The Obligatory Stellaris Strange Screenshot Thread

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DAKOTA567

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I don't know if it's because I was using the 'faster genetic engineering' mod

Nah, the "have a dozen different sub-species" thing happens without that mod as well, maybe not quite to the extreme, but I never use such a mod and I still see AI empires with a dozen sub-species by the 2400s. Makes the species tab look like cancer.
 
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smjjames

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Nah, the "have a dozen different sub-species" thing happens without that mod as well, maybe not quite to the extreme, but I never use such a mod and I still see AI empires with a dozen sub-species by the 2400s. Makes the species tab look like cancer.

I tried looking in the bug reports thread and didn't see anything like that. Might be one further back though. Anyway, the mod just makes it easier to modify a species if you wanted to since even doing one planet took absurdly long. Though perhaps the mod might have made it a little TOO easy.

It's probably because of the cost. The AI is modding one planet at a time to spread out the cost, so it makes different choices every time.

Yeah, one planet with a few individuals on them due to having migrated. Wonder what would happen if it was set to 1, heh.

Would be nice to be able to see WHAT planet(s) the species are on, atm you can only see their world of origin.


Heh, probably the namelist that came with the Alien Suns species pack.
 

DAKOTA567

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I've had this screencap since June, but since most people here aren't really into this stuff I haven't posted it, however...

I think it's worth the post anyways even if it's not most people's thing.

9EA6186D557746554493D345B72BF849B25179B5


The poor sod must've had one hell of a time at school.
 
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SolarGuy

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I've had this screencap since June, but since most people here aren't really into this stuff I haven't posted it, however...

I think it's worth the post anyways even if it's not most people's thing.

9EA6186D557746554493D345B72BF849B25179B5


The poor sod must've had one hell of a time at school.
At first I looked at the ships. And I didn't even recognize it as Stellaris in the beginning, that ship in the middle just looks awesome with the nebula stuff around it! Reminds me a lot of the X-Universe with those graphics (by which I mean the nice parts of the series, so X-Rebirth doesn't count)
We need a No-GUI button for such screenshots, seriously!
 

DAKOTA567

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We need a No-GUI button for such screenshots, seriously!

You can turn off the HUD, though the auras remain.
7C3D00ED8DAA8DC8031B714BC994D4BFD9C946E7


It's Ctrl+F9, however I needed the HUD for that particular screencap.

As to the ship, it's from the Civilian Trade Fleets mod, though IIRC it's a vanilla vessel as well for speciality things. Though I may be remembering incorrectly.
 
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DAKOTA567

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Is that the Halo UNSC mod?

Sins of the Prophets.

Well, actually this was a guy that used the Sins ships before the actual Sins mod creators got into Stellaris, but after they did they made him take it down. Kinda a shame since he had more than one class of ship for the various hull types. For example the cruisers had Autumn, Marathon, and Halcyon classes for the three different hulls, whereas the Sins guys only have one class for each type: All destroyers are Halcyons, all cruisers are Marathons, etc.

Dunno why they did it like that as opposed to how he did it, but oh well.
 
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Endless Rain

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This is a really late game example of one that got to extremes. Before the 1.4 version, they didn't do this to such extremes.

Yes they did. I've seen the AI do this as far back as 1.3.0. I find this so annoying that I've modded the game to stop the AI from researching the tech that lets them genemod their pops. If I ever have half the Species tab filled up with variants of one species that have the exact same name again, I am going to scream.
 

smjjames

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Yes they did. I've seen the AI do this as far back as 1.3.0. I find this so annoying that I've modded the game to stop the AI from researching the tech that lets them genemod their pops. If I ever have half the Species tab filled up with variants of one species that have the exact same name again, I am going to scream.

How do I do that? The AI does it in an utterly random way with no regard to strategy, and is compounded by migration, which results in pockets of small groups of orig-species getting offshot into something that is only slightly different.

I too find it annoying, and not just because it fills up the species screen with dozens of same-name species and no way to find who is on what planet, only planet of evolutionary origin.
 

Endless Rain

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Go to (Your Stellaris Directory)\Stellaris\common\technology and edit the file 00_soc_tech.txt. First change the prerequisite for the Gene Seed Purification tech, so it doesn't require Gene Tailoring, or else the AI won't be able to research it. Then find the Gene Tailoring tech, and replace the AI weight section with the following:

ai_weight = {
factor = 0
}

P.S. Doing this will make it impossible for the AI to research the tech, but they will still genemod everything if they get the tech without researching it. Notably, Fallen/Awakened Empires start with the tech, and though they don't have enough trait points to modify their founder species, they will modify any other pops they get their hands on. I do not know how to mod the AI to stop them once they already have the tech.
 

Elothan

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Would be sleeker to make it as a mod instead of messing with the original files.

That way you can disable it if you want without to much rigamarole.
 

TheBromgrev

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I'm detecting some serious heresy. I now know who the first target of my militant/xenophobe/spiritualist empire's grand crusade will be. Forget conversion, these heretics are only worthy of purifying atomic fire.

kreel heresy.jpg
 
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Elothan

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Thanks, cant remember if the bird is stock or not (I tend to grab stuff from mods i like and chuck it in a special folder, so it dont get out of hand), but the backgrounds came from Elysian Styling.