Heyo!
This is the place where we should try to take off topic discussions if they risk derailing another thread. Please don't be scared to accidentally off-topic, as things can always be moved, but try your best to direct the discussion here.
Like this (and I put the link to this post in the original thread).
The issue I see in LoL is that items scale upwards in power the more money you spend on them, instead of the other way around.
For example, in Dota 2, you can buy a "branch" for 50 gold giving you +1 in all stats - but an Ultimate Orb for 2100 gold gives you +10 in all stats. So 210 gold per 1+ all stat versus 50 gold per 1+ all stat.
Whilst in LoL it's the other way around, the more you spend on an item the more stats per gold it will give you. Don't have the time to find item examples here as I don't know them by heart (and I'm at work after all
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This emphasizes the importance of farm and it's the reason snowballing is such an issue in LoL. Many competitive teams have mentioned this in that the first teamfight(s) almost always decide the game.
This is the place where we should try to take off topic discussions if they risk derailing another thread. Please don't be scared to accidentally off-topic, as things can always be moved, but try your best to direct the discussion here.
Like this (and I put the link to this post in the original thread).
I used to work with Heroes of Newerth, shoutcasted for a few years, but later moved over into Dota 2 as I find it to be the superior game. Nowadays I mostly play all-random non-ranked games because I can't take it seriously with all the rage and tryharding. Just playing to have fun, hehe.
Tried my fair share of LoL but it's too casual for me, and I can't stand the fact that the games economy is built on more money = more power, in which LoL is unique to any other MOBA.
That's pretty cool. Shoutcasting is just one of the employment opportunities opened up by doing journalism, so that would be a pretty awesome career to get into for me.
Re LoL, how is more money = more power? In terms of buying champs and skins with RP/real money, or do you mean team advantages (gold from objectives like towers, dragon and baron snowballing one team far further ahead)? In the last season, Riot nerfed snowballing to the ground. It's pretty common for games to last longer than 40 minutes because teams that are behind can always turtle in base.
I have a feeling that I'm slightly off topic.
The issue I see in LoL is that items scale upwards in power the more money you spend on them, instead of the other way around.
For example, in Dota 2, you can buy a "branch" for 50 gold giving you +1 in all stats - but an Ultimate Orb for 2100 gold gives you +10 in all stats. So 210 gold per 1+ all stat versus 50 gold per 1+ all stat.
Whilst in LoL it's the other way around, the more you spend on an item the more stats per gold it will give you. Don't have the time to find item examples here as I don't know them by heart (and I'm at work after all
This emphasizes the importance of farm and it's the reason snowballing is such an issue in LoL. Many competitive teams have mentioned this in that the first teamfight(s) almost always decide the game.