You actually are. It doesn't have a time limit (or at least it didn't the last time I had the mission)I'm just not going to get across this galaxy in time to fight that cultist base.
You actually are. It doesn't have a time limit (or at least it didn't the last time I had the mission)I'm just not going to get across this galaxy in time to fight that cultist base.
I think he means someone else will kill it before he does.You actually are. It doesn't have a time limit (or at least it didn't the last time I had the mission)
Do you know if you can still continue the event chain then? I don't remember what the outcome for me was last time this happened.I think he means someone else will kill it before he does.
Happens ALL the time with that particular event, for whatever reason, the shipyard seems to spawn a ridiculous distance from your empire.
Yeah.Yeah, you'll get a notification that someone destroyed the shipyard and then another will fire when the leader is found. Usually spawns much closer than the shipyard.
"WILL YOU ALL STOP MOVING AROUND? THIS IS SO FRUSTRATING! I THINK I COUNTED ONE OF YOU TWICE!"- There's too many of them, we can't afford to track if we already have scanned the specimen or not.
- Screw this, count them as cloud of particles and scan all at once.
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They lack the check, but to my knowledge there is no ill effects.So... this happened?
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I abducted a pop from an enemy, and it was deposited on a planet that was still being colonized.
You'd think there'd be a check for that, like "If planet fully colonized = false, find different planet"
The "dimensional portal Drone" just produces Physics, with a side dish of Energy and Amenities for Gestalts.During my Devouring Swarm playthrough, I got the Portal Planetary event to fire and ended up getting the parallel dimension result, which is not only worthless to Gestalts, but also raises some hilarious questions:
"They are us, but not us. Are they prey or not? The Mind is confused..."
Yeah and you can get refugees on developing colonies due to the same lack of checking.They lack the check, but to my knowledge there is no ill effects.
Looks like you solved "The mystery of the missing migrating merhcants".Yeah and you can get refugees on developing colonies due to the same lack of checking.
Image Tax:
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"Where's my Numistic Shrine? Let mejust SURVEY and COMMUNICATIONS that map and ... oh, that's why I'm not seeing any caravans."
They're not dead, they're trapped. Every time a Caravaneer ship enters a system with a hostile, it immediately retreats. So their ships are caught in a loop.Looks like you solved "The mystery of the missing migrating merhcants".
Loosing the station is not a death sentence for the caravaneers. As long as they got 1 fleet left, they can just ask to settle in some other empires space.
However they may have lost all fleets. And the system has not yet become ownerless, so that might have bugged out.
I wonder what killed them?
The marrauders might be hostile, but have no reason to fly there. My best guess is that they had the Wraith Leviathan shone some light onto them?
On the one hand, that is indeed a Master Trader.When AI trading goes wrong ...
I've been trying to see if there is any limit to how broken the trades can get. Apparently the answer is a resounding "No".
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I think the AI trade valuations need a little reworking. Basing it off of the player's resource production is, like everything else in the game related to economy, open to all kinds of hilarious shenanigans.On the one hand, that is indeed a Master Trader.
On the other hand, I'm feeling doubt about the "Enlightened" party on the other side.
And yet they won’t give a single system to you in a trade.When AI trading goes wrong ...
I've been trying to see if there is any limit to how broken the trades can get. Apparently the answer is a resounding "No".
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Because trading systems is a nightmare the AI developers can not possibly deal with right now. And realy wish to never have to deal with, at all.And yet they won’t give a single system to you in a trade.