know that provinces decisions are gone), now he kinda stays there, doing nothing.

* I loved how the new pope's election works, I just think that's kinda broken, Austria and England had 200 votes for their guys, but they could have voted for any of the others who have less than 100 votes and I don't even know how they managed to get over 200% influence. It totally needs more elected cardinals, I think 15+ should be cool, all 3 elections tied in my game.

* I kinda have mixed thoughts about MP, but it definitely could be better. I was playing Portugal and focusing on trade and didn't even mind about military points at all and neither military ideas (I could have gone for defensiveness or quality, but there are more important things first), I was already 3 levels ahead in military technology at the end.

* Flatter politic map mode is necessary, it looks great on Lithuania and Muscowy but in Spain is so bright and ugly. Ah! So much thought and work on the terrain mapmode and sea-level lakes? Rivers going up in Bolivia? hahahaha At least I've laughed. :p

* I don't like how embark army on navies works, CK2 is way better: embark army and just send the navy where you want. I actually like that now you can attach to transport even if it's bigger than the load capacity, but then you have to select the navy and send to wherever you want, a mix of both (CK2 and EU4) would be great.

* Please, please, please Paradox let me choose what armies and navies I wanna see in the outliner (I didn't now how it was called until now), I thought that we could see that in EU4. :(

Well, even if it needs some patchs (after all, it's a beta) and works to be done (probably in DLCs), I can't wait for the release. It's great!
 

Assalander

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I chose to align myself with the Germans (Austria and Bavaria) and started a coalition against the Ottomans (which I'm not sure if it did anything because I was too tired. As I have no idea how to invite others to coalition).

I wanted to get friendly with Austria too but... it always decide to take the missions to take northern Italy and therefore becomes Hostile to Venice!

Actually that's the main problem as Venice... it seems everyone is hostile toward it, and those that aren't are too far away to consider an alliance (or don't have any "diplomatic slot" opened). The alliance with Bohemia and Switzerland didn't bring much...

WHen the Ottomans finally attacked, I was like... "oh okay they can have Corfu I guess". But they never wanted to make peace. I would offer everything they conquered, money, trade power, revoke core, everything I could. Nope. The war dragged for years as I was waiting for the Warscore to reach -100% (will they make a peace offer at this point?), to get fully annexed, or maybe for the "length of war" and "war dragging" modifiers to get high enough so that they would accept a peace offer. Finally it was around -65% when Austria joined into the fray. I had some early victories but as if Austria itself was not enough, it is always allied to half the world. In the end I've quitted after my army got obliterated for the 3rd time.

It was a fun game for the most part mind you. I conquered 2 provinces from Naples (including Ancona that they conquered just before), and was beginning to make decent money. I thought I was okay about the Ottomans for I was in a coalition against them with Poland and the nation to their East... but they left it without me noticing :(

After some time, there should be a way to surrender completely and end a war when you have no hope though, because that part was not fun, especially with the AI waiting I don't know what to besiege me completely.
 

nix_nivis

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Overall, I loved it. I played one run through as Austria and half a game as Venice.

Nice surprises:

Giving in to the rebels demands is actually the smart move in many cases. I didn't lose any real estate in the Low Countries and ended up culture shifting them once they disarmed.

Walking the diplomatic tightrope is really interesting now. Trier wants to be your ally, but if you say yes, The Palatinate and Cologne will dislike you.

Light ships are now for everybody. I really had to spend ducats on ships as Austria. And as Venice, it is a tough trade off between galley spam and trade fleets.

Loved the unit and building build mode, makes life easy.

AI on hard with no handicaps was pretty good. I was surprised a couple of times tactically, and very impressed with their strategic maneuvering. The Ottomans and Austria flat out owned my Venice. All because the Turks were uncomfortable with my expansion and put together a team that could take me down.

BTW Ottos in 1500 seem pretty good, I doubt that even Peter E would find them easy pickings.

MP are genius, I like the hard choices involved.

The music was epic. I will buy DLCs of music for EU 4.


The only downsides, was that I just couldn't stay in Terrain mode. Maybe it wouldn't be a problem outside the HRE, but it is hard to differentiate between OPM.

And I was also underwhelmed by the trio of potential decisions. It felt sort of like I was being asked to build a fine arts academy in province X.


One question for the forum. Did any one else get a ridiculous decision about 5 years before the demos end. I scored like 8900 ducats.
 

Black Lotus

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I had an excellent time playing at the Ottomans, the music and the terrain map are fantastic! My only complaint is that converting religions seems a tad too easy, I had most of the Balkans Sunni by 1510.

Also mentioned before I find it a bit odd that if you concentrate your points (Lets use military power for example), to gain military ideas, you lag behind in military technology. For an area you want to specialize it you actually do worse overall, and better in things you don't concentrate in.