The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
The empty area is obviously a fallen empire or perhaps a marauder group that I haven't made contact with yet, I just found it extra... weird? That the caravaner's in the middle of it all.
Yeah, you'll get a notification that someone destroyed the shipyard and then another will fire when the leader is found. Usually spawns much closer than the shipyard.
Yeah, you'll get a notification that someone destroyed the shipyard and then another will fire when the leader is found. Usually spawns much closer than the shipyard.
- There's too many of them, we can't afford to track if we already have scanned the specimen or not.
- Screw this, count them as cloud of particles and scan all at once.
- There's too many of them, we can't afford to track if we already have scanned the specimen or not.
- Screw this, count them as cloud of particles and scan all at once.
I abducted a pop from an enemy, and it was deposited on a planet that was still being colonized.
You'd think there'd be a check for that, like "If planet fully colonized = false, find different planet"
During my Devouring Swarm playthrough, I got the Portal Planetary event to fire and ended up getting the parallel dimension result, which is not only worthless to Gestalts, but also raises some hilarious questions:
"They are us, but not us. Are they prey or not? The Mind is confused..."
Looks like you solved "The mystery of the missing migrating merhcants".
Loosing the station is not a death sentence for the caravaneers. As long as they got 1 fleet left, they can just ask to settle in some other empires space.
However they may have lost all fleets. And the system has not yet become ownerless, so that might have bugged out.
I wonder what killed them?
The marrauders might be hostile, but have no reason to fly there. My best guess is that they had the Wraith Leviathan shone some light onto them?
Looks like you solved "The mystery of the missing migrating merhcants".
Loosing the station is not a death sentence for the caravaneers. As long as they got 1 fleet left, they can just ask to settle in some other empires space.
However they may have lost all fleets. And the system has not yet become ownerless, so that might have bugged out.
I wonder what killed them?
The marrauders might be hostile, but have no reason to fly there. My best guess is that they had the Wraith Leviathan shone some light onto them?
They're not dead, they're trapped. Every time a Caravaneer ship enters a system with a hostile, it immediately retreats. So their ships are caught in a loop.
In order to be visited by the Caravaneers, he'd have to destroy the Marauders.
I think the AI trade valuations need a little reworking. Basing it off of the player's resource production is, like everything else in the game related to economy, open to all kinds of hilarious shenanigans.
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